Best Of
Re: 15s Endurance in the endgame is very stupid.
There are many differences between hatch and the end game being discussed, a few that have already been covered, but to add onto those
-Hatch exists to make up for a flawed structure in the game format. It exists for killers as much as survivors, because very few players want the hour long scenarios.
-Hatch isn't guaranteed and no one is saying the final survivor should always get it. No one is saying killers can't get kills in end game, @cogsturning has talked about this at length. The argument is over how easy it is should be for the killer.
-BHVR put in a unique MMR category for hatch escapes, a draw. That doesn't exist for end game kills, they count just the same.
Re: BHVR what have you done to The Trickster?
I'm sorry but I'm confused, are we talking about the same killer here?
Trickster is already slower than other killers with a ranged power that needs to land multiple times and he slows down the more he throws. He can't hit people over long range effectively, his shots don't really arc so he can't huntress yeet a few knives across the entire map, admittedly he can shoot through small gaps but there are just as many if not more strangely large hitboxes in the game that can just make it as if the throw never happened. Let's also not forget walls, trash, endurance, exhaustion perks, genrushing, body blocking, and more.
Do I need to pull out a chalkboard or something to get my point across?
Re: BHVR what have you done to The Trickster?
I never want to play as trickster again lowkey
BHVR what have you done to The Trickster?
I am completely baffled by your balancing team's decisions concerning the trickster, the massive nerf to tricksters movement speed is bad enough, but as I read the patch notes I felt like I was having a stroke.
For those who don't know, the only add on that made the movement speed nerf on the PTB not so bad was the Cut Thru U add on which had this effect:
- Cut Thru U Single (PTB Rework)
- When reaching a new Style Rank, adds a stackable 1% Haste bonus. All stacks last until Style Rank decreases by any means.
NOW it's this:
- Cut Thru U Single (New and Worse "Rework")
- When reaching A-Rank, Survivors within 32 meters are revealed with Killer Instinct for 4.4 seconds.
Why would you remove the only option that makes his 'moving through waist high water' speed nerf somewhat tolerable? I could understand nerfing it if you gave back his old movement speed BUT YOU DIDN'T. So look into my cold and lifeless eyes and explain why you felt it was necessary to take away his only good add on in this nerf disguised as a "rework".
Then there are all the other nerfs, like the crucifixion of the tricksters holy trinity add ons(the only fun ones), the lowered ammo, the removal of the old bloody boa(and the pathetic effects of the "new" add ons), and as I am looking through the new patch notes I am not seeing any mention of the movement speed buff that trickster received in S-Rank in the PTB(it allowed trickster to go from 4.4 to 4.6 temporarily) so I am wondering if they removed it(not like it mattered as you are still super slow at the start of the game and you don't even get the buff that long realistically).
Also can I just talk about the buffed Fast Track perk real quick? This will ruin your game BHVR I don't even know how your balancing team let this monster escape the PTB but you have to send this perk to the Halloween void immediately.
I said in a different conversation a little while ago that I won't be playing trickster nearly as much if this rework comes to live servers(this is coming from a person who has trickster as their second most played killer). I take back that statement, I don't think I will play him at all with this new update.
I liked the trickster(especially after his Chucky chapter rework) because he was a sort of middle ground between the traditional ranged killer and an M1 killer, as despite having a weaker ranged option compared to other ranged killers he moves faster then said ranged killers and could pressure the map better(plus the higher speed just feels better, and 4.4 sucks on trickster more then most because he needs to hit people multiple times and the survivors are far from defenseless).
Re: Its Trickster Day!
Oh, we will. Not that BHVR is going to listen to us now if they didn't during the PTB, but we will.
Re: BHVR what have you done to The Trickster?
I think I'm a pretty successful spirit/wesker/michael. I don't play Trickster but this update made me decide to try him.
He.Is.So.Slow. SOOOO painfully slow. I can aim cause I play FPS games but the corners and walls just really mess with that to the point where it feels like very high cost to play, and LOW reward (no pay off). Like busting my butt off with blades and not spamming them. Trickster is also virtually useless without the blades at this point.
Re: No DLC?
I hate this. I always buy the DLC from the store for the exclusive cosmetic, and then generally get DLC for a friend who I know can't afford it.
Just going to skip this until the DLC is properly in the Steam store.
Re: Custom Aura Colors
Only issue is now when survivors used to be yellow/red they’re only one color. For those of us fine with the defaults this is a problem.
Re: New Map: Trickster's Delusion
It is the new RPD but worse. Press "W + Shift" and you win as survivor. Hardly any options to shortcut someone, too many god pallets. Visually nice, but the lights are too dazzling.