Best Of
Re: 2v8 Killer was too op?
They weren't just throwing the match, I could hear deathslinger shooting off his gun constantly, they'd get a hit but then we'd heal near instantly, ghost face was marking people but we just kept running loops around him using pallets and sprint burst, 6 gens done, they got 2 hooks one for two different survivors on 7 gens, it was wild. I'm starting to get different games now as killers but I'd run Wesker and people would just run loops around me despite him having great mobility.
I run Nemesis and my zombies do nothing half the time they just stand there while survivors run literally right beside them then they slowly move a step and stop again. When I'm up against Nemesis I get speed hack Nemesis who is visibly faster than when I use him plus his zombies spawn like 30 on the map and move at 150% speed it honestly makes no sense. Like seriously I'll pallet kill one and two spawn in right beside it immediately that doesn't happen when I play him.
At least now I'm getting killer games where we can actually kill people albeit I bought Dracula to achieve this. It certainly wasn't happening when I was Ghost face or Wesker cause people can easily outrun me. I had a little luck with Chucky at first but as the games went on I started getting paired up with people who just seemed to constantly run faster than me. Idk man this game is very inconsistent.
Re: All kill Comeback Map and Survivor Reveal!!!
The first new chapter/mid-chapter I might actually buy.
There looks like a lot of effort was put into this. Tentatively excited!
Re: Will we see a legion rework??
You are seriously explaining their power to me? I play Legion quite a bit and maybe i didnt make my point clear:
You could add the scratchmarks to help newer players, it just isnt really a buff bc decent killer dont need it. And a buff was what the original post wanted.
On a sidenote if we talk about newer players: legion is fine against them bc they cant loop. So maybe the scratchmarks thing allows them to get away and balances the killer on that skill level.
Re: this games netcode is killer sided
That's latency. Without bad ping, you would have been hit before you were out the window either way.
Re: comms and ranked system for balancing
Oh? Solo Q uses comms? Do tell me more.
SWF's, the vast majority, use comms. Solo Q do not. Ergo, we compare comms vs no-comms. Quite simple.
Pulsar
Re: comms and ranked system for balancing
Now, this? This I can agree with.
There is nuance, there is context. But still, we do know Killers are doing very well as a whole right now. So when I hear people like runningguy claim that comms are ruining the game, or that they are somehow OP, I look at the data we DO have.
And that data does not support their argument. It isn't perfect, but they are asking for something that cannot be proven. They want to prove intent, basically. What did the SWF INTEND to do. Were they goofy? Competitive? Silent? That's what they want to know, and that's ridiculous, quite frankly.
Pulsar
Re: comms and ranked system for balancing
you're quite right. i completely forgot that locale can make a difference haha!
i agree, i don't really see what could go wrong with this kind of system.
Re: comms and ranked system for balancing
I find it amusing, tbh.
We don't like the empirical data because it goes against the narrative. You can hem and haw all you like, but the fact of the matter is that Killers are killing more than Survivors are escaping, and they have been for a long time.
There's something to be said for context, but that's not really your argument. You want to ignore the stats completely, because they prove that there's really not a big difference between Solo and SWF in terms of escape rates AND that Killer, as a whole, is doing very well.
I'm glad you think the game is nuanced now, but somehow I suspect you'd be signing a different tune if the Kill Rates showed 40% across the board.
Pulsar
Re: comms and ranked system for balancing
Talking trash about me in my face and expecting me to engage with you in any meaningful way is certainly something.
I play killer just about every day. I have 120 killer matches for the month, which is low for me because of 2v8, but is still probably higher than many forum members. Dredge is my second most played killer and is an M1, so don't tell people what I do and do not play, random stranger. You're claiming reductionism while making blanket statements about comms that just aren't true to the whole picture of party dynamics, and on which there is zero data, only vibes.
Periods are free now btw. So is spell check.