Best Of
Re: comms and ranked system for balancing
They might allow it for adepts and challenges for the sake of a personal 'win', but it doesn't count on their end at all (see screenshot below).
And not mentioning hatch doesn't mean they're suggesting it counts. It could simply be that excluding hatch is more difficult than excluding abandons, especially if, as you say, it is evident on the stats page that an abandon took place. Which I'll take your word for - i don't use the stats tracker. But if hatch is showing as some sort of pity escape to make people feel better, then it's doing a disservice imo.
So again, the stats page needs fine tuning because as it stands it's not really proof of anything. A stats page could say someone has an 80% escape rate, which you would assume must mean they're some cracked high MMR player, but if they're actually a rat who hides for hatch most games then it means nothing.
Re: Saboteur needs an alternative key bind
Depends on the situation if you have healing perks and killer is chasing someone on the other side of the map its faster to just heal under the hook.
I would not be against making one of the other action keys to be the one to use to sabo hooks when having the perk.
Is this balanced?
Yo, I’m making killer concepts right now for things I think would fit into Dead by Daylight. Unfortunately, I’ve only been playing for 30-40 hours so I don’t exactly know what numbers/stats are balanced and unbalanced. So, I’m getting a second opinion from smart, handsome fellas like you guys. This is the second concept I’ve made. Also, I don’t know whether this should be under General Discussion or Suggestions, but I’m putting it here to be safe
Killer: The Big One
Origin: Jurassic Park
Type: Map pressure/snowball
Overall: Great on open maps with lots of foliage and hiding spots (I.e. Macmillan Estate, Autohaven Wreckers), not great on indoor maps with many walls and points of interest (I.e. Memorial Institute, Underground Complex)
Speed: 4.6m/s for the alpha raptor, 4.8m/s for pack raptors
Height: Average (Kaneki without Kagume)
Weapon: Serrated Claws
Pack raptors cannot down with Basic Attacks, instead inflicting Deep Wound when hitting an injured survivor. Nor can they pick up survivors, unless both pack raptors are in vicinity of a downed survivor. This adds time to recover and prevents instant snowballing.
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Power: Pack Hunter Raptors are pack hunters. That’s how the Big One takes out its prey. ______________________
Special Ability 1:
Warning Call
Press the Power Button to swap between 3 raptors; The Big One, and 2 pack raptors (Kim and Randy). These can be stationed anywhere, and can be swapped to at any time (when not being controlled, they go idle and lay down). The swap is signalled by a distinct raptor call that can be heard up to 42 meters away. When swapping, you will perform a wake-up animation that lasts 2.6 seconds. When coming within 4 meters of an idle raptor, survivors will scream and their aura will be revealed for 3 seconds.
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Special Ability 2:
Predatory Leap
When controlling a pack raptor, press the Ability Button 2 to charge a predatory leap. This can jump over pallets, vaults, and short obstacles, and can be dodged by crouching. It is telegraphed by a low growl, and a shriek when performed. When hitting a survivor, you latch onto them and begin multiple (3-5, relatively slow and easy) skill checks to shake you off. When a survivor has a raptor on them, they suffer from 35% Hindered and erratic movements. If you stay as the latched raptor, you can hit a (small and difficult) skill check to injure them, or put them into the Deep Wound state if already injured by specifically the Big One. Latched survivors will be revealed by Killer Instinct to the Big One until they are shaken off. Predatory Leap has a cooldown of 8 seconds if missed, and 24 seconds after shaken off. Performing a rushed action will instantly shake the raptor off, but leave the survivor Exhausted for 12 seconds.
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Special Ability 3:
Lethal Bite
When controlling the Big One, hold down M2 to charge a lethal bite. While charging, your movement is decreased to 4.2m/s and Lunge Attack distance is increased by 60%, but Red Stain distance is increased by 75%. Upon hitting a lunge attack, it will instantly out the survivor into the Dying State, along with applying Raptor’s Grudge when unhooked or healed. Lethal Bite has a global cooldown of 38 seconds.
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Special Effect:
Raptor’s Grudge
When Raptor’s Grudge is applied on a survivor, it allows pack raptors to down them with their Predatory Leap, along with making them scream when the effect is lost without being downed, revealing their aura for 4 seconds.
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Special Item:
Scent Masking
Scent masking cans can be found in piles of leaves around the map. Using these takes 2 seconds by survivors and instantly removes Raptor’s Grudge. There is 1 can per pile and 6 piles per Trial. Each can has 2 uses.
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Perks:
Clever Girl - You always know what your prey will do, and when they’ll do it. When a survivor fast vaults near you, your next vault speed or pallet break speed will be 20/30/40% faster, along with your Red Stain being hidden for 6/12/18 seconds. This perk has a cooldown of 45 seconds.
Pack Mentality - They run and hide together, but you’re experienced in this behaviour. When 4/3/2 or more survivors are within 4/6/8 meters of eachother, their aura is revealed to you. This effect lingers for 5 seconds after they disperse.
Hunting Instincts - 65 million years of gut instinct has lead to these moments. When a survivor uses a perk-based ability (Chemical Trap, Blast Mine, etc), they emit a loud noise notification. Along with this, you gain Undetectable for 8/12/16 seconds. This perk has a cooldown of 15 seconds.
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Memento Mori: The Big One calls her pack over. In the time she’s calling, the survivor attempts to run away, at which point her pack bites both ankles which drops the survivor, they then both bite and thrash the wrists, while the Big One delivers the finishing blow to the neck.
Re: new stats from brazilian dbd account (translated from u/bonelees_dip on reddit)
Here is a link to the previous stats:
Re: did seeing teammates perks in-game, mmr rework, and prestige rewards get delayed again?
even if we do get what we were promised, killer mains wouldnt allow it.
we couldnt even get a smoke-bomb, that was enough to shout "nerf it to the ground bhvr"
a smoke-bomb. one of the most useless items in the game, weaker than medkits, weaker than toolboxes.
but kaneki gets to stay s-tier and on the top bracket, bugged and exploited for 9 months with no kill-switch in sight.
Re: comms and ranked system for balancing
That's a nice idea, but how do you determine who is a "sweaty SWF"?
Re: comms and ranked system for balancing
This exactly. Survivor stats are heavily bloated, since abandons counts as escapes on the stat tracker site.
I use the abandon feature, because I am so tired of finisher moris at this point in time.
And talking about bloated escape rates, this example should speak for itself:
I know a lot of SWF use the abandon feature, so if you are one of them @Fixthisgamebad, then your 75% escape rates are nowhere near accurate.
For context, my average used to be 44% before the abandon feature got added.
Apply button for in-game settings
Why is there no option to apply the settings you make in the settings menu. It is really annoying, having to change the settings every time you boot up the game.
Game boots with these settings for me, even though I have changed them around since I got a new graphics card, which should be like this:
Notice how there is no "Apply" button to lock in the new settings.
Re: Huge difference in the queue for the man and for the survivor.
Its always like that when there is second game mode if the second game mode is popular. Still 8 minutes is nothing when 2v8 wait time is 30 minutes most of the time.
Re: Hackers out of control
Cheaters have been running rampant not in the past 2-3 days, but rather in the past 9-10 years. They are part of the game now, as the devs refuse to add server-side validation of client actions, since they don't have a reason to do so: the DLC sales are through the roof, in every other game there is a Stranger Things character in the lobby, so BHVR has no reason to fix something that is not broken.



