Best Of
Re: This game just has Nostromo?
The map boosting has been god awful lately. Aint nobody wanting to play Nostromo and Swamp over and over again 💀🥀
Re: Myers is just a braindead killer that is not even fun
Gonna preface this by saying I've never enjoyed playing against Myers, so there's obviously going to be some bias here. But yeah — his reworked version is horrible to verse.
- Stalking is so quick that you have very little opportunity to break LoS, which results in him effectively having T3 on-demand for most of the match.
- Most filler loops in the game are short enough for Shape to dash around, meaning you can't loop them at all when he's in T3. Your only safe option is to prematurely drop the pallet and run to the next tile. Exhaustion perks and holding distance are heavily incentivised against this Killer.
- The on-demand Undetectable is a nuisance in solo queue. Like most stealth Killers, its very ineffective in a SWF where you can keep track of him, but it causes solo queue teams to just fall apart.
- His pursuer mode (which he can activate freely at the click of a button with no requirements), has a bunch of basekit perks for some reason. He gets free increased vault speed, increased pallet break speed, increased lunge distance, AND reduced stun duration. Every other Killer needs to spend perk or add-on slots for this kind of thing, but Shape gets them built-in on top of his on-demand stealth AND a steerable, instadown dash attack.
- He's been thematically butchered. The one thing I used to enjoy about old Shape is that he actually felt like the character from the movies. His current power is incredibly far removed from his original characterisation.
The changes I wanted for Shape were to uncap stalking, streamline the stalking mechanic, and rework Tombstone to only allow killing of Survivors who'd been extensively stalked (so you were no longer punished for your teammates feeding him). Everything they did with him was totally overkill IMO.
Wesker buffs are not necessary at least not in the way you are doing them
I think the CD out of power takes away one of the things that makes Wesker are more balanced killer out of the mobility killers, there is chance to get a little distance between his attempts at charges.
You're potentially going down a slippery road where you are buffing his chase potential where I feel like his infection is what needs looked at.
I don't know which consultant made this change but he is already strong and out of all the killers didn't need this much help (for some reason you buffed him more than the ones who actually needed help).
Hopefully you listen to this coz you're making him really forgiving to play and easier to get value out of when he is already strong.
Re: Should Springtrap be permanently undetectable until viewed by a camera?
This is a REALLY good (and FNAF 3 accurate) solution. love this.
Re: Diminishing Returns Feedback
Yea the more I play the more I question the need for diminishing returns. Most perks that stack don't stack so badly that nerfing stacking perks across the board is a good solution. If this is supposed to be targeting specific combos, why not address those perks on a case by case basis?
I feel like this not only will stifle creativity and variance in builds, it also doesn't really do anything to fix how stupid the meta is, seeing as the top used perks don't stack stats, they compliment each other (Finesse/Lithe, Pain Res/Surge, Lethal/Corrupt, etc).
I hope that the devs are willing to reconsider, as this change will reinforce people using only meta perks, which is like, the opposite of what a healthy update should do.
Re: Diminishing Returns Feedback
'Further down the line' isn't that good of a deal when your average pipeline extends over a span of multiple years.
Re: New survivor
First of all, another Boon-Perk is not needed. This is just more Junk. Boon-Perks are bad and every new Boon-Perk released will not give any value at all for Survivors. They are a failed concept and it is bad enough that we will get one with the Community Chapter. But more are not needed, especially not with such a niche effect like you proposing.
Second, Boil Over should be reworked if anything. The Perk is pointless 99% of the time and only annoying in very specific Builds (even tho I dont even know if those are actually possible anymore since Map Offerings got nerfed). It is not even good in said Builds, just annoying. And a Perk like this should just get a completely new effect.
Re: Visible Teammate Perks Feedback
Good change, dont show the killer or stealth killers will take a big hit.
Re: Killer Tweaks Feedback
The Animatronic needs more than mere number tweaks before Survivors will actively use the security doors as anything more than a novelty.
Here's what i want for Springtrap's base kit.
- Make it so that The Animatronic's terror radius gradually decreases, until it disappears completely and he becomes undetectable indefinitely, until a Survivor reveals him with one of the security door cameras.
- Then only once a Survivor is no longer observing The Animatronic through a camera, his terror radius will begin to gradually decrease again.
- The Animatronic should also immediately get the indefinite undetectable, when traveling through the security doors.
Re: Killer Tweaks Feedback
Agree with others. Doctor, Ghost Face and Bubba need more love and those changes for them are minimal.