Best Of
Re: What’s you pet peeve in DBD?
Teammates who fast vault the nearest object 3 seconds into a match.
Yellow tape/paint at vault locations.
Re: For those of you that say The First is balanced, I have a question.
Break line of sight, be unpredictable, and do your best to maintain distance. Try not to get caught in locations where you can only move in a couple directions. If you have ever heard someone describe how to counter nurse its a similar idea. The vine attack is much more on the killer to hit than you to dodge it, your goal is to make hitting it as hard as possible. If they land it on you there is basically no way to dodge out in time unless you are already close to the edge. Pallets and windows should only be used to increase the distance between you and the killer, if you are animation locked its basically a free hit, only use these resources if the killer has just used their m2 or you don't think they are currently able to hit you or are unlikely to be expecting you to do so.
The undergate attack only seems to be a guaranteed hit if they start it directly underneath you, though it seems inconsistent. Otherwise you can usually escape by running in a straight line, if you can't run in a straight line because of walls you are likely to just get hit. Killers will sometimes try to trick you into double backing at the wrong time in order to make you unable to get out.
Ultimately, it comes down to mind games, don't be where the killer thinks you will be.
Re: Will the Legion return in the next 2v8 mode?
Best part is that they removed Legion, but kept Sprint Burst on button.🤦♂️
EDIT: I'm being sarcastic obviously. SB on button needs to go NOW!
Vecna's vine attack delay is perfectly fair, and it's mathematically provable
As the title says, I am pretty positive that the delay of the vine attack, between the placement of the circle and when the vines popout of the ground to damage survivors, is actually perfectly chosen, so that survivors have a fair chance to dodge the attack, without the ability being useless.
And I believe it's mathematically provable, explained in the following:
The attack delay according to the DBD wiki is 0.6 seconds, and the area of effect radius is 1.46 meters. Survivors move at 4 m/s, which means that they can cover a distance of 4 meters within one second. This also means that they can cover a distance of 2 meters within 0.5 seconds, and 2.4 meters within 0.6 seconds.
Let's say the Vecna player places his vine attack so that the survivor is right in the middle of the circle. In that case survivors would still be able to dodge the attack if they dodge at the right moment (or in this case even by just continuing to run forward), because within those 0.6 seconds of delay, they can travel a distance of 2.4 meters, and they only need to travel 1.47 meters (+ half of whatever the size of survivors hitbox is probably) to dodge the vine attack, because the radius of the vine attack is 1.46 meters big.
So I believe it's mathematically provable that the vine attack's power level is actually quite fair. Survivors can't just react to the vine attack and always dodge it 100%, which of course is good, since otherwise the ability would be useless against good survivors, but if survivors predict where the vine attack will be placed correctly, they will be able to dodge the attack properly.
Of course if I am missing something here, please point it out. But as far as I can tell, you can mathematically show that the vine attack is fair and indeed dodgeable.
So far, Vecna actually strikes me as pretty balanced. I think the only change I would add is to increase the recharge time of the vine attack by 1 or 2 seconds. Right now, the recharge time duration is just as long as the vine attack cooldown animation, so you can immediately use the ability again after using it. Increasing the recharge time by 1 or 2 seconds would force Vecna to have to wait for 1 or 2 seconds before being able to use the ability again, which would make it just slightly less spammable.
Re: Is it just me or are new killers pretty broken?
Ghoul has done irreparable damage to the game
Re: Is it just me or are new killers pretty broken?
Idk, I'm back to the game after a good two year break. So I've had a fair few new killers to learn how to counter play and I've coped fine with most of them. Krasue and ghoul both stick out as being particularly broken to me since pretty much all of my games against them have resulted in a 4k whereas the likes of springtrap and dracula have been interesting but not a huge problem. And i haven't even seen a houndmaster yet so I'm assuming she's absolute dogwater, excuse the pun
Re: What Franchises Would Be Dream Collabs in DBD?
For me, the dream collabs aren't super likely. I've mentioned the web novel Worm before, because its protagonist would make an incredible killer, and that has an extremely low chance if at all.
The more likely dream collab for me would be Doctor Who, it's an absolute classic of horror media and does deserve a spot. As far as I know licensing it can be weirdly difficult though, so it may not have a chance.
Much as I'd love it. Imagine how much variation you can get from survivor cosmetics and legendaries…
Re: Which is your favourite game mode?
Chaos Shuffle as it makes others play the same way as I do with random builds. Makes the matches more interesting for me at least.
Re: To my survivors!
yeah i only used keys for aura and now they're poo, unless you like ratting out as your team drops like flies to go for hatch. not me tho — it's nice they are more useful with chests and stuff but yeah, survivor add ons are still mostly useless inventory fillers.
Re: which killers would beat the entity?
None their all pawns in the greater scheme of the entity