Best Of
Re: Couple of questions
First paragraph - Nobody can tell without a video to be honest. There are cheats which make Survivors move faster than the Killer, but usually it should not happen. So if they are indeed faster in a straight line for a long period of time, they are most likely cheating, but again, without a video and seeing their Perks, nothing can be said. There are some Perk combinations which make Survivors run faster than the Killer, but they require specific scenarios and coordination and are not that often used. Basically stacking Haste-Perks.
Mind you if you are looping, the speed difference between a 4,4 m/s Killer and a Survivor seems less, because the Hitbox of the Killer is bigger so they cannot hug Loops as tight as Survivors can do taht.
Second paragraph - Again, videos needed. But usually it should not take 1-2 seconds to activate a Flashlight. When it comes to looking up, you cannot look up while you are stuck in an animation. E.g. looking up does not work when picking up a Survivor or when you are breaking a Pallet. Which is probably where the confusion comes from when you describe that you cannot look up or the game forces you back to look forward. Looking up is still important when picking up a Survivor, because they might have timed their Flashlight wrong and if you keep looking straight after you picked up the Survivor, you might still get blinded, even if you finished the animation and they were too late.
Third paragraph - the Bodyblocking Update was part of the Anti-Tunnel Update and got cancelled like all other changes. But bodyblocking to protect someone is not toxic behavior.
Re: Played killer 1st time in ages... killer was sooo bugged I'm back on Arc Raiders
First, they're just randomly saying they encountered a bug with no further context. It doesn't even say which killer or what bug. Second, the implication with "balance team consisting now of players who occassionally play survivor" is that there's some anti-killer bias to bugs being in place for extended periods which is just an outrageous take. It's also got the classic BHVR-doesn't-play-their-own-game implication with the "occasionally", because this community of people who can't write a complete, punctuated sentence know more than the people who make the game.
I don't know why you'd choose to defend something not just completely non-constructive but with added pointless bias. Bugs are an issue, obviously, but this post ain't it.
Re: 15s Endurance in the endgame is very stupid.
This isn't a "free escape," they popped 5 gens and you lost the game fair and square. What you really want is a free kill, in what universe should you be able to tunnel as a reward for losing 5 gens? Not unfair at all, don't make it to endgame as killer
Re: 15s Endurance in the endgame is very stupid.
This is a really biased generalization that lacks any kind of nuance. No one said all survivors should be alive when gates are powered. Most people agree that a killer hard tunneling someone out at 5gens is scummy and bad for the game. If you've been spreading hooks all game but don't have a kill by end game, you'd likely get at least one because the survivor already has a hook state or two. I win a lot of my matches in end game because everyone generally has hooks and they're often injured. Even matches where I played God awfully bad I still regularly win in end game.
On the other hand, if I'm playing survivor and a teammate is dead at 5 gens up, there's pretty much nothing I can do. I'm just trapped in a lost match. The situations just aren't the same, nor is the balance of power. One side can easily flip the script while the other generally can't.
Re: The math behind DbD's MMR is just a single "if" statement (900h vs 11,000h lobby analysis
Reading through the thread I don't particularly care about the AI issue, though saying Microsoft Word is a really strange defense because since when does Word force bulletpoints and large spacing into posts, but its when you say you want a technical discussion and then make posts like this:
By admitting that the system I am referencing "was already in the game for 5+ years," you've essentially destroyed your entire case.
You are confusing a static progression ladder with a dynamic mathematical matchmaking rating system, such as Elo or MMR. The static system was flawed because it used hard-coded "brackets" and forced unnatural gameplay on players to obtain Iridescent badges. I am not asking for the return of Ranks 1 through 20.
The first sentence acts like a gotcha on @Valuetown, but then two sentences later you admit it was flawed and then say you don't want that system.
You're trying to strawman the argument by making it seem like people are arguing that these things could not be coded, when what people have been pointing out is that they can not be realistically coded in a way that could more accurately determine skill than the current system. If what you want is a discussion instead of doing a gotcha, if you think that system was bad you should have agreed it was, then moved onto how it could have been better.
I am asking you to recognize that the games own data, its ability to correlate multiple variables and weigh them based on context, already exists in the engine BHVR chose to ignore all that rich data and take the lowest math possible: win/loss (1/0) when implementing their hidden SBMM.
And people have been asking how do you practically do that in a meaningful way given all of the nuance and subjectivity in decision making within the game? If you have a better system, great, let's run through it, but so far you seem to want to imagine there could be a better system and don't like that people are pointing out the realistic flaws that such a system encounters.
Re: Couple of questions
Hope in play? Team mate perks in play? There are so many reasons why a survivor would run faster than usual in endgame. I am curious to see the video! Hope you are able to :)
Re: 15s Endurance in the endgame is very stupid.
The point is that the Killer who tunnels and the Killer who complains about not getting pity Kills in Endgame are the same persons. So we have a Killer who tries to tunnel, is too bad and then wants to get a Kill gifted in Endgame, because they sucked too much before to not win with the easiest way to win as Killer.
Someone who goes for Hooks will not really complain about 15 seconds of Endurance. I usually go for Hooks, but when I am in Endgame and 4 Survivors escape, because I played nice and did not tunnel, then I did exactly that - played nice instead of tunneling. Which then also lets me not complain about 15 seconds Endurance in Endgame, even if I camp in Endgame as well.
Re: Whats the most outlandish IP you want in DBD?
Hotline Miami.
Jacket as the survivor, of course, and for the killer… Richard.
The idea of Jacket being both the killer and the survivor is so interesting that I'd be entirely down for it despite the tone not really fitting DBD.
Re: What has BHVR done???
so I took a long break from dbd. I was on a two month break before Springtrap, and then played him for a handful of games and haven’t touched dbd since….until recently. As in one day. And every game is a trash heap dumpster fire of bullshit. As a killer all the survivors I get anymore all just bring gen speed builds and maybe one with a flashlight bully build and just pound gens like they’re going for a world record speed run than no amount of gen slowdown can help.
And every down resulting in the same stand off. Either I pick up and let them have a free flashy/pallet save or I just let them get picked up. No real chance delivered for a down I earned. But in survivor, there’s n ostakes. I have had a 90% escape rate since I came back. It’s way too easy.
So many pallets that any killer can’t really keep up in chase. So many perk builds to just crank these gens out and go before our killers slowdown perks can make a noticeable difference. And the worst part? As an old survivor main, none of it feels earned.
I spent time trying to get good at survivor and worked my way up to skillfully get myself out, and it was fun. Now y’all just neutered the killer role and dumbed it down to a plaything for the vocal majority that is also just a minority. What have these incompetent shitheads done to their own game? Dbd used to be a horror game that took skill from BOTH sides, now it requires complete and total skill from killer to make 0 mistakes and to hopefully not be punished for it, meanwhile survivors can make all the mistakes they want and still only have a 10% chance we get punished for it.
And might I add that interactivity between both sides is dead. As a killer I only could stand about 5 games of this bs (not all the way through tho) and every single survivor just had sprint burst equipped and just W’d away. A majority had a gen rush build too with their SB. And there was just no killer/survivor interaction.
Any chase worth committing to they just predropped a pallet every five seconds cuz for some reason pallet spawns are way out of wack across every map ever. And any hit I could get didn’t matter in five seconds because of a freaky fast medkit or heal perk. And Ik a no life survivor main is gonna come in here “lMaO skIlL IsSueE” but anybody with a ######### brain can see your side is way too over cuffed and for no good goddamn reason. It’s a 1v4. It’s not 4 separate 1v1’s.
You shouldn’t 1v1 a killer ever in a normal match. THIS COMES FROM A SURVIVOR MAIN! WAKE THE ######### UP BHVR YOU ARE DESTROYING YOUR OWN HORROR GAME! YOUR GAME IS MARKETED AS A HOORROR! WHAT KIND OF HORROR ######### GAME MAKES A JOKE OUT OF ITS OWN KILLERS/MONSTERS!!!!! WHAT THE ######### IS WRONG WITH YOU GUYS??!?!,!?
ATIL LISTENING TI ENTITLED CRY BABIES AND BRING SOME ACTUAL SKILL BACK TO BOTH SIDES OF YOUR GAME AND ATOO HOLDING ONE SIDES HAND OVER THE OTHER!!!!! ANYBODY WITH A DAMN BRAIN WOULD SAY YOU ALL NEED TO BE FIRED AND THE RIGHTS OF DBD HANDED OVER TO ANY OTHER DEV BECAUSE ANYBODY ELSE WOULD DO BETTER WITH YOJR OWN GAME THAN YOU!!!!!!!!
@Shinkiro this should make it a little better to read
Re: Whats the most outlandish IP you want in DBD?
Sleepy Hollow
I wanna ride down survivors on a horse and take swings at them with a sword. Also, a good Decapitation mori + stuffing their heads in a bag would be great.