Best Of
Re: Killswitch urgently needed
Bruh just cause it doesn't make wraith op doesn't mean its not a Cheese ball strat that shouldn't be fixed. I'm sure next patch devs just will make it wraith will have to physically kick gens to trigger the addon.
Re: Giving up seems to be so common now, why?
To reiterate my position: it's about having options. If survivors are tbagging in the exit gate, the option exists to chase them out. Or not. If all survivors are a degree of dead and/or slugged, there is an option to abandon. Or not. If all survivors have abandoned, killers also get the option to abandon. Or not. The discussion i replied to is talking about time wastage, and the options exist for both sides to minimise it. Prior to abandon you could still chase tbagging survivors out, but you could do nothing about being bled out for 4 minutes without copping a penalty.
If the devs decide to implement an abandon option in the event that survivors are tbagging in the exit gate, then whatever, no skin off my nose. But there is, and always has been, an option.
Re: Giving up seems to be so common now, why?
People in this community are constantly asking what others consider a win. We even just had that question on the new survey, so it's not clear-cut, but the answers tend to be a 3k or a 4k/3e or a 4e. I certainly don't feel like I won when I get hatch unless the other three went out the gates first.
Define the wincon officially as team win simply by changing the number on the stat page and see how people change what they do. Pretty sure it would quickly change people like you who care more about a number than they do the actual experience or other human beings. I'm quite sure that abymassl loss number in your stats would flip the script.
Survivor pain points are brought on by themsleves? So a killer who goes into a match intending to tunnel immediately while running Dissolution and Bamboozle to make it near impossible to loop is the survivors fault? A survivor who is downed last who gets humped for 4 minutes for no reason did it to themsleves? A survivor getting camped to death in the basement is responsible for that? What is with this tremendous resistance t o placing the responsibility for killer actions on the killer choosing to preform them?
What would that lead to? Me DCing over anything that i didnt like….because i can.
You'd previously said you don't use the abandon that much. This clashes with that. By "not much" did you mean "every single time I know I won't get hatch"?
Every match would be filled with bots and someone like you who never DC's would find themselves in matches with 3 bots very frequently.
I've said many times I don't care if other people DC. If people want to go then let them go. I'll play against 4 bots or with 3 bots. Nine times out of ten, when three people DC early, the killer is cool with that one remaining person. Might be hard for you to believe, but most people have empathy and can realize and react to an unfair situation. I've had killers throw just because of one DC, saying they didn't think it was fair.
I also love this totem challenge that you bring up everyday that literally no one is doing.
Re: Giving up seems to be so common now, why?
You have a very fundamental misunderstanding of how these systems work.
If even one survivor is standing, then neither hatch nor abandon is available (survivor humped for 4 minutes).
If hatch is available, then only the slug remains. They get humped until the killer moris them even if they get to see hatch, if they didn't have abandon as an option.
Every killer, base kit, can force survivors out or simply go break pallets and earn BP. Neither of those options are available base kit for slugged survivors. There's not even an equivalent of either of those for slugs, which is why they went with abandon as their imperfect, but better than nothing solution here.
Re: Pallet Density OVERLOAD
We've not adjusted pallet density this patch (and haven't for some months, since the last documented change) and have not been able to find issues on our side (nor have many other players). I suggest if you do encounter this in YOUR matches, then please grab your game logs and report it to us as a bug on Betahub as from what we're seeing, nothing has changed on the Live maps.
Mandy
Re: 2v8 is not fun for killer anymore.
I played seven 2v8 survivor games today and didn't escape once lol everyone seems to stop doing gens once there's 1-2 left. I'm the only one trying to so naturally I'm the one who keeps getting found lol and I'm opting to play Scout most rounds because I don't get why the Scouts on my team never rebuild the pallets near the remaining gens. Those are the most important ones.
Re: Giving up seems to be so common now, why?
Judging from the veracity of your posts, you're not interested in any meaningful discussion.
