Best Of
Fearmonger from 2v8 should be a perk in the game
I believe this perk could be quite helpful in the game, especially as default perk not tied to any particular killer. For those unfamiliar, this is the effect of Fearmonger in 2v8:
Grants a +5 % Haste Status Effect while you remain unseen.
In my opinion, this would be a decent perk solution for some killers which lack map mobility, like those that are 110%. It would also be benefitial as a sort of inforamtion perk for setup killers like trapper or Hag, because it could tell you that somebody sees you right now, due to lack of haste buff. However I believe a brief cooldown of 10 seconds once you are seen should be added to prevent the random jumps in speed during looping, as well as a secondary small effect because 5% haste isn't really tempting as a whole perk
Re: Shape is really boring and unfun to face!
Dude, you need to calm down. I don't think you have said anything in here that we don't already know to begin with.
Instead of spamming the forum with many smaller threads, why not make a megathread of what YOU think should be done to better the survivor experience. I'm not being rude, I am only trying to help.
Yes, Dashslop Myers is unfun to verse.
Re: Nurse should have less speed when she blinks
She need her blinks to hit people. Just get rid of aura seeing so it prevent easy hits.
Re: Killers win if they kill 1 survivor early
I think a less heavy-handed way of addressing this might be to make it that some of the strongest Killer perks deactivate once a Survivor is dead, like Hex: Ruin used to. If a Killer wants to tunnel early to try and guarantee a win, that's their prerogative, but then they shouldn't also get to benefit from really powerful slowdown or regression like Pain Res, Grim Embrace and Dead Man's Switch on top of having a numbers advantage. That way there is an *optional* system of disincentive for tunnelling that doesn't just punish Killers for existing like the previous attempts at universal anti-tunnelling changes did. It would also help if they buffed some of the weak Killer perks that rely on spreading pressure to function, like Ravenous, Dying Light, Thanatophobia, Furtive Chase, Hex: Huntress' Lullaby, Friends Till The End etc.
Re: Name something good in DBD 2025
Myers rework being the best gameplay I've had in a while.
Re: The biggest difference between killer and survivor role...
In another post you said Sadako is S tier. Hopefully your opinion is not getting considered by devs.
Re: Idea - Rework of luck offerings?
The whole offering system is outdated and should be removed or overhauled completely. Offerings are either useless, or bring nothing but misery to one of the sides. Just removing them all and making the cakes/streamers basekit would solve a lot of problems.
Re: Nurse should have less speed when she blinks
Shes barely faster than an m1 when traversing the map.
No.
Re: Stop thinking.
What belief system is that? Decency? Making a joke at someone else's expense is bullying. Make it at your own expense if that's your intent.
Re: Name something good in DBD 2025
- The "free DC" option for survivors when the entire team (or at least all remaining players) is slugged. For me, who really have limited time to play (work, family, friends, home, other hobbies), it was a blessing.