Best Of
Skull Merchant is still way too weak.
Regardless of whether you disagree or not, I hope the recent bare minimum buffs are not an excuse to scrap the rework everyone hopes for.
Re: Make it so that vecna sound cue plays when the vine attack begins not when he is preparing it
That would just make it harder on survivors. Its best to keep it how it is. When he's preparing it thats your "tell" Hey! I am getting ready to attack you! You should dodge.
Its not OP at all in my opinion.
Re: Why isn't "Shoulder the Burden" announced in any way?
Game sense isn't about what you know, its about what you can figure out. So yes, if someone is exhibiting behavior that would be consistent with them running a situational perk, you use game sense to decide whether to accommodate th
I agree. Though "what you can figure out" should be based on things you've seen, heard, or experienced in the game. So if I've been unhooked and see the "we'll make it" symbol pop up from one of my teammates, I should be able to see that and hopefully remember that's in play later.
If I hear someone scream, and I've already unhooked to know it wasn't make your choice, I can reasonably be expected to know that survivor had StB.
Those are examples of deductive reasoning, since you have the information available and can use game knowledge to fill in the gaps.
You can even use game sense in predictive ways, such as "wraith has glowing eyes and isn't kicking gens, probably has noed" because you've seen that trend before.
But survivors are skins. I can't guess which of the combinations of perks Meg is running ahead of time, but I can piece together with information that's given during the match to some degree. If that information is not available in any way, it's not really reasonable to expect players to guess. This is also a game where, 10 years later, something as simple as "waving your arms on hook" is still ambiguous to mean either "safe to unhook" or "not safe to unhook". So even clear and obvious attempts at communication are not clear between players.
Again, DBD was designed specifically to avoid facilitating communication, as well as remove as many concepts of precognition as possible. Its purposely intended to provide a level of disorientation at its foundation
The game has also evolved. The gameplay used to also be hide and seek and they even marketed the game as "horror hide and seek" at one point, yet they put out an "anti hiding" patch last year.
What's funny, is that I said similar things about showing killers the hook markings. Those are absolutely game sense, and more so even just memory since the killer not only can see the hooks as they occur (existing game information) but was also personally present for each hook and actively, personally took action each time. And yet they added this as a qol feature regardless.
Did it destroy the game? No. Was it strictly necessary? Also no. Can it be used for malicious reasons also? Sure. Was it a welcome qol chance none the less? Absolutely.
I can admit I was wrong, or at least in the minority about that issue, but since the devs have already taken that step, then this is really a no brainer change that is consistent with that also.
So if we can give this kind of information out, then I'm that light your "you should just have game sense" doesn't hold water whatsoever. Even on top of the fact that you have vastly less information about your teammates perks and motivations than killers did regarding hook stages.
Re: Gen Regression Kick Limit Needs to be looked at again.
I think the problem lies with certain perks. You can make it like certain perks dont add up to the regression limit.
Looking at you eruption.
Still haven't fixed the AFK Killer problem in 1v8
Queue up for 15 minutes to have an AFK Killer teammate, such fun.
You've had plenty of suggestions to fix this BHVR, a simple one is to have the Killer click ready before being allowed in the lobby.
Re: Remove dc penalty
Not a good idea to remove the penalty. People will DC over every little thing making queue times AGES.
Re: 2v8 zombies 1 too many
How to deal with Zombies in 2v8:
Step 1: Find a pallet
Step 2: use pallet to kill them.
Step 3: Lift pallet after use or re-build one.
Step 4: ???
Step 5: Profit
lol
Or blind them.
Who's excited!?
I'm extremely biased but I'm super excited for the map reveal that's coming tomorrow and the ptb thats launching on the 24th of this month!
I haven't been playing recently, and I'm not really a fan of 2v8 either, but Trickster is one of my favorite killers. I genuinely hope his power is getting a rework or at least some massive buffs since its literally called the All-Kill Comback
Re: Should Killers in Chaos Shuffle be randomized?
It would remover too much autonomy from the player, I rather enjoyed the last chaos shuffle but with some killers you could get shafted by the meme addons eg Hillbilly and Bubbas two hit chainsaw.
You'd also have to randomise survivor items and I know some survs would be mighty ticked off if they ended up with a full stack of fog vials 🤣
Re: Springtrap is The Worst Licensed Killer Adaptation in DBD
SpringTrap has a similar problem to Pyramid Head that both of them has never once used any sort of power or ability from their respective games so they have to be given an original power for DBD that fits them. The fire axe being mostly a fan concept as a main choice of weapon might have been a better more simple choice than phantom animatronics that he never had control of. I really prefer the the enchanted fire axe as it has the Entities burn marks all over it possibly indicating that it's a gift from the Entity. Everything else I feel is really spot on.

