Best Of
Re: Why Kaneki is poorly designed
I dont think that MFT is really an argument anymore. Sure, MFT was popular when Ghoul was new released, but even if you now dedicate a Build around getting MFT, it almost never pays off when you go against any Killer who is not Ghoul or Legion. So while MFT had its use when Ghoul was new released (because everyone played Ghoul), nowadays it is not that useful anymore.
I mean, it is a bad Perk in general, but even if you face a Ghoul every forth or fifth game (which is roughly my rate), bringing MFT just for Ghoul is not worth it.
Re: Why Kaneki is poorly designed
He is a bit in the Springtrap Situation.
When Springtrap droped many claimed he is to op with his stealth. Well we all know that the additional invisibilty was a bug.
Just remove the ability of Ghould to stop his ability mid air so you need Skill to cut off survivors and let him not get every hit by a single click of his mouse button.
Re: Why Kaneki is poorly designed
If you have a killer that can zoom around the map as quickly as Kaneki can but has zero other powers, they're already going to be very powerful. Closing distance is itself an extremely strong ability and with the amount of distance Kaneki can close very quickly it gives him an immense amount of map pressure.
Now add an easy to land, guaranteed hit to wound ability that can be triggered at a distance that also holds a survivor in place while it lands. Now they're even stronger.
Now tack on all the other techs and cheeses people use with Kaneki and he's easily oppressive.
A problem with Kaneki's design is that while he's fun to play, he's only not oppressive provided the killer decides not to play him like a jerk. How a match goes is mostly up to the killer's skill and temperament - it's their game to lose. I don't know how he could be fixed since being able to zip around so freely is both what makes him so fun and what makes him so broken.
People like to claim his counterplay is looping but running around a rock a few extra times doesn't actually affect matches when he makes that time up by immediately spidermanning off to his next chase as soon as he's hooked someone. It also doesn't help when the killer realizes spending some time chasing people off gens rather than committing to each and every chase can be effective in keeping the survivors from making any progress (especially given that he can get from any gen to any gen very quickly).
Re: With so many survivors leaving the game, what would bring you back?
Nah its more a bug…
The hit validation shouldn´t go nuts when your shot hits the middle of the Survivor.
Re: The Houndmaster - Devs please play her.
Why is my dog STILL not vaulting when I need him to? The prompt was there and everything.
Snug still gets stuck when being sent off…
Houndsense doesn’t always scan people on the way back…
Re: The Houndmaster - Devs please play her.
For sure!
1 of MANY examples.
This is how the search command is suppose to work.
This is what I have to deal with 95% of the time. This should NOT be happening at all and why is it after a whole year of her being out in the game?
Re: EU servers are ruined by high ping killers
Unbelievable how this has been ignored for a long time. EU servers are infested with high ping killers. Add a ping visibility in lobby or ban anyone with above 100ms or put a ping limit in this game. I returned after a week to play and the first two games in EU server are against killers with 130ms ping or higher.
Re: EU servers are ruined by high ping killers
Some nights it's really bad where the majority of the killers you get are above 100 ping.
