Best Of
There comes a point where you're not going to win
And that's okay. RNG wasn't in your favor neither is the matchmaking system. We all should understand that certain loadouts, realms (maps), tile sets, player skill level, bugs, ping, etc. can make a difference between losing or winning a match.
It's not your fault, it's just how the game works. Don't stress over it.
Re: The First - Killer Perks Feedback
Turn Back the Clock's gimmick is that it can regress gens remotely, but since it requires LOS it just defeats the purpose of the gimmick. Any generator inside a building, on an indoor map, or even on a map that is remotely cluttered like Toba Landing requires you to essentially be right next to the generator to use the perk, when at that point pop goes the weasel or eruption would just be better.
Whispers buffs I'd like to see
- The survivor that's on the hook shouldn't enable Whispers.
- The closer you are to a survivor, the louder the whisper gets.
Would you support this?
Re: Why do I get rewarded for making mistakes?
- Going down isnt a mistake. Its inevitabgle by game design.
- If the killer doesnt pick you up after going down, its his mistake and not your second chance.
- Perks are an assistance tool. Theyre not a reward system. Also works on both sides equally like Bamboozle, Lethal, Ruin.
- Cause killers could abuse it otherwise for free kills. And they already did.
Summary: You have no idea what youre even talking about.
Re: Houndmaster Issues
Now there is some new skin for the so called "bdsm" collection so if they will get some money form it maybe there will be some fixes for bugmaster.
Re: Which killers have the most bugs?
Twins. They have bugs that just don't make their power work or straight up ock you out of the match. At least Houndmaster and Nurse are still able to interact with the game.
Re: Fog Vials truly are Forgotten
- Despite being the most ridiculous item in the game, why aren't they affected by perks like "build to last" or "exultation"? Are the devs afraid they'll become too op? The default token system should at least be removed IMMEDIATELY. And don't tell me it's a very difficult change to implement; using a fog vial consumes HALF the total charge... voila, one of the MANY problems with fog vial is solved. Keys and maps work with tokens, but have (if I remember correctly) 5 charges by default.
Re: Is losers queue a real thing in dbd?
No its just that matchmaking is based on how fast it can get you into a game and not on your skill level. Thats why games can feel awful sometimes with the 5 billion hour nurse vs the 4 megs with like 25 hours between them.
