Best Of
Re: Sad BP Incentives
I don't get it. I agree with other people when they say something has been off about the incentives for well over a year. And now it's a paltry 10%. Why are we gatekeeping bloodpoints of all things in 2026? There is more than enough content for people to grind through. I can't imagine being a new player now.
How i improved in DBD
What i did was very Simple and not hard to set up.
Step 1: pick a Survivor or Killer and remove ur perks, Addons/Items and Offerings. Bring nothing
Step 2 : remove all Expectations and focus on ur Instincts and Game experience.
Step 3 : play with this for about a month.
The reason i play this way is that im not relying on anything im not expecting anything. Im focused on my skills with what I can find.
Trust me you will improve in ur games. It will take time to get used to so give it some time.
Sad BP Incentives
Incentives have been broken since Castlevania. They do not reflect the queue times. The actual amount has been lowered again and again. This is really frustrating! The Game's economy shouldn't be decided by how many friends you have and how many of them played the anniversary event...
BP gains in the best situations are still very slow compared to how much content is in the game. To see this is incredibly demoralizing.
Re: Trail of Torment does not need "Fixing"
exactly right - so this is a bug fix. Whilst we can pass the feedback to the design team IF anything is changed it would need to be done as a change - with design intention and reasoning, not a bug fix.
Mandy
Re: tired of power struggle being the most useless perk
again, it doesn't matter if its op because you just do the swing tech and it's a useless perk.
Re: Giving up seems to be so common now, why?
Not saying that the mentality is a justified one to have, but over dbd's ten years of existence, the game's pacing has been constantly creeping to a nature of whoever gets the better start is almost guaranteed to win. Back in the day, dbd matches used to almost always flip flop between survivors having the upper hand, to killers, and then back to survivors and so on.
The game simply isn't like that anymore, and I think the players realise this. Again, I'm not saying that this is a justified mentality to have, because a match certainly can be turned around in a lot of cases, but the chaotic nature dbd used to have really isn't a thing anymore, and so a bad outlook for the match's conclusion is going to be pretty demoralising, for both survivors and killers.
Re: Why Making the Blight 4.4m/s is a Bad Idea
An extra 5 second cooldown is not nearly enough to nuke how it feels to play Blight with how fast he can still catch up after power comes back, and if it does for you then half of the killers must feel like an absolute slog to play.
Re: Why Making the Blight 4.4m/s is a Bad Idea
I still don't really agree. Even if he is that bad on indoor maps, having a handful of bad maps in exchange for the second best power in the entire game isn't really a fail state.
Sure, if he really is that bad there, going forward it'd be good to try and address that without removing his weakness to indoor maps entirely… but in the meantime it's still a net positive. Blight's still far more fair overall to verse, and people still get to play the second strongest killer in the game on almost every map in the game.
Re: Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
I personally find there are very few scenarios to leave a gate at 99, but THIS is the truest solo queue experience.😂
