Best Of
Re: Hot take
He is bad in the sense that people are mostly bad with him, its similar to Nurse or Pyramid head, if you spam and miss a lot yeah, he sucks, but if you learn to play boring, aka bait power, zone, not spam power 24/7 and be very patient then he is really strong, its kind of like hillbilly syndrome where no one thinks he is S tier because no one outside of the top 2% of billy mains is that good. In the right hands though, very strong.
Re: This game is flawed
i think bringing up something a survivor as yourself would be bothered by something i am not.
Of course you're not bothered by ratting, you're the one doing it hahahahaha. I'm sure tunnelers are perfectly happy with their own tunneling. Using something you do that you know is considered bad form as an example of something that doesnt bother you is truly a peak moment. Which circles us back to this "I'm forced to tunnel" crap which you know quite well is bs. You do it because you want to, not because you have to. You do it because someone tbagged you at the gates once or said mean things in the chat, because you have no empathy and don't care about other people's experiences. You've said all these things before. That's exactly why tunneling is often toxic—it's used as pre-retribition against random strangers for past tilt formed from a poor ability to manage emotions in a video game. That's exactly what you're saying here:
survivors know their actions bother other people yet they still do it
"Some people act bad so I will treat everyone poorly too."
They done the PTB to try and reduce the effectiveness instead of pushing survivors to actually learn how to loop, to teach them to stop unhooking too soon in the killers face.
Why are we using baby player actions like unhooking in the killer's face as a basis of discussion?
"dont tunnel, play properly, leave me alone to do gens" "dont gen rush, do a few gens then wait for me to get a kill"
There is a huge difference between "leave me alone to do gens" (which no one has ever said in seriousness) and "please don't shove me out of the match with 5k points and ruin it for the other three survivors." The gen rush = tunneling comparsion doesn't hold water, as much as everyone so desperately tries to make them equal. Simply doing gens with no gen perks and taking the full 90s because the killer overcommitted isn't gen rushing. You're supposed to keep them off the gens and busy. This is what I mean by not learning the game.
Re: This game is flawed
Weird to mention sabo squads since that's not what almost everyone is complaining about with slugging. Might as well include people lurking with a flashlight in that case. Both of those are generally considered "reasonable reasons to leave someone on the ground for a short period" while you go chase the other person. Neither is a reason to leave someone intentionally slugged for 4 minutes to bleed out.
The other two, though, are self-fulfilling prophecies.
If you hard tunnel one person and leave the other 3 alone, they will do gens. Survivors respond to things the killer does or brings to the match, and do gens by default. But if I reword your complaint to "you know what, if you want to do gens I'm going to leave you alone and let you do gens" doesn't sound nearly as victimizing as you'd like.
Camping because of "swarming the hook" can also be self fulfilling. If you stand around the hook long enough you actually get both "gen rushing" and eventually someone will have to try and unhook "swarm the hook".
Re: This game is flawed
It can promote a discussion sure. However it's pretty rare for that discussion to be at all productive.
Re: This game is flawed
Bottom line is killers piss and moan if they can't have a smooth sailing 4k. God forbid one or 2 survs get out from time to time. If you lose most games as a killer these days, then you are the problem. Stop asking for more hand-holding and nut up.
Ylak
Re: new stats from brazilian dbd account (translated from u/bonelees_dip on reddit)
Vecna has a lot to his kit, plus secondary objectives, kind of.
Onryo also has secondary objectives that are not optional. She's also pseudo-stealth, which is a problem for anyone without good headphones/hard of hearing.
Freddy also has stealth and hindered. Plus, he was changed semi-recently with the new blood exploding pallets, which honestly, I don't even really understand either tbh
Pulsar
Re: This game is flawed
lol interesting that you disregard something when it goes against your argument.
I'm disregarding it because you love bringing up stuff that has nothing to do with the topic. "Don't like getting tunneled? Well, I don't like it when survivors wear red. Guess we all have to deal with these torally equal things that absolutely align though." You constantly compare anything that exists in the game to any other random thing in the game when they're not at all equivalent or even related.
Maybe the killer is using a different account, they could have more hours than everyone but the hours shown would say only few hundred
I am a cross progression player so I understand it perfectly well. I'm taking about obvious cases, like a killer who whiffs constantly, misses their M2s, can't mind game, doesn't know what gens to patrol, but still brainlessly tunnels because some YTer told them to. You're also assuming the bad 3k hour player is playing what they main. They could be playing killer with 200 hours while the other 2.8k is in survivor.
The game is clearly designed around tunneling or it would be made reportable like griefing is, it would be hard nerfed and stopped dead
Something existing and something being part of a design aren't the same thing. If anything, the game has adjusted to tunneling because it has to, because tunneling is skewing the numbers and likely keeping low tier killers in the dumps to maintain the 60%. If everyone stopped tunneling and BHVR saw the real numbers, instead of them being obscured by cheese, they could get to the real issues.
But no, I'm sure they put all that work into those ptbs just for funsies. Let's just pretend they didn't actively try to stop tunneling but chickened out in the end. That never happened, since it doesn't fit your by-design narrative.
You only won because you had a good map" or "you only won because of your perks"
It's true though. I win a good deal of my killer matches because of these things. The game gives one side or the other stuff for free, or it's luck, with what perks you chose versus you're opponenet, or it's putting on Lightborn because you saw three flashlights in the lobby. Much of this game is chance-based amongst average players.
These are all poor excuses people come out with to justify a loss while not taking responsibility for their own actions, decisions and skill.
Yeah, taking responsibility for your actions instead of blaming teammates and opponenets is certainly a popular take in the community, present company included.
You really should stop with that argument because your made up rules have no say in what is playing properly and what isnt.
I really do love how you keep saying this as if you and I are the only people in the forum and there isn't a steady stream of posters saying the exact same things, very often to you. There's been a million arguments about this same stuff for years but no, they're my rules.
Re: This game is flawed
If I keep smashing my head againt this brick wall it will be the wall that breaks, I know it.
Re: This game is flawed
I dont understand how someone can be so bothered by stealth play but each to their own.
No one is talking about this. Try to stay on track.
We have already been over this "grown MMR by tunneling" nonsense.
I sometimes get killers with a couple hundred hours and they immediately go for the hard tunnel. Sometimes it works for them, mostly it doesn't, but they're clearly boosted by cheese if they're oppoenents have 10x+ the hours of them.
It was only after losing match after match i started to tunnel.
And how many matches was that? Because I can manage about 5 losses before the game gives me the pity present of Team Potato who I 4k at 5gens. The survivors I get are usually better players than me and I almost never have a long streak of losses.
But like you said if these are things that bother people then maybe they shouldnt play at all….like if a killer complains about being looped….or survivors complain about being tunneled.
The maps have been designed around looping. It's what you're supposed to do with tiles. You're meant ro try to outplay one another in a setting designed for it. The game wasn't designed around tunneling. It's just something that's gotten worse and worse over the years. There'd be no basekit BT if survivors were meant to be tunneled. There wouldn't have been multiple ptbs trying to address. It doesn't make sense to design a system that's basically an autoloss for a team at what could be the first 2 minutes of a match.
Maybe go perkless with no items for a while to learn to play the game properly
You really don't understand comparsions at all. This would be the equivalent of a killer also going perkless and add-on-less, which some do because the game is already killer-sided.
so if you tell killers they are not playing the game properly by tunneling then you have massively misunderstood what the game is and what playing properly is.
If tunneling is the one and only way you know how to win then you do not understand the overall game. You've developed zero gamesense, zero map awareness, zero perditiction ability, zero control. You are are acting like a brainless bot.