Best Of
Re: Killer sided or Survivor sided?
Seems to be working fine for them.
Most Killers are at or above 60%, even in their worst matchups.
Pulsar
Re: 15 Second Basekit BT is here to stay, but why should it be allowed to benefit beyond tunneling?
The issue is that unfortunately trying to remove body blocking causes more problems that it's worth.
- Removing no clip between Survivor and Killer actually makes it easier to body block cause you can sit in the killers model, and the killer cannot not hit you.
- Tying it to protection hits allows killers to subvert it by hitting the unhooker as they go for the unhook, and then hit the unhooked Survivor while the injured Survivor is within 16m to bypass their BT.
- Chase mechanics have similar issues where they can be bypassed by simply entering chase with the other survivor after they unhook to down.
Its actually quite hard to get rid of the body blocking problem without doing something crazy...
E.g. make Survivors off hook ethereal or something and make it physically impossible to hit or interact with them for the duration of BT.... which means there is genuinely no way to stop them when running to gate...
Re: Should the pregame lobby be removed?
Yup the only thing it leads to is people lobby dodging, I think its really outdated the killer can go into peoples profiles before the match even starts. Has led me to play on anon for awhile now as when I did play with profile open longest I've waited for a match due to killer lobby dodging was 30 mins
Killers should only see the survivors they are versing, not usernames (eg vee, claud,) until after the game.
For Survivors it should be perks, who they are playing and I would be ok with team seeing my username as they are my team not my opponent
Re: Survivors actually get punished for being tunneled out
The game is literally designed to be killer sided. It's an asymmetric pvp game.
True a top tier 4 man super sweat swf is an absolute nightmare to play against. But that's a tiny fraction of the player base.
I think a lot of people on the forums forget that. And a lot of killers end up with that opinion becuase they have been getting 3 and 4k games for so long that they skyrocket their mmr and end up against super good survs all the time. Maybe if killers took it down a gear, and wouldn't resort to tunnelling playeds out then their mmr would be more reasonable
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
Another example of wanting the competition to be NPCs and real people at the same time.
Re: Survivors actually get punished for being tunneled out
I think they're claiming the game mistook them for purposely getting killed as fast as possible to get out of the match, like how people "go next" by running to the killer off hook and getting in their way until they get eliminated (which I'm pretty sure can still be punished automatically.) It would be interesting to see what the leniencies for that actually are interanlly, but without timestamped footage its kinda hard to say whether it should apply or not. Lot of missing info in front and behind the scenes to really say much without knowing.
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
Perks like Friends till the End and Alien Instinct is highly problematic, since it often enables tunneling, where the fresh unhooked survivor gets targeted by it.
Actually, Friend's til the End incentivizes spreading hooks. Especially when the Killer hooks the non-obsession, the Obsession is revealed and exposed, leading to a potential easy second down if the Killer can reach them quickly enough. I've lost many matches to Killers with this perk due to how quickly they spread the pressure with it.
Re: Should the pregame lobby be removed?
I'd be all for revamping the lobby. It is iconic to the game and should remain in some fashion, but I agree the lobby shopping and dodging must go. So many of the understandable complaints about gross stomps come from backfilling issues. Once their matchmaking does its thing the lobby should be locked, and then over time see how it effects the quality of trials.
The killer should be able to see what items the survs are bringing, and be able to adjust their build if they wish. Maybe cosmetics too. But names and profiles absolutely not.
The issue of sniffing for known hackers & cheaters is valid however, even though most of the playerbase is on the consoles and cannot look for that. So improved anti-cheat should accompany these proposals.
Deathslinger needs help.
Deathslinger has been in a bad state for a really REALLY long time. With the spear not lining up with his skins aside from default, making buying weapon skins for him p2l and also hitbox issues (which isnt deathslinger exclusive as it affects huntress and springtrap). But the recent events basically broke the camel's back. Slinger has been missing his ads for months now with 5 bugfix patched not actually fixing the problem. At this point he needs a major recode akin to what nurse got years ago because he needs serious help rn. Specialy cuz recent update decided to say they tried this time, instead of saying they fixed it outright.
