Best Of
Re: Why Making the Blight 4.4m/s is a Bad Idea
That's the point. His power allows him to easily catch up, so he should have to use his power. That's kinda the whole point of a 4.4m/s killer to begin with- they have a power that lowers the effectiveness of distance, and in exchange, they are less good at looping without their power.
Re: Ghost Face Gameplay Suggestion: Adding a Tactical Dash
As much as Ghostface needs a buff, adding a dash is not the way to fix him.
Re: Why Making the Blight 4.4m/s is a Bad Idea
Spirit can turn sharp corners and indoor maps/highly dense areas dont really impact her power as much
Henry can still hit over obstacles and through walls, but still struggles a little with LoS
yeah idk either about Hag lol
Ranged killers also struggle on indoor due to needing direct LoS
We dont need more map dependant killers, we need less
Re: Why Making the Blight 4.4m/s is a Bad Idea
I will tell you why Hag is 4,4.
It's due to how mobile she can be and because the devs want her to use her traps cleverly instead of dropping them in chase, for example.
Not saying it is the 100% correct option, though I would prefer general buffs to her over a speed increase.
Re: Where is the variety?
This is super easy to answer!
Because most killers can’t compete on the majority of the maps that usually have a 100 pallets that chain together. Also most killers perks are absolute dog water that offer little to no help in slowing gens or chasing. So why run anything else other than the meta? Especially since survivors are just going to run the meta as well.
Re: Pallet bashing simulator
Weekend influx? You mean people with jobs? Try one someday. And clearly it is an issue, a quick search of the forums reveals I'm not the only one. It's as tedious as you.
Re: MMR REWORK Questions and Opinions.
Solution: engage with the chat and lose. Crazy to ask for easy matches so you can give it half your attention AND win.
Was it ever explained why some maps appear much more often than the others?
I've seen multiple posts on Reddit having the same problem where a couple of maps appear VERY frequently.
I can confirm that I mostly play on Toba Landing, Nostromo, Hawkins, Midwich, The Game, Saloon, Badham and Lery's EVERY SINGLE DAY.
We have 19 realms and 43 maps in the game! Why do we have to play on the same maps every day? Sometimes it even takes me a couple of days to get one of the 4 maps from Withered Isle. If you want to boost certain maps, then please at least change the rotation every day or every week. It's been like that for a couple of months.
Re: Nerf Blight Again.
As of right now, Blight, Nurse, and Ghoul are genuinely so obnoxiously unhealthy for the game it's surreal. I'd say out of all of them, Ghoul is still the most egregious given his playstyle grants him a lot of pressure for little effort on his part (At the very least, a Blight requires practice and map learning). But even so, Blight has far too much oppressive utility with his minute Cooldowns combined with overwhelmingly beneficial addons that make an already powerful character more or less unstoppable. Then there's Nurse, who can be learned fairly easily once you figure out her ranges and start 360ing out of blink (A choice I am baffled by as a design) who literally forces Survivors to play in a way that is more less a test of attrition. A good nurse will get you and there's nothing you can do. She can move through walls, has a 2 second cooldown, and moves at Around 333% speed for a majority of the game. You're just done for. And god forbid she has Aura reading.
The problem is that people argue they need overpowered characters because of SWF, but in the end, this characters are still fundamentally flawed as they act as "Guaranteed 4K" characters which is not the intention of Dead By Daylight's design. The Game is not meant to guarantee a total victory again and again and again for 1000+ games in a row à la comp-heads winstreaking in public games. These characters NEED to be brought in line with other killers, and additionally SWFs DO need to also be balanced through means such as slower gen speeds per party member, perk limits etc. The game has reached a point where people are obsessed with a win condition involving total sublimation, and it's genuinely unhealthy.
