Best Of
Re: Are gen kick perks like eruption even worth it anymore? Is anybody still using them?
No, the problem was never to defend the last 3 Gens, the problem was that Killers were 3-genning from the start. And since those Killers also decided to never commit chases and basically only stay in their 3-gen, it was indeed holding the game hostage.
And honestly, Killers got the better deal with the changes. They lost the ability to kick Gens an infinite amount of times and getting over the 8 Regression Events is something which almost never happens. But on the other hand they got a buff in Regression on the initial Kick and the removal of Gentapping. Things which happened in every game.
Re: Let us know what you think about 2v8's tonics!
losing a whole cage state for survivors vs 20 seconds haste for killers? That just negated all the time it took to find that survivor and an entire chase by removing a cage state. Either pick something less impactful for survivor or give the killer something better like see all auras for 30 seconds or everyone is exposed for 30 seconds. Make it comparable is all.
Re: Pallets broken after recent 2x8 update. Insane amounts of pallets added to all maps
Lemme hop in here for Mandy :) This is a known bug that's been resolved across most indoor maps. The team's still investigating and keeping an eye on it, though, as Midwich still seems to be encountering some spawn issues.
Greenville Square in 2v8 Needs Generator(s) In the Parking Lot
This entire quarter of the map is useless; there's not a single generator in it, which means the gen spread for the rest of the map is way closer together than normal.
Can this map get another pass, please?
Re: 2v8 is not fun for killer anymore.
I play both sides about equally and I am probably one of the more “killer-sided” voices here. Honestly I am fine with continued killer nerfs/survivor buffs in 2v8 until the killer queue times get a bit more reasonable. Still at least 20 minutes every time I’ve tried to queue up. Clearly there are still a huge number of people (too many) who are plenty happy playing killer even with the supposed difficulties in this current 2v8 version. Also, let’s keep in mind that there are a ton of new and/or downright bad survivor players in 2v8. It’s not like killers are going up against full squads of great loopers.
Re: Killswitch urgently needed
Bruh just cause it doesn't make wraith op doesn't mean its not a Cheese ball strat that shouldn't be fixed. I'm sure next patch devs just will make it wraith will have to physically kick gens to trigger the addon.
Re: Giving up seems to be so common now, why?
To reiterate my position: it's about having options. If survivors are tbagging in the exit gate, the option exists to chase them out. Or not. If all survivors are a degree of dead and/or slugged, there is an option to abandon. Or not. If all survivors have abandoned, killers also get the option to abandon. Or not. The discussion i replied to is talking about time wastage, and the options exist for both sides to minimise it. Prior to abandon you could still chase tbagging survivors out, but you could do nothing about being bled out for 4 minutes without copping a penalty.
If the devs decide to implement an abandon option in the event that survivors are tbagging in the exit gate, then whatever, no skin off my nose. But there is, and always has been, an option.
Re: Giving up seems to be so common now, why?
People in this community are constantly asking what others consider a win. We even just had that question on the new survey, so it's not clear-cut, but the answers tend to be a 3k or a 4k/3e or a 4e. I certainly don't feel like I won when I get hatch unless the other three went out the gates first.
Define the wincon officially as team win simply by changing the number on the stat page and see how people change what they do. Pretty sure it would quickly change people like you who care more about a number than they do the actual experience or other human beings. I'm quite sure that abymassl loss number in your stats would flip the script.
Survivor pain points are brought on by themsleves? So a killer who goes into a match intending to tunnel immediately while running Dissolution and Bamboozle to make it near impossible to loop is the survivors fault? A survivor who is downed last who gets humped for 4 minutes for no reason did it to themsleves? A survivor getting camped to death in the basement is responsible for that? What is with this tremendous resistance t o placing the responsibility for killer actions on the killer choosing to preform them?
What would that lead to? Me DCing over anything that i didnt like….because i can.
You'd previously said you don't use the abandon that much. This clashes with that. By "not much" did you mean "every single time I know I won't get hatch"?
Every match would be filled with bots and someone like you who never DC's would find themselves in matches with 3 bots very frequently.
I've said many times I don't care if other people DC. If people want to go then let them go. I'll play against 4 bots or with 3 bots. Nine times out of ten, when three people DC early, the killer is cool with that one remaining person. Might be hard for you to believe, but most people have empathy and can realize and react to an unfair situation. I've had killers throw just because of one DC, saying they didn't think it was fair.
I also love this totem challenge that you bring up everyday that literally no one is doing.
Re: Giving up seems to be so common now, why?
You have a very fundamental misunderstanding of how these systems work.
If even one survivor is standing, then neither hatch nor abandon is available (survivor humped for 4 minutes).
If hatch is available, then only the slug remains. They get humped until the killer moris them even if they get to see hatch, if they didn't have abandon as an option.
Every killer, base kit, can force survivors out or simply go break pallets and earn BP. Neither of those options are available base kit for slugged survivors. There's not even an equivalent of either of those for slugs, which is why they went with abandon as their imperfect, but better than nothing solution here.
