Best Of
Re: Giving up seems to be so common now, why?
Anyone advocating for harsher punishments are wrong, it will do nothing and just move the goalpost of what people complain about as you'll never be able to weed out people who are dcing or wanting to go next for whatever reason.
"Survivors are dcing make the penalty harsher"
"Survivors are just afking under the hook penalize them"
"Survivors are just sitting on a gen letting me down them punish them!"
"Survivors are not even trying in chase anymore we should punish them"
"I've tried to force the survivors to stay by slugging and they still are going next they need to be punished"
I personally prefer a bot over a team mate who is not trying.
Edit: wanted to share at least one thing I think could help reduce going next and dcing/ go next and one idea is this:
- remove killer seeing usernames at starting lobby but also remove annon mode so that players names are shown so there ######### behavior can be associated to there profile during game and after in end game chat.
Re: Why Making the Blight 4.4m/s is a Bad Idea
so an S tier killer getting 2 nerfs is suddenly nuking them from orbit?? we are doomed if this is the mindset for balancing high tier killers.
Re: Why Making the Blight 4.4m/s is a Bad Idea
hard disagree. indoor maps can slightly reduce blights efficiency but not enough to warrant not making him 4.4m/s. his power is so good that he can outplay pretty much every loop in the game with good bump logic. making him 4.4 will help out the survivors against blights that will just brute force a loop while their power is on cooldown. either getting a pallet or a free injury. it also doesn’t make sense why blight gets rewarded with 4.6m/s after missing his very lethal power. survivors should be rewarded when outplaying blight’s power, but with how short his fatigue is and being 4.6, he loses almost no distance or pressure by failing his rush.
an argument i will make is that making him 4.4 will do little to nothing for the already cracked blight players, as they usually hit 9.5/10 of their rushes anyways. which is why basekit nerfs are needed imo (reduced amount of rushes, longer fatigue and token recharge cooldowns) to make it an all around nerf to all blight players rather than just the less experienced ones.
Pallet bashing simulator
What's going on with the game? It's unplayable as a killer now, just looping and pallets. You could counter the looping, the number of pallets now is insane. I'm done until this gets fixed, beyond frustrating. Stop bowing down to weak surv players
Re: Why Making the Blight 4.4m/s is a Bad Idea
Map dependency is something we should strive to move away from rather than make it a bigger issue.
You also have the issue that 4.4 would make little to no difference on anything other than indoor maps. As mentioned before, most tiles he can still use his power to play around, and the little distance he now does lose due to 4.4 might is negligible because he can still easily catch up.
Re: Giving up seems to be so common now, why?
Survivors got the abandon option because the "mature" killers couldn't stop watching them bleed out on the floor for 4 mins before hooking/mori'ing. Something the survivors (since the "mature" killers cried and got any form of anti-slug cancelled) have zero agency to prevent, unlike killers forcing survivors out the gates.
Re: Giving up seems to be so common now, why?
But that's not what happens. I get good killers when I play survivor and I still get bad teammates.
By what criteria is the game going to reward you for when you were tunneled out by a p100 Blight two minutes into the match? It would likely recognize that as bad playing and dock you. What if your teammates leave you on the hook and you finish the match with 5k points? Will there be extra punishment for that? I've said many times the MMR should be judged on more than just wins and losses, but automatic MMR deductions based on things that are high context would be a disaster.
Re: Where is the variety?
The devs spent the last year doing practically zero balance changes to develop anti systems they canceled. Line of course people are running the same things because nothing changed. The game is basically the same as it was at the start of last year.
Re: Is The First OP?
If the dev team's official "counterplay" to the killer is "run sprint burst and prerun," yes the killer is OP lol