Best Of
Re: Why no Ghoul Nerfs???
Yeah the irrationally angry vocal portion of the community just want killers they dont like butchered so they dont have to deal with them by making them near unplayable. None of this is actually about balance, its about wanting easy games. People still DC against skull merchant, and shes virtually a powerless m1 killer, which says it all really.
Re: Killer's Rage DC'ing is getting out of hand.
I get great satisfaction out of killers DCing. Me laughing at them behind my screen is enough of a penalty. The match just ends, survivors get escapes, and that's a wrap.
Though I don't really care about DCs overall, it's different on survivor if you do it really early, because you could be prematurely screwing your teammates. I've had two matches recently where all three of my teammates DCed within 2 minutes. It wasn't a great feeling, being left alone with zero consideration, with killers who were still determined to kill me. As killer, you're just you, so I think those DCs are much less impactful.
Re: Revert Blight nerfs
In public lobbies you can easily win on many killers and have killstreaks of 50-100+ games on many killers. If your winrates differ then the main problem is skill issue.
Other killers have no problem doing what you can't.
The many killers being underpowered only typically holds true in a comp setting, and in those settings it's not even relevant how strong the killer is, since both teams have to face it anyways
Re: I 'woder' why it feels like dbd matches are declining
I don't know what to tell you. Trash talk is a part of PVP. Are these actionable threats? Are they posting your information? Are they making plans? Or are they just raging and saying mean things? If it bothers you, you have the option to report it. Otherwise, calls to the community to change basic human behavior under stress (which this game is extremely stressful for what it is) is just unrealistic.
Re: What is wrong with an Abandoned option for killers when all generators pop?
^this
OPs suggestion is not great because the game can really swing during the endgame, and if killer could legitimately abandon then it ends the game instantly.
But once gates are open survs are generally free and clear unless you have someone injured in chase far from gate, or you're playing a very particular killer who can block gates like wesker. It would be nice to prevent survs waiting to bm. Personally though I just go around the map bashing doors and downed pallets for extra bp in that situation. Instead of going to see of survs who will probably bm.
Exposed/all insta down should be removed form the game
Becasue your guys hitboxes in this game sucks so i think you should remove it and add it back when you guys add better hitboxes to the game
Re: You can see what killer your going against
Yeah, the killer should be hidden for at least 60 seconds, if only to protect the stealth/trap killers, and maybe a little to curb people from checking immediately and insta-DC'ing.
The only way you can keep the killer knowable immediately is to crank up the penalty for a DC inside of the first 60-90 seconds.
Otherwise, people would just pop in, check the killer, see it's a Ghoul/Blight/Etc. and then just dip.
Re: You can see what killer your going against
edit: i misunderstood since i keep seeing people talking about seeing the killer while in the lobby. Which should never be a thing.
Either way, I don't think we should be able to see which killer it is at all. It is detrimental to some killers, mainly stealth killers.
Re: Diminishing Returns Response
Applying it worldwide across entire surv team + allowing the survivors to see each other perks before the game begins would make this work really well in theory.
SWFs wont be able to bypass it or work around it, real skill would be needed to cordinate finally in dbd if you use VC and with real time.
SoloQ players would and should be able to see one another perks.. problem solved