Best Of
Why isn't "Shoulder the Burden" announced in any way?
- SoloQ is in a tough situation and we all know it. But the Devs are doing NOTHING to make it easier. Why are some perks like "Prove Thyself" communicated with the little blue icon at the bottom, but a perk like "Shoulder the Burden" isn't? You can't imagine the rush to use this perk, because in addition to it being a "challenging" perk, I also have to compete with my teammates in solo Q to rush to save and use the perk. Sometimes I could use the perk but I can't because someone "steals" my save in front of my eyes, it's JUST FRUSTRATING. It's not my teammates' fault because they DON'T KNOW I have this perk, but only the devs'.
Re: This is exciting!! Tricksters rework
For a second there I thought there was a dev update that I missed...
Im hopeful that it comes out in the next update but I feel like its one of those things that got pushed along with everything else these past few months
Re: 9.4.0 | Stranger Things Chapter 2
in an AVARAGE GAME you dont get this ######### as much as people whine that they do.
i only had a group play flip flop power struggle, bgp, flashlight ONCE in anni, never again in my 2k hour journey.
but people claim they get these bullies quads every 4 matches, (they dont, they just want to nerf and complain for easier games)
Re: 9.4.0 | Stranger Things Chapter 2
The patch notes stated that changes had been made to the Nurse’s Blink.
・Fixed an issue where The Nurse's Blink position would be too far from the expected position.
However, in practice, nothing has been fixed at all.
This issue is especially noticeable when playing on Hawkins. Quite frequently, I experience situations where I appear to have successfully Blinked through a wall, only to be snapped back to the front of the wall the very next moment.
Since the transition to Unreal Engine 5, the Nurse’s Blink bug has continued to exist.
At this point, one has to wonder whether there is still anyone capable of fixing this bug?
Re: Does anyone else think 2v8 Gens need looked at.
The bonus is too small to be really abused unless you have one dead or many on death hook, which by that point snowballs to a lost.
(Its like 2% per hookstage lead / death vs gens done (-6%)
Having a swf be able to communicate and actually abuse to this degree is extremely rare, i want to abuse and have fun with this, but no one really want to do it besides the braindead insta-heal strat.
This also isnt foolproof.
Because killers can kick any regress at insane rates, so you always need someone checking or hovering, which wastes more time and macro that you could've gained from "leaving gens at 99 and gain comeback precentages".
I havent seen anyone really even attempt to use or abused this in a way, from streamers, cc or anyone else in LFG servers.
Would love to see it though and see if its actually worth doing or not.
Re: 9.4.0 | Stranger Things Chapter 2
I don't get the problem. A player gets good at the killer and is able to perform well. We don't need more killers who give survivors so much warning that using their power is a detriment.
Re: 9.4.0 | Stranger Things Chapter 2
I'm not saying it nurse level and agree he is well designed but the power is much more on the killer to hit than the survivor to dodge. Just saying dodge puts everything on the survivor and takes all agency away from the killer when their power is much more on them than the survivor. Predict the survivor or land it right under them and you ARE guaranteed a hit. Not everyone will be able to do that and fewer will be able to do so consistently but some players will and if it turns out to be easier than you think we could have a nurse situation.
Buffs for Ghost Face
I'm a Ghost Face main and he needs to be buffed to the current game immediately.
One buff idea for him would be to give him 5% Celerity when he's in Night Shroud and when he entered chase mode with Night Shroud, he would retain that boost for 3 seconds.
Another buff would be for him to gain 10% Celerity for 5 seconds if Another buff would be for him to gain 10% Celerity for 5 seconds if he is revealed.
Another improvement would be to make the survivor not reveal you by looking at them with the camera, forcing the survivor to literally look physically at you with the character they are using to reveal you in front of them. Which would eventually lead to him being revealed behind the walls and in other meaningless places.
And finally, I would completely change one of his very rare addons, the Victim's Detailed Routine. Instead of giving Exhaustion for 5 seconds(Which is completely useless since he already has another very rare addon that inflicts Exhaustion for 10 seconds), this addon would now transfer the Ghost Face's terror radius 7 meters in survivor mode for 8 seconds, making this addon more usable and less forgettable for Ghost Face players.
And that's it. These are all the changes Ghost Face needs to undergo in the current game to become much better than it is now.
Re: Time To Address Lobby Dodging/Shopping.
Not until the matchmaking system gets fixed and I stop getting paired with literal brand new players with less than 50 hours in every other solo queue lobby.
