Best Of
The Ghoul is still the lowest skill floor most reward killer
The Ghoul is still the lowest skill floor most reward killer and has been for an unacceptable long time for a live game that still gets updated so frequently. A killer with that much mobility and control should not have a free hit or such a fast pallet vault or give you 50% hindered while he vaults a pallet. There is no counterplay to first hit and it feels soooo frustrating, just like when he vaults a pallet and there is nothing you can do. I know you can wait at the pallet and not drop it when they pull tentacles, but the delay for pulling them out is so short it makes it almost a 50/50 given they could swing or rise them again.
I'm just here to call for Kaneki nerfs, he's been long enough in this brainless op state and bhvr made enough money from new players buying it at this point.
Re: Could we revert monitor, or at least buff it to compensate for the arbitrary nerf?
There was no reason for this change
Re: How about an anti-tunnel debuff as well?
insignificant
Basically 4 perks basekit is insignificant?
Like sure, not even that many perks can fix incompetency, but that's not issue of the change.
My head hurts about the MMR System and abandon
Hey everyone,
my head is spinning right now about the MMR System and the increase and decrease of the MMR.
It is a joke that the soft cap of the top MMR is easy to reach and should be higher but there is a tiny elephant in the room.
The abandon System doesn´t affect MMR as hatch does…
On the first hand it seems reasonable, hard tunneling and 4man Slugging shouldn´t be a thing and a Survivor can´t do much against the full pressure of the killer even if the other 3 survivors escape. But here starts the problem. If this survivor gets nuked and dcs/abandons the game his MMR stays the same, till he gets an escape and his MMR climbs?
I needed to see this myself because i never abandon a game and streamed the game with a friend over Discord. He doesn´t play as long as me and his looping Skills are worse than mine but he abandons the game everytime he can… (Yes even the once you could win if you pull through.) And I was shocked. The Killers in his bracket went full on oversweat mode. Long Snipe huntresses, Spirits hitting every phase, Blights and nurses playing as their life is on the line. It was a complete slaughter and nearly every game was the same. Tunnel, slug, defeat, abandon until a Killer was just afk in the game and he escaped.
And now you are telling me… that after 9 games of complete slaughter his MMR rised?
BHVR???
Codes for Boulet Brothers Charm & Banner + Haunted Charm
Use the code "BOULETBROTHERS" in the in-game store to obtain a special charm and banner inspired by the boulet brother show. The code will end on November 30th.
There's also a special charm for Halloween that you obtain when you enter the code "HAUNTED" in the in-game store. The code will be expire on November 4th.
Re: Are non-mobility killers outdated?
Not every killer necessarily needs mobility to be good, It depends on their power design.
For example, we have killers like the Artist and Pyramid Head who have no mobility and are considered strong, and we also have killers like Sadako and Dredge who have a consistent mobility but are weak in a way.
Re: Artist directly damaging survivors with her crows should be nerfed
That's not so simple. Yes, press W is good against Artist but this goes for every killer. Too see the potencial to switch the loop is often a great idea because it extends the chase. In addition, if holding W is unhealthy game design, many killers would need a rework (Dredge, Knight, Pig, Hag for example). You can also force some mindgames against Artist to outplay her power like faking to pass the crow and then do a double back to force to shoot. You can also force her to waste her power. Other survivors can also remove crows by running into them so Artist has to make the decision to either focus on survivor one or to hit the other survivor that bothers her but this would give survivor one the chance to find a safer place (yes, you can say this doesn't work in SoloQ and this might be true but this is rather a SoloQ issue than an Artist issue that the developers should look, especially when Dredge and Knight have similar teamworkcounterplay). Focusing on survivor one by placing new crows means her power goes on longer cooldown or survivor two or another can remove it. Lastly, year Artist can create situations where she can hit a survivor no matter what they do but this goes for many other killers.
Huntress is a 110% Killer because her Hatchet takes a healthstate no matter how far or near you are. You always have one chance to dodge her power. It is true that Huntress has less map pressure than Artist because Artist is less map dependent. However, some killers are better in one thing than other killer but then these killers are better in other thing than other killers. That's the nature of killer powers. For example Huntress can do a double tap to down survivor instandly but Artist cannot to this or Huntress can often better camp than Artist. These trades have every killer.
Yes, hitting a survivor four times with your power will be a good idea or making the power nearly useless to drop the usage to zero so no one has to face her again after 99 matches and is forced to think about how to act against her in chase.
The reason why only five players per region plays Artist is because you have to learn a lot about her and how her power works. She is very complex and force you to always think two steps a head, to keep in mind how the survivor plays ect. (very high skillceilling). Now, this is all fair because she is strong but Nurse and Blight have also a high skillceilling but much stronger than Artist. As a result, why spend so much time in this killer, when you can spend the same amound of time into a much stronger killer. Another reason is preference some players play the killer that they like from their design or for other reasons (like have more fun with a different killerpower) which is why not every person is a Nurse or Blight main.
Just because something is not common, does not mean it is not a problem for the game. However, if something is a bigger problem in the game and more common, it should be checked first which is why the focus of the developers and community is more on things like Blight and Skull Merchant. Another reason is also the f* up from the developers because players complained four years(?) about Blight and the developers did nothing and now they do something but must also deal with 100 different other things that happen in the game. This can be quit overwhelming. In case of Billy, I think the buffshock is still in the bones of many players and they still need to adapt to it. But all this is a different story.
Overall, Artist is a strong and good killer but a healthy one because she has room for counterplay and nothing that puts the game in a unhealthy spot. I also think some players struggle against Artist because they don't really know her counterplay because she is a very uncommon killer which means not many players have the practical experience against her. As a result, this also gives her as well as other uncommon killer a much stronger look.
I agree with @Rulebreaker. Fire off all of your crows to check generators is a bad idea because the cooldown is too long to snipe the swarmed survivors - You can't put pressure on these survivors. I mean, cool survivors are not on generator for 8 seconds but that doesn't help you at all if you down get a down. In addition, these survivors have often the chance to jump into a locker to get rid of the swarm and then to run away, if Artist comes to them.
Little bit offtopic but I agree with Starrseed that Deathslinger still needs some tweaks to make him better. Huntress, especially when the PTB goes live, is in a good spot now.
Re: So... when is the anti-tunnel and anti-slug measures BHVR promised is coming in...?
I swear any mention of tunneling brings out the worst in people.
I saw a thread on Twitter about how survivors sometimes get themselves tunneled. Like a freshly healed unhook running into the killer on purpose because they wanna use DS or think the killer will just ignore them. While I agree with the thread I personally don't think its tunneling if you antagonize the killer after the unhook.
But then somebody else replied claiming survivors get tunneled when they try to heal under the hook. To which I replied that if you're running back to the hook to prevent a reset and get an easy down on the fresh unhook, you're choosing to tunnel. That's just what tunneling is and you chose to do it.
And now I have angry people I'm my replies telling me I'm an entitled survivor main who thinks killers have to play by my made up rules. Like I didn't say you couldn't tunnel, just that you're choosing to tunnel.
Re: "R" drops survivors, so "R" should pick them up too
Splitting the actions would make more sense, methinks.
Re: Make it possible to play against AI
I want killer bots for customs to practice, but if I wanted to play a PvE I'd play something else.

