Best Of
Re: How do i keep new players playing?
Don't think you can. New players are thrown directly in the deep end these days and it's either sink or swim
Re: How do i keep new players playing?
I don't think any tips will help. Either they enjoy the game enough to stay or they don't and it's a hard game to get into even if you do like it. DBD for years now has felt like a game that actively rejects you as you try to play and most people feel that early on.
Re: The survivor experience feels like it gets worse and worse with every update
I agree. Certainly doesn't help against killers like new Myers that can shred through pallets instantly
Re: The survivor experience feels like it gets worse and worse with every update
I really hope so, because Hawkins, midwich and lerry‘s have so many missing pallets
The survivor experience feels like it gets worse and worse with every update
Maps overall became a lot worse than they were before the pallet density. Midwich, Hawkins and lerry‘s have gotten a lot of pallets removed and it wasn‘t even mentioned in the patch notes. Skull merchant map (forgot the name sorry) and disturbed ward got shrunken heavily and got a lot of loops nuked. The other affected maps from the update got a lot of terribly bad pallets now, that are super easy to win as killer and as survivor they are just frustrating to play since there is most times no good way to play them. Then some maps have like almost no windows while the pallets are terrible. You drop the pallet the killer runs around and hits you. You vault it, the killer just hits you or runs around and hits you. Add ping and hit boxes on top and it feels ten times worse. It doesn’t seem like it really matters how you play as survivor. I would like loops that are fun to play and not just a struggle where one tiny mistake instantly gets you killed while the killer can make thousand mistakes and even gets rewarded with bloodlust.
From the promised anti tunnel almost nothing cane through, except those lousy +5 seconds of endurance/haste, that do not really help against tunneling at all and are annoying to deal with as killer in endgame. Tunneling got made even easier by nerfing/shrinking of a lot of maps. At least give us the elusive and no hook notification sound. It would make tunneling more annoying for the killer and give players more time before the killer notices an unhook happened.
Lastly medkits got a hefty undeserved nerf with the explanation that it would be too much with the anti tunnel and pallet density, but guess what got reverted + nerfed further than it was before and what didn‘t. The syringe is kinda pointless now except you wanna do a head on clip for YouTube and the styptic is the worst medkit addon and it lacks creativity, because we already have more than enough charge addons.
The other survivor items don‘t feel much better! Keys are pointless after the killing of the bloodamber addon. Maps are pointless after becoming a worse version of WoO and getting rid of their old function. Fog vials do absolutely nothing after their underserved nerf the second week of their existence.
Playing survivor feels like you loose content every update, like you get punished for playing this side and you keep getting nerfed while killers get buff after buff. Some killers are way too OP and are still untouched, which is so questionable to me.
Agree or disagree with me. I‘m just describing my frustrations with the balance decisions of this game.
Re: How do i keep new players playing?
this game relies entirely on new players. you're meant to get burned out and quit. this revolving door cycle seems to be how the developers want things to be.
my entire cohort is gone.(I started after twins and before trickster)
only way I can see people sticking is if you get a decent custom lobby scene but all my friends refused to do customs because no bloodpoints so they'd rather get upset and quit
Re: How do i keep new players playing?
I think the matchmaker is placing you against killers of your mmr level not their newb level. So, sadly, if you dont swf with a completely new friend, then it might be better for them for a bit.
This game is just not new player friendly. It’s mechanics and gameplay is very unique and there is a lot to learn and unlock.
I think they need to address the elephant in the room at some point. That being horrible progression and horrible matchmaking.
A 200 hr player should not play with a 2000 hr player bar extreme scenarios. Simple as this. There’re lots of knowledge and perk checks that a 200 hr player will simply not pass and it’s not related to mechanical skill or talent.
i think you should invite your friends to play during the 2v8 time. No perks, no tunneling etc, fast queue times, it’s the best environment to learn or casually play the game.
Re: Hello!!! Is anyone even here anymore??
Then hopefully the team can at least see the huge thread about the Ghoul among other large problems. It would be nice to have them addressed, it's been months at this point nearly a year of them as soon as blood moon hits:
https://forums.bhvr.com/dead-by-daylight/discussion/462379/so-still-no-ghoul-changes-huh#latest
The last set of nerfs were nothing but a slap on the wrist. We really need to be doing something about the S-tiers so we can start working on level playing field so we can actually balance the game to a fun consistent state.
How do i keep new players playing?
For whatever reason two friends tried DBD again. They played around 100 hours two years ago, but got frustrated and quit.
We are not doing well and im worried they will stop quickly again. I try to take aggro, but then the killer leaves and downs them pretty fast. Shoulder the burden gives them some time, but bc of the fast downs the gens are quite slow.
Do you have any tips?
Re: Bodyblocking and holding the game hostage - not so black and white?
To be very clear here, if the Killer was holding a Survivor (body blocking), so that the Survivor is not able to participate in the game, and EGC had not started - this is against the game rules and if reported with evidence, can and would result in a ban. It is irrespective of whether the other survivors are able to complete the generators, that survivor is being held hostage in the match and unable to do anything to prevent the situation.
Mandy