Best Of
Re: If nemesis would have been reworked?
So I've watched that video, and i play a lot of nemesis (he's my second most played killer behind my beloved demo) and the majority of those suggested changes are busted. There are some good points but most of it is just OP.
I know people want their killers to be more "lore accurate" but lore accurate and balanced pull in two different directions. Demogorgons can canonically outrun speeding trucks and tear apart fully armed and trained squads of military personnel in seconds, pyramid head is a god's avatar, hellraiser has a similar level of power. Yet they all still regularly get dunked on around them by 4 unenhanced humans with nothing but pallets, torches, moxy and the odd flashbang to fight back with in games. If you want a lore accurate reason for these changes then it's because the entity nerfs them to balance trials and give survivors hope of escape to allow the entity to glean the maximum sustenance from each trial.
Nemesis' base kit power is fine, pretty well balanced imo, it has skill expression, and is dodgeable. The tyrant rush is a potential alternative, but I don't see why we gotta fix what isn't broke. I do like the roar idea, making the zombies a little controlable would be a good change. The rocket launcher is just plain nuts. That youtuber suggests a laser to make it dodgeable but also then make it redirectable. To hell with that, if I get instadowned across the map because nemi read my aura and curved a f@*&ing rocket in through a doorway then I'm going to disconnect. Just no.
As for his addon pass suggestions, he has some points. For sure nemi's add on kit is pretty naff, addons are either boring but consistent or interesting but pointless. Unfortunately most of the suggestions are pretty OP, nothing wrong with a good add on list but all S tier add ons is too much. He does have some good ideas for it but yh moderation.
Nemi is really solid B tier imo and the game needs those. The killers I enjoy playing as and against are generally that sort of level. They require skill to play while still being accessible, they can be countered by survs without being too weak. We do not need to make every killer S tier, because S tier basically means uncounterable if the killer is skilled. Look how many people hate playing against nurse and blight. Because they suck, either the killer player is good and it's a hatch game at 3 gens, or they suck and exit gates are open after 2/hooks.
Re: Will DR Cull Dbd Players?
Nah, it's like every major change. People will whinge about, you'll get one or two players on here making attention seeky "I'm quitting the game" posts, a few players may stop playing, probably to come back in a month or two. But across the board most players will just adapt and deal with it.
Re: survivor bashing content
On of these is playing the game in a scummy way
The other is abbandoning 4 other players in a "lost" game
Re: Slugging Billy?
Slugging is going around again because of fast track, its just yet another thing that survivors get when you hook them. So if you just don't hook survivors you don't have to deal with:
- DS
- DH
- BT
- Basekit BT
- AFC
- Fast Track
- Kindred
- Resurgance
- We'll Make it
Whereas with just slugging there's only a handful of perks you have to deal with, and they are far less common than the ones above. So its simple math.
Re: So, could we get an official update on earlier discussed topics?
That is precisely the problem. The never-coming answers. And you know what infuriates us the most? When Behavior employees publicly say "we do listen to our community" shuckles. Maybe you do, maybe you don't, but it's you (Behavior) who decide when updates and stuff we've been begging for comes to the game (or not), and right now, we, as clients, as consumers of your product, feel like your focus is not where it trully matters.
The problem with cheaters is escalating… do you recall that live when Behavior told us about some things that would be coming to the game? Anti-tunnel, New Anti-cheat, etc? Where are those things? Seriously, I wish I was joking. This is the first time in my entire life I wish SO BAD I was joking, but unfortunately I am not. Unintentionally, that Yun Jin perk rework proved to be the biggest snitch of all times. I've been reporting those godamn epic games cheaters (not every epic games player, but always an epic games player) everyday, but the consensus among the community is that ''Behavior knows about them and couldn't care less, so why should I waste my time reporting them?". This is the point of mistrust that we have reached.
As a faithful community, we need to rebuild trust. We love the game, but we hate how important things and decisions take aeons to be made. We are loyal to DBD, but this relationship is quickly deteriorating. Are you guys going to save "this marriage" or let it sink?
Re: BHVR Doesn't Do Enough About Bad Actors
I have had hackers in my game and I have filled out reports and sent in video proof. It was so obvious they were hacking, like getting up right away or doing inf pallet stun on me where I can't move. I haven't gotten a single in game message saying that my report was reviewed and taken care of. I think they gave up. Which gives me the message that BHVR doesn't care if someone is cheating in their game - which sucks because it has gotten so bad. It use to be a game here and there per year. Now it's every week I get at least one cheater in my match.
But on the plus side because I have been playing a lot less, the amount of hackers I see has gone down. So I guess that's one solution. Just stop playing…
Re: Now that we know the killer will only be revealed after the first injury...
Base kit bond well beyond sharing info as an swf. It gives people picfure perfect information. At best in an swf you csn give a general idea where youre at, but k owing exactly where people at every corner at every moment with 100% accuracy is just too much free info that is well beyond the scope of swf. Even in SWFs, how many times have you had trouble trying to find exactly where someone is to get a flashlight save? Uncertainty is part of the game.
Skull merchant is abandonware but for killers
Let's face the facts; she won't be getting changed any time soon if at all. Idk how we still accept the norm for kneecapping something to death then leave it in this state for who knows how long.
It actually disgusts me. There is not a single video game company I know who ever done this type of thing.
If you're reading this, why are you allowing this nonsense?
Re: Slugging Billy?
infectious fright is incredibly broken. You don’t even need to look at the killer and scream. It needs to be fixed.
Re: Now that we know the killer will only be revealed after the first injury...
No idea.
This would also make the base function of the new Keys useless.