Best Of
Re: 7 out of my last 10 games were against Blight or Ghoul
i agree currently blight is overpowered, if they truly fix mmr tho and balance the game correctly nobody will do such winstreaks, even for the best teams getting more than 10 wins in a row would be miracle, which is totally fine. 9 out of 10 is 90%, its better than even pros get in league of legends already by far when they play their own main character. the winrate of a 2000streaker is 2000% WR, and even if he had lets say 200 winstreak, he will still be on the 200% winrate, should i do a 100 winstreak on blight record and post a vod calling out the bs power this killer have? cause i can, as former blight main myself, the only reason i stopped playing him is due to boredom, now playing billy, having more fun. even tho billy is broken as well currently with the unsafe tiles. but i didnt expect this change either.
Re: DbD is not a casual game
I've always found there's a useful distinction between "casual game" and "party game" in this context.
Adding those in to the idea of a "competitive game" (I don't have a better term for this- obviously all the games being discussed are literally competitive because they're PvP, but people broadly understand what's meant here I think) gives us a more useful spread of potential games to look at.
A "competitive game" in this context is easy to define. Something like CS:GO, League of Legends, your average fighting game- they're all designed around taking the competitive element seriously and are structured around this idea. They may have casual queues, but those don't tend to be the main focus of the playerbase and broadly aren't what's balanced around as much.
A "party game" in this context would be where things like Fall Guys and Mario Kart come in. It's not as though there's no competitive elements to those games at all, but they're fundamentally designed around being easy to pick up and play, more chaotic than competitive, and largely just things you'd have going at a party or other gathering without people needing to commit too much to playing them.
Easy, simple, quick, something you can explain to someone in five minutes and have them be able to play competently.
A "casual game", to me, would be in between those two. It has more of a commitment and more of a skill curve than a party game, there'd still be the capacity for it to be taken seriously, but it's more designed around being the game that you'd play during a Discord hangout with your mates rather than something going on at a party. For other examples in this vein, think of something like Phasmophobia, or even more chaotic games like Lethal Company.
There's a bit too much setup and explanation involved for them to really be considered the same kind of thing as Mario Kart or Fall Guys, but they're also clearly not designed the same way as something like CS:GO or League.
DBD, to me, is a casual game first and foremost. It's one with a bit more of a competitive streak than some others, but BHVR fundamentally balance it more in line with that kind of thing.
The competitive element of DBD has grown over time, but I don't think it's fully outgrown its casual nature just yet.
Re: 7 out of my last 10 games were against Blight or Ghoul
You can blame the lack of variety at high MMR on the fact that BHVR have ignored making any sort of meaningful adjustments to most of the killer roster for years. For the mid- to low-tier killers that have been reworked, the reworks haven’t resulted in any improvement in their viability at higher MMR. Until BHVR actually makes some meaningful adjustments to nerf the higher tier killers and buff the lower tier killers, you will continue to see this lack of variety at higher MMR.
Re: 7 out of my last 10 games were against Blight or Ghoul
The only conclusion you can logically draw is that they sell a ridiculous amount of skins on these killers. Blight in particular is so hilariously busted and the fact that he hasn't even gotten the pallet breaking nerf that Ghoul got is absurd to me. Just look at Momo reaching 1900+ wins TWICE now. It shows what he is a capable of in a game that supposedly has MMR. Were all 3800 of those survivor teams bad or is the killer just busted in the hands of a good enough player? (I was on one of those random teams that got crushed by him and I did not have a good time.)
Re: Now when DS became base perk for survivors its time to tone it down
Wouldn't that make it too easy to tunnel someone with DS active, though?
It's already a perk you can 100% avoid as killer, I don't think it needs to be weaker. If anything I think it needs to be a bit better at its job, it already doesn't really deter a lot of the cast from tunnelling you even if it's used.
Re: A Community Suggestion for Improving Matchmaking, Reducing Burnout, and Supporting Both Casual and C
They kinda doing it already without any limitations, because in current game there are no barriers for this.
Isn't it better looking it from perspective that at least some portion of “not funny” players will move to other q, so at least there are slightly lesser chance to encounter them?
Q time is different story I find problematic in this game. But making ranked matches time limited and opened only for 4 hours every day during peak can help with it. The only issue is a need do a whole rebalance for ranked mod. That's why BHVR not interested in commiting to proper sportsmanship style in game.
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Re: Why does DS only work once?
Killer knew
onlyposition of me and hooked teammate. I was freshly unhooked, sure, but tricky thing player hooked someone after me as well, that is alreadyexcludingtunneling scenario. It was a hook before focusing on me.
Firstly, they didn't know only your position, because you were unhooked, so they knew your unhooker was nearby too.
Secondly, you are freshly unhooked so them returning to hook to chase you IS tunnelling, that is the specific situation DS is designed for.
I didn’t have time to heal/go on gen, I also didn’t want showing them location of my teammate who was meant to unhook, so obviously it was a forced situation of me doing nothing.
So, in other words, it wasn't to the killer's detriment.
Again, they didn’t have info about other teammate. They saw only me, and I was closer to hooked teammate, so killer isn’t able to leave me, otherwise I am a) reset and go on last gen b)unhook teammate if they prioritise gen instead.
If you take either of those actions, you lose DS.
You're laser-focused on the killer perspective here, but have you considered survivor perspective here? If the killer doesn't chase you, what does that leave you with?
You can either:
A) Do nothing
B) Lose DS when touching a gen
C) Lose DS when unhooking
Which of those are a 'win'?
If I didn’t have DS? Game would be over within minute. That was pretty doomed match, because first death happened on 4th gen. And killer was doing really fast chases. If I didn’t have DS, more likely no one went to endgame. I wouldn’t escape at least for sure.
All of this also really doesn't help illustrate DS being some kind of problem because the entire match is insanely twisted from the get-go. Having a kill at 4 gens left and then somehow losing the 3v1 isn't down to DS, that is a colossal disparity in skill.
Re: Nearly 10000+ hr survivor can't play more as a Solo Queue
Why did my brain try to read this as a poem…
I also noticed this as a solo que player. When I am playing solo I get teammates which are trying anything except gens.
Switching to Killer and I get panic because the match was over after the first hook.