Best Of
Re: Corrupt base kit
killers already got shadowborn basekit, giving them corrupt as well is really dangerous idea, would be fine tho if u bring back pallet density to its max potent. but otherwise there is no reason to buff killers right now, u can buff trapper by making his trap slightly bigger and take slightly longer to disarm, then its fine buff for him.
Re: Corrupt base kit
Killers get bloodlust. Consider that the equivalent freebie for basekit BT. So what new presents do survivors get if killers get basekit Corrupt?
Re: Why Kaneki is poorly designed
Wesker doesn't just miss, but his miss is also very punishing. Kaneki doesn't really have that…
Low fatigue and can cancel whenever he wants. There is not really room for missplays.
Re: Why Kaneki is poorly designed
Why? Imagine if Blight could stop mid dash and immediately follow up with an m1
Re: Who do you consider to be the 3 weakest killers currently?
I think its hard to give a definitive answer, so I plead the fifth.
it's easy to say Trapper is the worst but he has unwinnable and unrecoverable game states.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
Interesting how Killers lose their #### over waiting two minutes for Survivors to leave, but they're fine with waiting twice as long for Survivors to bleed out.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
You have valid points, sadly this Forum is not the place for that. This is a giant echo chamber with lots of Killers who REALLY struggle at the game. Here you can find people who say they play at the highest MMR and say things like "90 second chases are fast" or claim that Survivors "abuse" the AFC because they did not realize that the Survivor they were chasing next to a hooked Survivor has left the area and they chased themselves for so long that the Feature triggered. Yes, I am not joking.
I want to go over your points:
MMR Inflation
I would agree. Because there is one simple fact - it is easier to increase Killer MMR than Survivor MMR. If you tunnel (which most Killers do who want to increase their MMR), you will have an easy game once it is a 3v1. So if your tunneling at 5 Gens was successful, the game will end in AT LEAST a 3K. There is not really any other possible outcome, except the 3 remaining Survivors are far better than the Killer. However, if your teammate gets tunneled out, you will most likely die, because again - the game is not really winnable at this point, unless your remaining teammates are far better than the Killer. You can be good at chases or be efficient, but with 25% of your team lost early, it is hard to come back from this.
And because Killers can inflate their MMR like this, they will reach a point where they go against very, very good Survivors who almost always escape. And then obviously tunneling becomes harder, because those Survivors are hard to catch and even if you tunnel, you will most likely have problems with the remaining Survivors. Plus they will in general bring better Loadouts.
Entitlement
This is a very good point. Killer players seem to think that they NEED to win basically every game. Even if that is not true. And if they dont win a game, it is because they claim the game is survivor-sided. The game being survivor-sided is something which is not true for many years at this point, it is something which gets parotted because it was true until 2019 or so. Same Killer Mains also claim that they always go against good Survivors OR that all Survivors are bad, but they still win, because the game is so survivor-sided.
And yet you have people who play DBD for a living and win almost every game. And if you bring that forward, the response is usually that you cannot compare the average Killer Main to those players. Which is true, but then the next question is - if people who play the game for a living and play multiple hours a day rarely encounter very strong Survivor Teams, why do those people think that they only encounter good Survivors? The truth is, if you are not good at the game, even an average person can seem too strong for you.
Killer Main Politics
Sadly it is true that there are Killer Main Politics. And this will not stop, until the Devs have some courage and actually implement changes they have been working on. Because the Devs now backpaddled at least twice in recent times with the Anti-Tunnel and Anti-Slug changes. And they really should stop listening to the loud people and just blindly follow what they say. The correct way to implement the Anti-Tunnel changes would have been to bring them to Live and then tweak them. Increasing the Benefits for not tunneling, lowering the penalty for killing a Survivor early…Whatever would have been needed, because their idea of actual punishments for tunneling and actual rewards for not tunneling was great. Give people time to play and adapt to the changes. Yet both times they listened to the loud cloud of complainers and almost everything got scrapped. And because this happened at least twice now, Killers will ALWAYS do that if something gets into the game they dont like. A few years ago the Devs still listened, but did not do kneejerk reactions or blindly followed the loud people and this was way better.
Another example would be the changes to Breakdown and Wicked. I think both Perks would have been fine in their PTB-version. Yes, Wicked seemed to be really strong, but in the end, Killers dont need to hook people in the Basement (and barely do it anyway, because Pain Resonance exists and the way to the basement usually wastes too much time) and if a Survivor purposely goes down next to Basement, every semi-decent Killer should know what is going on. And Breakdown would have just been a decent Perk which would have found its way into some Builds.
And yet again - instead of testing, the loud people won.
(You can argue that the Pallet Density changes were also the Devs listening to the loud people rather quickly.. But Pallet Density was a mess overall and complaints were justified for many maps, even tho a full revert would have looked better for the Devs instead of going 180 and make maps super unsafe… Especially because a full revert would have also meant that Haddonfield would have been very killer-sided again, but nobody would really care since the map would be gone anyway)
Survivor Mains adapt
Fully agree here. The funny thing is that Killer Mains usually say that Survivors have to adapt, but if something is changed on Killer, they dont want to adapt but start to spam the Forums and Social Media. But I think that the main reason is that Survivors simply had more Nerfs in the lifespan of the game (which is an undeniable fact, even if some funny people really think that Killers get nerfed every Patch and Survivors get buffed every Patch). And while many of those Nerfs for Survivor were completely justified (since Survivors were busted for the first 2-3 years of DBD), it makes it easier for Survivors to adapt, since they are basically used to getting their things nerfed. For Killer, you dont really see that. If there is a Nerf to a Killer, you only see them slowly adapt to it.
So yeah, overall you are speaking the truth. Even if many people wont like it. Because they are stuck in their way that the game is survivor-sided and to play Killer you have to be very good, which is just not true (anymore).
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
They already responded via their actions. They don't care about tunneling.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
this is the whole SWF > Killer > Solo Q mantra, which is false. the hard truth is Killer > SWF > Solo Q
when BHVR released stats it was evident that duo and trio SWF performed only marginally better than solo Q players. in fact I remember that in one stat release solo Q actually had a slightly higher escape rate than duo Q. the elite 4 man comp SWF is not what the average killer faces most of their matches, at least not til they've blasted through a bunch of mediocre SWF's abusing cheese tactics to get a "high MMR". even at the top level killers win more than they lose.
Re: What would be you're ideal year of DBD?
my ideal year for DBD would be for both us as a community and the developers to focus entirely on bringing the game to a state where we can all have a worthwhile experience.
i think the introduction of public custom matches and true customization of the game would make a huge difference.
