Best Of
Re: Regarding the Future of "The Trickster"
Looking back at this I think the action speed passive I gave the combo system could be doubled, 4% action speed seems pretty low so i'd probably just keep the haste the same on that and double the action speed bonuses. Besides that my rereads of my own writeup I spent all night on I feel are pretty spot on what I think. My logic on the action speed bonuses and haste is because of 2 impasses i came to when playing Trickster:
- He heavily relies on Bamboozle to access a lot of tiles with his power, most Tricksters without bamboozle will lose outright if they try to approach these tiles due to his current ( and I believe solveable) lack of map pressure besides his 1v1
- He feels like he needs some punishable ability but on the flipside something for the survivors to play around while also not cutting his ranged pressure down to ignoreable status outside of being his primary target
I believe the Action speed and haste bonuses accentuate the old 4.4 shell to give a well rounded experience that feels like a "tide of danger" experience, which I LOVED about old Trickster so much. While also not requiring basekit knives to be nerfed to make way for flat high movement speed. Trickster should be able to cause fear with his presence to multiple survivors, and not just the one in his sights. While also not feeling like he has to constantly be anxious in order to down people at extremely fast speeds.
I believe the listed collection of features provides a more well-rounded experience of ranged killer that gives people that knife-only playstyle while also allowing room for people to amp themselves into a temporary 4.8 m/s m1 if they are really looking for that, but the depth that the combo system provides I believe could make Trickster truly captivating from both the Trickster's perspective AND the Survivors perspective.
Re: Prestige rewards are here!!
I get the cosmetics part for the licensed characters being hard to get allowance for, but is it possible that we might at least get something like an animated banner, at least for reaching P100. It is a big time-investment after all
Is FSR implementation going to be improved?
Unlike other titles, i would say that the DBD implementation of FSR does NOT work at all. I seen on reddit that people made tests with it off/on and its the same.
Since the beginning i was wondering how was this implemented at all, because normally it would allow you to select between different presets (from Uquality to Ultra performance).
I think fixing it would help lots of people who are struggling with the game.
The only upscaler that actually works is Intel XESS, but i think it must be the first version of it because it looks AWFUL even on quality
Re: How to fix toxic survivors at exit gates
I wait at the gate because I'm in soloq, my teammates are not with me and I'm staying somewhere safe while being prepared to go back in for an unhook or a body block. I've never bagged at exit, nor am I a survivor main.
It's annoying when it happens to me on killer, sure, but let me tell you a little something about human nature. Your dream patch goes live, and there's maybe a week tops of survivors getting their just desserts. But trust me, the community will know exactly how the mechanic works and find another way to BM.

