Best Of
Re: Can we have Blood Generators more often?
Blood Generators allow players to generate meaningful progression by moving around the map instead of being fixed to one location and holding the objective. Getting the opportunity to see more of the map compared to a traditional match feels like a completely different gameplay experience to me.
I don't want to take away from the Blood Moon event, but I could see the concept being brought back more often during the year. Blood Generators and Pumps could easily be reskinned to Slushie Generators and Pumps for summer break players.
Re: Potential Energy became OP because of Fast Track
Looks like it is unintended. This can happen from time to time, it is impossible to keep track of everything with the hundreds of Perks we now have in the game, especially if it includes a Perk almost nobody runs like Potential Energy.
You should also write Bug Report in the betahub:
Because the goal for Potential Energy is to have a slower repair to help complete Gens which are easier to defend for the Killer. And since nobody thought about Generators having reduced charges when creating Potential Energy, stuff like this can happen.
Re: Potential Energy became OP because of Fast Track
I already said not to leave it in, bugs should be fixed. But having a gen that only takes 10 seconds to complete is a manufactured scenario you aren't going to see in a normal game.
Just waiting to get the still checks to pop up at all to apply FT stacks would complete this gen in a normal match if they weren't letting it regress in between for exactly this test.
Can we have Blood Generators more often?
It feels wrong that we only get Blood Generators in only one event out of the entire year when they are the most engaging gameplay mechanic.
Re: Potential Energy became OP because of Fast Track
Certainly doesn't seem intended, nor is it going to be feasible to that degree in an actual match. Getting that many tokens applied to one gen takes conscious, active effort by all 5 players.
Re: Fast track is unfair and bad design
As long as killers can stack slowdowns the perk is totally fine.
Dinadin
Re: Surprised I don't see StB more often
- A while ago, I opened an OP on this topic. StB is a "difficult" perk to use, and not the reasons one might think. I suggest you take a look.
Re: Giving each Survivor a special perk, how Killers have a special Ability.
It is good that Survivors are only Cosmetics and it should stay that way. Giving Survivors unique properties is something which could have worked at the beginning of the game, but it is far too late now. And I would also guess that not doing that was also something which helped the game massively.
And as already said, it will just create a Meta. So instead of playing the character you like the most, feel connected to the most or just has the coolest cosmetics for you, you would rather pick a character with a good ability. And this is just wrong IMO. What if someone was an Ace-Main for the whole time and then Ace gets one of the worst abilities? This would mean that this person would either have to accept that they play a weaker Survivor and be at a disadvantage or that they need to switch the Survivor.
And honestly, this would probably also lead to Lobbies featuring up to 4 times the same Survivor, which also looks really bad.
Re: Fast Track, what were you thinking with this perk?
Meanwhile, you can't even do gens because of gen block perks. I really seriously don't think killers want to discuss handholding faithfully.
