Best Of
Re: Question for all especially survivor mains.
Same thing that would happen if all the survivor mains quit.
Re: Leavers are too common now - and the game seems to actively encourage leaver behavior.
I play a variety of PvP games, but nowhere else do you find a player base that quits as frequently as DbD survivors. Of course, there are players on the Killer side who quit when their totems get destroyed in 30 seconds or when they’re constantly being targeted by the group, but that number is probably less than a tenth of the survivors who quit.
Despite matches lasting only 5–10 minutes, BhVR is solely to blame for fostering a player base that can’t stick it out until the end and quits immediately whenever they get frustrated. They should bear some of the responsibility for this.
Re: Ok Wesker MIGHT officially be not worth my time and possibly yours anymore.
I think I'm just gonna not.
My hunch is that they're essentially starting to hyper server validate everything killer power related patch by patch, killer by killer to try and reduce desync issues but they're doing it really sloppily and that's what's causing a lot of these bizarre issues (especially things like the Ghoul/Myers/Wesker camera bugs). But I dunno. I just know that the work they're doing in this department isn't quality work.
Re: Another event and the same question
I'm just so tired of the event offerings being personal only. I feel like it makes the offerings kinda anthithetical to what the events should be about, which is to bring the community together to play the event. Especially since this particular event is meant to be about farming as much BP as possible, it makes even less sense to me to make it personal and not stackable.
What do BHVR have against players being able to earn a ton of BP? I don't need to play for the BP anymore since I've prestiged my characters up to the point that I care to, but a BP bonanza would be a big help to all the newer players that haven't unlocked much yet.
Re: sigh this event
i’m only playing the event to help out the community goal. once we hit the 5x bp, i’m going back to regular 1v4 instantly.
Myers is just a braindead killer that is not even fun
He's just so boring and not fun to face. Can stalk to fast, delete every pallet, charge a second of his power to down you quickly. Just a dash killer with no personality and no skill to play.
He used to be my main, now I despite him.
Ghoul should get additional changes
Ghoul now can’t injure players after vaulting pallets with his power, meaning survivors can just revault the pallet and make the mechanic useless.
This is fine but I think he needs changes in other areas of his kit to complement this change. The vault essentially serves no purpose now so it would be best to remove the mechanic entirely and buff other aspects of kaneki’s kit.
Here are my proposed changes
- Remove the power vault mechanic entirely, it serves no purpose now other than actively hindering the ghoul player by making them accidentally vault things when trying to cutoff resources.
- Reduce or remove the minimum distance required to latch onto something with your power. Currently you have to be at least 5 meters away from something to latch onto it. This should be reduced or, preferably, removed completely. This especially would add a LOT of depth to kaneki’s kit and make skilled plays using your power at tiles feasible.
- Make kaneki’s satchel basekit (makes your third leap faster)
- Increase max leap range to 16 meters (just reverting the nerf he got on release)
Re: Potential Energy became OP because of Fast Track
Seems unintential to me…
But I think Devs have to tell us if this is wanted or just an oversight
