Best Of
Re: comms and ranked system for balancing
That won't work for the consoles, as their comms are built directly into the machines, and are entirely separate from which game might be being played. DBD wouldn't be able to even know who's on comms there.
Plus for a game to be accepted by Microsoft or Sony they cannot interfere with comms in any way.
Re: comms and ranked system for balancing
In-built comms and DC comms are a totally different thing. Not every SWF is on voicecomms, and if they are not everyone is making call-outs like comp. If you dont think so youre most likely american, where everybody speaks the same language. The rest of the world doesnt, just fyi. And most people arent that good in speaking english too, to even communicate properly. Forcing voice comms and thinking that everyone is now a topnotched-swf doesnt make any sense.
The same goes for split modes. Most people do not just want to win. They want to have easy games. So why should they want to play in a ranked mode with not so easy games? They just play casual and do the same thing as now. The only ones that would play a ranked mode are people who are totaly competitive oriented, so maybe 1% at all. A mode for 1% makes no sense, especially cause dbd isnt a comp game at all.
Re: New Special Pallet Break Condition
I think it worked on killers powers like saw from bubba and billy or nemis whip counted too but now its just basic attack so legion with iri button wont get stacks for spirits too.
Pretty much almost dead perk if this goes to live.
Community Stream Q&A lacking
One thing that really irked me was the Q&A at the end of the All-Kill comeback showcase. Only two questions were answered, and both had already been addressed during the presentation. I noticed several other questions in the chat that hadn’t been covered and could have been selected instead.
I understand time is limited and the chat moves quickly, but this could definitely be handled better.
Will we see a legion rework??
legion is in dire need of some love from the BHVR team. His kit doesn’t work creating enough pressure on players and the maps are too stretched to make his power useful. He needs some serious love and I would be ecstatic to see him get some buffs or a rework.
Re: Who wants Dead by Daylight to have a flooded map like this?
Nvm the water, what are those graphics? Also adding water to dbd will probly make the game run as slow as the time it takes for some of these gifs start up lol. Even with the current potato graphics some computers fans are going nuts and making the game feel choppy. I recall trying to play assassins creed origins on an earlier computer thst could even run skyrim and crysis and all that just fine, but in assassins creed if i ever got near a body of water the computer would heat up like crazy, if i jumped in the water the game would crash. Water like this ^ would certainly need an overhaul to the whole game first.
And lastly, what would happen to the basement? Just flooded?
Re: Oni is too strong and too common in 2v8.
Going against Oni is beyond frustrating, he is almost always in power and has his dash ready, not only that you can't even stealth against him since killers now have chronic aura reading + the fact that your blood orbs give you away. The fact that they made it so easy for him to turn is just basically the killer playing on cruise control. You can't 360 him or dodge him, and that is not to forget how awful most servers we're being put on are, so the killers always get the hit-validation even if you have stunned him, or are 6 meters away from a window.
Give me Nurse, Billy and Blight ANY day.
Re: Need a killer perk that specifically counters Dead Hard
See the part in the middle?
"Survivors already suffering from Deep Wound cannot be protected by Endurance"
You cannot outlast Deep Wound, only mend it. Which is even harder than walking off Exhausted.
So, imo, the best way to counter DH, is through Deep Wound.
I’m so sick and tired of 2v8 and chaos shuffle
BHVR, please come out with brand new modes, we never get anything new to the current modes every time they return.
