Best Of
Re: Winstreakers should not be allowed to play with the rest of the playerbase
- These killer "win streaks" just make me laugh... look at any win streak, 95% of the time it's poor people in Solo Q who don't know they're participating in this madness. I've also seen something similar done by SWF, but usually (not always) they face meta killers with meta perks ( they don't go against Adept Trapper) and apply tournament restrictions to themselves (so no meta perks, no repeated perks, etc)
Re: why are self recovery anti-slug perks not available in chaos shuffle?
I feel like if we're excluding perks and addons for the sake of "oh this just a bad perk so let's not add it in" that kinda just ruins the joy of chaos shuffle?
Like it's the gamble if we get good or bad perks hitting the unlucky no mither or getting a meta perk? If we're just excluding all the mid perks then where's the fun in that?
Re: How come after all these years, Gideon Meat Plant is left unchanged?
Leave this map alone. They‘ve ruined more than enough maps already and besides it‘s not even a problem if you just play it smart
Killswitch Outline
Are we still getting that explanation on how the killswitch is going to be used going forward?
Re: why are self recovery anti-slug perks not available in chaos shuffle?
There's a good chance you're right about that, but given the situation, it does not reflect well on the devs that they didn't say anything about it.
Actually it doesn't reflect well on the devs that they never say anything about any of the issues the community raises, or the reasons for their often asinine decisions.
Re: The Krause has vanished.
I think they need to make the 1v4 mechanic of her infection a more prominent part of her kit. Removing Leeched when hooked was an important change to rein in her tunneling potential, but it also made it barely relevant outside of the 1v1. This made her entire kit revolve around her head form, which while I find fun on occasion, just isn't that special.
I think a way to make managing the infection a more important part of her gameplay without bringing back the incentive to tunnel would be to take notes from Plague: When a Leeched survivor is hooked, the Leeched is transferred to the unhooker instead. They start at 1% progress, and takes 20 seconds to build until they reach Leeched 1.
I doubt she'll ever be a super popular killer, but emphasizing her combining of 1v1 and 1v4 gameplay can help bring in her own playerbase of passionate mains, like there is for Singularity or Unknown. As of now, she's too outshone by other options for the average dash killer lover, yet too simple and streamlined for the more niche playerbases.
Re: The Strange Case of Shoulder the Burden, the META perk that nobody uses.
A self-imposed 3v1 isn't much of a counter