Best Of
Re: Damn playing a low tier killer is Horrible right now.
You love to put down survivors while calling them the toxic ones. Do you have zero self awareness?
Fact is the average killer is as bad as the average survivor. Survivors can only "gen rush" if you let them. Every killer I have practice with I have an above average kill rate with and the more I practice the more I win. So many killers think they're good at the role but they're not, the game just favors them so they think they are.
I literally just got out of a match with a Wesker running Coulrophobia and Plaything together, he also had Surge. He hit two dashes, got four outed, and then claimed he was playing pallet simulator. In endgame I tried to explain how anti synergy his build was but he tried to hit back that Bond was a bad perk. I am solo queue, bond is a better perk to me than DS or any exhaustion perk, that guy definitely thought he was good.
Re: Worldbreaker last too long for how easy it is to activate
Yeah, even if survivors go on the clock, it wastes a lot of time and he still has to for quite long duration…
More impact from clocks is what I would like to see.
Re: Swamp needs a Killswitch
45 seconds on one loop seems unhealthy if there is no pallet or window being used that can be played around
Re: Swamp needs a Killswitch
Imagine downvoting his post. Couldn't be me. Typical survivors roflmao
Re: Permanent Gen Blocking
Last Stand was a paid perk and it got killswitched. Same for Mindbreaker.
Re: Damn playing a low tier killer is Horrible right now.
First, that's outrageously uncommon. The very rare niche gen rush build requires luck with Bardic and set up in hanging around the killer's TR to get tokens on Stake Out. Even when I was running a Commdious with meta add-ons, Deja Vu, and old Streetwise I wasn't getting gens done that fast. Hard tunneling at 5 gens happens to me way more than someone bringing a build like that as either killer or survivor. Second, you said:
They punish camping and tunneling yet leave gen rush untouched.
And I'm asking you in which ways these things have been punished by "they" which I assume is the devs.
Re: The Cenobite’s power should be as easy as The First’s power!
Nah, that'd just water him down and remove texture from the game.
What I'd do is lower the camera transition time/scale it with distance (half a second at close range is painfully awkward when you're used to Nurse), make Impaling Wire basekit, and then maybe tweak the actual chain shot control to feel less clunky (less Overwatch's Mauga/Marvel Rivals' Thing dash control, more Overwatch's Reinhardt charge, if that makes sense). And of course just have better stick control/stick setting implementation in general.
Swamp needs a Killswitch
Swamp currently has a big Fat shame spot that survivors can fit but killers cannot and boy survivors are taking advantage of that. They can stay in the middle and never get caught.
Permanent Gen Blocking
If you use the perks Secret Project and Grim embrace if you have a Gen that's blocked by secret project and then proc Grim embrace that gen will be permanently blocked for the rest of the match!
Re: Please survivors STOP Disconnecting
So you're a newer player then? The game always feels like horror to new players but it's actually natural for that fear to fade. It's like if you watched the same horror movie multiple times, it eventually stops scaring you. You see that in your own post, with the folks who run circles trying to get the killers attention. They're not treating them like a "joke," they've just played long enough that all fear is gone and chase (generally the only unpredictable factor in the game) is the only thing that gives them that dopamine hit anymore.