Best Of
Re: Fast Track and perk activation requirements
All those perks you mentioned do not speed up your progress to win the game, that's why they're fine.
???
Did they stealth rework all of them?
How does skipping hook stages not speed up the killer's progress? How does cutting search-time not speed up killer progress? How does shortening chase time not speed up killer progress?
Re: ETA on Nemesis Killswitch in 2v8?
Great, you should post it so the devs can see it and fix the issue.
Re: Progress Bar Arrows
It's the rarities all over again.
"Oh we are changing it because new players couldn't understand it before"
Ok, why make this everyone's problem?
Re: Progress Bar Arrows
They don't bother me but its unnecessary visual clutter. The yellow bar would have been enough. If they wanted to update that UI by all means. The arrows aren't really necessary.
About the Progress Bar Animation
Wanted to make a quick post about the animation; I think it's neat but I really wish we had some toggleable options in regards to it.
- Toggle to turn off the animation
- Simple and sweet, I know some would like this and to be honest I am not sure if it is already in the game…
- Toggle to add dynamic speed change
- Was kind of sad to not see the dynamic animation be added, so I think a toggle would be nice for those who would like to see it and or turn it off if too distracting
Re: BHVR nerfed The Doctor to "compensate"
What's the point of patch notes if they willingly omit important info like nerfs
Re: BHVR nerfed The Doctor to "compensate"
This was not in the patch notes and there has been no functionality change to The Doctors Addons - so whilst the text has changed the in-game numbers remain the same.
Now this is ahead of some further minor tweaks to the numbers of The Doctor in the upcoming Bugfix Patch which should be available next week, adding some of the value of the addon the killers basekit etc.
Mandy
Re: BHVR nerfed The Doctor to "compensate"
Certainly seems like there are a lot of dickish moves toward killer players lately.
Re: Bottom 20 Survivor Perks
If fragile pallets didnt work like party pallets and instead remained for 0.5 seconds longer to not be a free hit, it would genuinely be a good perk despite it's conditions.
The fact that missing a stun (which is very ping dependend) turns the pallet into a free hit, despite already having strict requirements, makes it such a bad perk. I mean, 2 chest interactions(minimal 16 seconds), a 4 second rebuilding interaction to turn into a 50/50 giving you a 2 second stun and at most 6 seconds of distance to cover assuming its not a killer with any form of gap closing and there being a tile nearby too? That's a terrible trade-off.
Like, best case scenario, you trade 20 seconds for 8 seconds, worst case scenario, you trade 20 seconds for a negative healthstate. It's only niche situation is where you would have gotten hit anyway and then have that pallet be there as it can only be a win. But in reality, you wouldnt ever go to that general area unless you've either got there by chance, or you were actively trying to get there.
If the pallet lingered for 0.3-0.5 seconds after having been dropped, it would at least reduce the negative effect from a free healthstate, to barely getting enough distance to possibly pull something off because you gained 1 second of distance.