Best Of
Re: Who are the most iconic forum members on here?
I mentioned Orion, just didn't tag because lazy. The reasons you listed are exactly why I did. There's a handful of moments I remember perfectly on this forum, the day he decided he wasn't going to be part of the DBD community anymore is one of them.
Re: Who are the most iconic forum members on here?
Re: Again, killer ping advantage
I wish all the killers have this low ping. but probably 1 out of 50 is like this.
Re: Again, killer ping advantage
ye giving dsync advantage to killers is not really healthy for any game, people would simply vpn and get massive advantage.
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
Killer powers have Exposed.
Full Hex builds are actually somewhat viable right now, surprisingly.
There is no direct equivalent to DS on the Killer side of things because it is a fundamentally different game. If you really wanted to twist my arm, I might say that gen regression/blocking is the closest thing to DS, with Deadlock being the closest in that category.
Pulsar
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
What do you think "second chance" means exactly?
I've always hated the emphasis on 'second chance' as a category for perks. As if extending a chase via DS is different than extending it via Lithe, or getting quickly healed, or having teammates running gen perks necessitating the chase not be as long, etc. All of those are balance questions by individual perks, but second chance is worded as if there is something unique about the perk that makes it unfair.
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
Its a shame most of those perks are extremely niche and have very short timers or ridiculous activation requirements or are able to be removed (Hexes).
Now if there was a perk that was like: "When survivors complete a gen for 60 seconds they are all exposed, deactivates when a survivor is downed" then maybe you'd be able to compare that.
You're now trying to compare both the style of the perk as well as its meta usefulness.
I could just as easily say survivors should have perks that reward them for doing their objective, like Pain Resonance. So when the survivor completes a gen, they get a benefit. You could point to something like Dark Sense, but then I say no, I want it to be just as strong with the exact same conditions. I want there to be a highlighted gen on the map that if I complete I get a 15% bonus to the next most progressed gen.
Both ideas are silly. It's an asym, meaning that two sides perks will differ both in design and overall usefulness.
Re: Kaneki needs to be killswitched (Serious Exploit)
That is hardly comparable at all to the OP,. but much less to this: