Best Of
Re: Gen Regression Kick Limit Needs to be looked at again.
Sure. If we then can also reduce the Regression on a single Kick again back to 2,5% (from the 5% it is now) and let Survivors stop a regressing Gen instantly instead of having to work on it for 5 seconds, I am all for it.
If you want to remove the reasonable and needed Nerf, you dont need the (better) Buffs you received back then.
Re: Why do people complain about more played survivors getting outfits
It's kind of a self-perpetuating cycle, though.
People don't play certain characters because they don't get good cosmetics. And because people don't play them, there's no incentive to create more cosmetics, therefore fewer people will play as said characters.
Re: Why isn't "Shoulder the Burden" announced in any way?
If your design philosophy is stuck in 2016, I would like 2016 survivor and killer balancing along with it. People used to not have electricity and gather and hunt for food, but times change; just like this game. Killers are 100 times better than they were back when survivors knew nothing about each others' perks. Killers like blight, spirit, oni, wesker, singularity, ghoul, vecna, etc. did not exist back then. To compare apples to apples, you have to stop bringing an orange into the conversation.
Re: Why can't killer disconnect without penalty once a gate opens?
I'd agree but the empathy isn't being extended both ways. Survivors can leave/abandon freely without all being slugged. No one is advocating taking that option away from them and saying 'Keep trying! Don't give up!'
It's simply not reasonable to apply that standard to one side and not the other.
Skull Merchant is still way too weak.
Regardless of whether you disagree or not, I hope the recent bare minimum buffs are not an excuse to scrap the rework everyone hopes for.
Re: Make it so that vecna sound cue plays when the vine attack begins not when he is preparing it
That would just make it harder on survivors. Its best to keep it how it is. When he's preparing it thats your "tell" Hey! I am getting ready to attack you! You should dodge.
Its not OP at all in my opinion.
Re: Why isn't "Shoulder the Burden" announced in any way?
Game sense isn't about what you know, its about what you can figure out. So yes, if someone is exhibiting behavior that would be consistent with them running a situational perk, you use game sense to decide whether to accommodate th
I agree. Though "what you can figure out" should be based on things you've seen, heard, or experienced in the game. So if I've been unhooked and see the "we'll make it" symbol pop up from one of my teammates, I should be able to see that and hopefully remember that's in play later.
If I hear someone scream, and I've already unhooked to know it wasn't make your choice, I can reasonably be expected to know that survivor had StB.
Those are examples of deductive reasoning, since you have the information available and can use game knowledge to fill in the gaps.
You can even use game sense in predictive ways, such as "wraith has glowing eyes and isn't kicking gens, probably has noed" because you've seen that trend before.
But survivors are skins. I can't guess which of the combinations of perks Meg is running ahead of time, but I can piece together with information that's given during the match to some degree. If that information is not available in any way, it's not really reasonable to expect players to guess. This is also a game where, 10 years later, something as simple as "waving your arms on hook" is still ambiguous to mean either "safe to unhook" or "not safe to unhook". So even clear and obvious attempts at communication are not clear between players.
Again, DBD was designed specifically to avoid facilitating communication, as well as remove as many concepts of precognition as possible. Its purposely intended to provide a level of disorientation at its foundation
The game has also evolved. The gameplay used to also be hide and seek and they even marketed the game as "horror hide and seek" at one point, yet they put out an "anti hiding" patch last year.
What's funny, is that I said similar things about showing killers the hook markings. Those are absolutely game sense, and more so even just memory since the killer not only can see the hooks as they occur (existing game information) but was also personally present for each hook and actively, personally took action each time. And yet they added this as a qol feature regardless.
Did it destroy the game? No. Was it strictly necessary? Also no. Can it be used for malicious reasons also? Sure. Was it a welcome qol chance none the less? Absolutely.
I can admit I was wrong, or at least in the minority about that issue, but since the devs have already taken that step, then this is really a no brainer change that is consistent with that also.
So if we can give this kind of information out, then I'm that light your "you should just have game sense" doesn't hold water whatsoever. Even on top of the fact that you have vastly less information about your teammates perks and motivations than killers did regarding hook stages.
Re: Gen Regression Kick Limit Needs to be looked at again.
I think the problem lies with certain perks. You can make it like certain perks dont add up to the regression limit.
Looking at you eruption.
Still haven't fixed the AFK Killer problem in 1v8
Queue up for 15 minutes to have an AFK Killer teammate, such fun.
You've had plenty of suggestions to fix this BHVR, a simple one is to have the Killer click ready before being allowed in the lobby.
Re: Remove dc penalty
Not a good idea to remove the penalty. People will DC over every little thing making queue times AGES.

