Best Of
Re: This is exciting!! Tricksters rework
The hint we got was 'STYLE'
My theory is they are going to implement a Devil May Cry-esque combo style meter to his new iteration. The combo system is already a thing with current Trickster but it doesn't really serve a purpose other than rewarding more BP for the highest consecutive hits in a row.
Re: How am I meant to do this when I can't carry survivors in 2V8?
Have to ask why it's listed under 2v8, though? It being listed there rather implies it's intended to be done in 2v8.
Re: Oni is too strong and too common in 2v8.
Oni and aura readings are very problematic in 2v8.
azaxydbd
Re: 2v8 zombies 1 too many
Thought it was just me.
I'm sure there's an element of negativity bias but I feel like I'm playing around the zombies more than both killers put together whenever Nemesis is out and about.
I don't think it's particularly overpowered, though. It's just annoying.
In 1v4 sometimes I forget there are even zombies in the map. Difference is stark.
Why isn't "Shoulder the Burden" announced in any way?
- SoloQ is in a tough situation and we all know it. But the Devs are doing NOTHING to make it easier. Why are some perks like "Prove Thyself" communicated with the little blue icon at the bottom, but a perk like "Shoulder the Burden" isn't? You can't imagine the rush to use this perk, because in addition to it being a "challenging" perk, I also have to compete with my teammates in solo Q to rush to save and use the perk. Sometimes I could use the perk but I can't because someone "steals" my save in front of my eyes, it's JUST FRUSTRATING. It's not my teammates' fault because they DON'T KNOW I have this perk, but only the devs'.
Re: This is exciting!! Tricksters rework
For a second there I thought there was a dev update that I missed...
Im hopeful that it comes out in the next update but I feel like its one of those things that got pushed along with everything else these past few months
Re: 9.4.0 | Stranger Things Chapter 2
in an AVARAGE GAME you dont get this ######### as much as people whine that they do.
i only had a group play flip flop power struggle, bgp, flashlight ONCE in anni, never again in my 2k hour journey.
but people claim they get these bullies quads every 4 matches, (they dont, they just want to nerf and complain for easier games)
Re: 9.4.0 | Stranger Things Chapter 2
The patch notes stated that changes had been made to the Nurse’s Blink.
・Fixed an issue where The Nurse's Blink position would be too far from the expected position.
However, in practice, nothing has been fixed at all.
This issue is especially noticeable when playing on Hawkins. Quite frequently, I experience situations where I appear to have successfully Blinked through a wall, only to be snapped back to the front of the wall the very next moment.
Since the transition to Unreal Engine 5, the Nurse’s Blink bug has continued to exist.
At this point, one has to wonder whether there is still anyone capable of fixing this bug?
Re: Does anyone else think 2v8 Gens need looked at.
The bonus is too small to be really abused unless you have one dead or many on death hook, which by that point snowballs to a lost.
(Its like 2% per hookstage lead / death vs gens done (-6%)
Having a swf be able to communicate and actually abuse to this degree is extremely rare, i want to abuse and have fun with this, but no one really want to do it besides the braindead insta-heal strat.
This also isnt foolproof.
Because killers can kick any regress at insane rates, so you always need someone checking or hovering, which wastes more time and macro that you could've gained from "leaving gens at 99 and gain comeback precentages".
I havent seen anyone really even attempt to use or abused this in a way, from streamers, cc or anyone else in LFG servers.
Would love to see it though and see if its actually worth doing or not.