Best Of
Make clocks to put the upside down realm on cooldown
What's the point of using clocks to end the upside down faster if the killer can activate it again in just one click?
Spammy killers with no cooldown will never be fun to face.
Re: Please survivors STOP Disconnecting
Your example is anecdotal evidence and is not enough to automatically prove your argument.
Re: Please survivors STOP Disconnecting
You don't think BHVR can also cherry pick data to their liking? Like removing all data with DCs?
Re: Damn playing a low tier killer is Horrible right now.
Genuinely, there's not much else to do on Survivor.
Re: i really dislike how much we hate each other over the vote
People can't empathize with others anymore. Neither Survivor #1 nor #2 were my pick, but people somehow interpret different choices to be the 'wrong' and 'unjustifiable' ones. Shows the nature of the loudest and most online part of our community.
Re: Grimoire Poll Misleading Design
Honestly given how the polls have coincided with releases in the past, I wouldn't be very surprised if the decision has already been made and the poll is just the illusion of choice. 😭
Re: List of neat things I'd like to see in the game
I'd like to axe the rotation system altogether in the shrine and bundles section and allow players to purchase perks, charms, and cosmetics separately using bloodpoints and shards. That should include Rift content, even the Deep Rift. Prestige items have very little appeal without a marketplace (in my opinion).
Re: Please survivors STOP Disconnecting
The answer is that they want them banned from the game. And BHVR would've been on board with that same logic had the system not received the backlash that it did.
They cultivate that community. When you have a history of staff antagonizing the audience and dare I say such flagrant hubris on display for almost the entirety of the game's life span, you're more likely to attract very negative people and to turn those who aren't naturally that way into pessimists. If they were more positive people (in my opinion) and really put in the work to make the game a good experience, I think the community would likely follow suit. But as it stands, they develop a rage game and have very poor PR. What else should we expect?
Killer Concept - The Broodmother
Name: The Broodmother
Speed: 4.4 m/s (more when moving on cobweb)
Difficulty: Medium
Terror Radius: 24m (Smaller in cobweb)
Passive - Envenomed Fangs
The Broodmother has a venom that give survivors a multitude of debuffs such as Exhausted, Blindness, Oblivious, etc. The venom is potent but it decays overtime as long as they're not bitten by The Broodmother or her younglings. The survivors have a venom bar indicator which shows how much venom they have accumulated.
Ability 1 - Cobweb
The Broodmother places a cobweb which changes her movement speed from 4.4m/s to 4.7m/s. The Cobweb empowers her abilities; The Web Slingshot is stronger and last longer inside the web. The eggsac proximity range is the same range as the cobweb. Spiderlings travel faster as well.
Ability 2 - Web Slingshot
The Broodmother creates a spinning, medium-sized ball of web which she can spit straight in a line at any distance and can be aimed anywhere reasonably. When a survivor is directly hit by Web Slingshot, it will slow them down. Hitting windows, pallets, generators or surfaces causes a sticky web to be placed which slows survivors interactions. The sticky web withers away overtime and the effect dissipates.
Ability 3 - Broodmother
Pressing Ability 3 shows a visual indicator of the eggsac. Press it again to place it. The eggsac acts as a proximity mine. If a survivor gets close enough, the eggsac will burst and tiny spiders will come and rush down to the survivor, biting them causing the venom bar to fill up. They give killer instinct to The Broodmother. The survivor frantically swipe away Broodmother's spiderlings from their body.
Perks
Cocoon
Starts with x tokens. Interacting with a Generator, Pallet or Window covers it with a web. Survivors must remove the web before they can interact with it. Hooking Survivors gain tokens. Max x tokens.
Hex: Web of Lies
Once the Survivor is injured by any means, this Hex Totem spawns and the Hex and Dull Totems plays the Killer's Terror Radius around the Totems until the Hex: Web of Lies is cleansed.
Spider Senses
Survivors interacting with Windows, Pallets, Lockers or Generators within killer's x range activates Spider Senses. The Survivor is then revealed by Killer Instinct for x seconds. Has a cooldown for x seconds.
Buff Demogorgon
With the release of Vecna and ST chapter 2, Demogorgon is now even a forgotten killer in his own license. There are many reasons for this including his power being recycled onto newer and more powerful killers, him being pretty mid against anyone who knows how to actually play the game, his addons being booty, him not receiving an actual positively impactful change for a couple years, and now Vecna being him, but significantly cooler and better in every way. Solution? Buff Demogorgon and make some visual changes so he doesn't feel so bland and uncinematic compared to his cooler older brother. Here are my suggested changes for Demogorgon to make him feel stronger, more unique, and more cinematic:
Visuals:
When the Demogorgon is in a trial, the sky is dark, except for an area that is red and stormy with the Mind Flayer in the background.
When the Demogorgon teleports, the killer player can see the Demogorgon flip upside down and crawl to the portal they selected to teleport to.
Basekit:
The Demogorgon's terror radius is lowered from 32 meters to 24 meters
The Demogorgon's portals now cannot be destroyed by survivors, but the Demogorgon can destroy them at will when he is looking at them and within 48 meters.
Increase the Demogorgon's portal setting speed by 25%.
When the Demogorgon emerges from a portal, he will receive undetectable for 15 seconds (currently 5).
Increase the maximum range of a fully charged shred by 1 meter, and decrease the time it takes to fully charge shred from 1 second to 0.8 seconds.
Decrease the base shred miss cooldown by 10%
New part of ability- Crawl Stance:
Each 3 times the Demogorgon teleports, he is given the option to enter Crawl Stance for 40 seconds. While in the stance, the Demogorgon's movement speed in increased to 4.9 m/s (122.5%), his terror radius is decreased from 24 meters to 16 meters, he breaks pallets and breakable walls 20% faster, he vaults windows 20% faster, he teleports 10% faster, and his red stain is reduced by 50%. However, while in this stance, the Demogorgon loses his ability to use shred.
Addons:
There will be many changes to his addons. Not going to list them here though. I'm not trying to torture y'all. Use your imaginations though.
Respectfully let me know what y'all think about my proposed changes to the Demogorgon!