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Re: What are some of the biggest missplays you see a lot by your team mate sin 2v8?
I've found it painfully annoying to play 2v8 survivor because the second it goes to 1 generator everyone decides it's not their problem and don't do any generators. It's infuriating because half the time this is only the result because they 5-gen themselves due to only wanting to do the corner gens.
Re: What are some of the biggest missplays you see a lot by your team mate sin 2v8?
- Survivors DON'T know how to manage the RPD map.
- When 1 generator remains, everyone stops working on generators.
- Too much altruism in rescuing and healing 1 survivor in the cage; only 1 survivor is needed to perform a rescue/heal.
- Survivors all concentrate in one area of the map.
EDIT - The "flashlight" class in general... just its existence, is a huge help to killers (for many reasons)
The double punishment in 2v8 for fair play?
Hello everyone,
as some of you may know I am back from my DBD break and the game is much more fun after some chill time.
After all that I still got a question and I don´t want this to be an us vs them so please be honest in this discussion.
My problem is the following.
We all know that tunneling is the most unfun thing in this game so tunneling should be "punished" am I right? I think we can all agree in this. But as it seems are Killers who spread hooks in 2v8 the ones which are punished more strictly.
What do I mean?
- If the Killer gets 3 hooks this could mean that 3 Survivors got a hookstate each or that one Survivor is already dead. In both scenarios the gens get the same amount of gen speed but the Survivors numbers are different. So tunneling is sadly the better way here.
But now I get to the point which is the more problematic in my opinion and these are the abilitys which are unlocked after the first hook stage is archived.
What do I mean?
- If I decide to not tunnel I have till hookstate sixteen, eight stronger Survivors to deal with than Killers which go for elimanation every 3 hooks.
So I am a bit buffled. Shouldn´t this be the other way around?
Shouldn´t the Survivors which are tunneld out get more help than the ones which are more safe?
Maybe I am missing something but thats the moment I ask you for your help.
Re: The players are the problem
The biggest gripe for me is when players gets mismatched so much, that the match is pretty much pre-determined in the lobby.
It becomes so lopsided, that one side barely gets to interact with anything, before they inevitably lose the match.
Where are the nice, and even matches at?
Re: Seriously, I'm tired of 2v8 extensions...
At this point just call it Oni and Friend VS 8.
Re: Seriously, I'm tired of 2v8 extensions...
If BHVR is going to keep extending 2v8 to 3 weeks, they should just release it 3 weeks instead.
Re: Seriously, I'm tired of 2v8 extensions...
They do it every time. 2 weeks pass by, the players slowly open the door, peep through gap... "Is it over yet?" Nope..."will come back next week"...slowly closes the door.
runningguy
Re: Seriously, I'm tired of 2v8 extensions...
I was so finally happy that I'll have my normal queues as killer in 1v4
Re: MMR seems to be non existent lately.
it was said that we get mmr rework at feb if im not mistaken, at this point i doubt we get anything better if we ever get any, i would love to see strict mmr rank mode with actual visible mmr and rewords.
azaxydbd
Re: Why can't killer disconnect without penalty once a gate opens?
This is how I feel. The current state of the game is very bitter and the Surrender option hasn't helped that at all. But if it's going to be there, it should apply equally to all players. We can surrender when we're the last ones standing, so I don't think it's the end of the world for Killer to surrender when the gates open. My only request is that it doesn't end the trial immediately because BHVR made the brilliant decision to make DCs deny Adepts.