Best Of
Re: Pallets broken after recent 2x8 update. Insane amounts of pallets added to all maps
it’s a bug that will get fixed soon.
“Let's not pretend this isn't a serious issue for killer play right now”
Everything is a serious issue for killer apparently
Re: Pallets broken after recent 2x8 update. Insane amounts of pallets added to all maps
So either I have to suffer in indoor map, or I am lucky to get outdoor, just to deal with 20+ pallets…
Yeah, luckily there is 2v8 now
Re: Pallets broken after recent 2x8 update. Insane amounts of pallets added to all maps
“Thinking rationally, this pallet change is perfectly coherent with all of their other balance changes, like what they called "anti-tunnel and anti-slug mechanics". ”
Bhvr listens to killer content creators and makes changes to appease them. The anti slug and tunnel updates?
yeah stuff like this is what came out of that and bhvr never went through with those changes. Remember the first pallet density? Killer content creators did the same thing and that got changed and bhvr even went a step further to make the maps weaker too. There was 0 “dbd is dead” vids when that happened only Scott called those changes out
Re: 2v8 lag ?
Did you play against/with Nemesis by any chance? I would not be surprised if increasing the Zombie Count would not have caused any Lags when BHVR tested it but causes issues on consoles.
Re: Greenville Square in 2v8 Needs Generator(s) In the Parking Lot
Yes, yes, this.
I would even suggest this for the regular game.
The parking lot is always empty, and it always feels like a waste of space.
In general, Greenville has a problem with the gens forming a cluster in the middle and the theatre side ending up a zone where no one goes.
2v8 feels very survivor sided... But I don't really mind it?
This is a weird one for me.
I'm mainly going to focus on 2v8 balance, and my views don't reflect the base 1v4, but I feel like survivors just have a LOT going for them. Between the increase in pallets, strong abilities, good gen spread to avoid any lockdowns (as far as I'm aware of at this moment) and the introduction of the torchbearer, they have a LOT to get escapes.
That said, I don't mind playing killer despite it all. For me, 2v8 is shining in the interactions rather than the outcome. Ganging on survs, synergy with abilities, how certain killers compliment each other… It's been really fun even if we don't get kills. My only real complaint is maybe killer needs a new ability as well for variety, but all in all, this is probably the most fun I've had losing matches in a long time because of those little moments, where as in 1v4 there's not as much fun moments unless the survivor/killer has character to them.
Re: Why Making the Blight 4.4m/s is a Bad Idea
I might be wrong here, but can't you make a comparison to Nurse here?
She's even slower than your regular killer. Imagine her being 4.4 or even 4.6
Nurse's that can't hit a blink for their life would still be able to brute force a pallet drop and hit your right after / use power to catch up.
That would definitely be an issue, not to mention how awful it would be to play against a semi decent nurse - > a good nurse.
What people are complaining about, at least from my experience, are the blights that play normal m1, force a pallet, break it and then catch you before you make it to any resource. The fact that he has a pallet break, s-tier mobility and a lethal chase power all combined in one ability ON TOP of being able to chase you like a normal Trapper feels a bit ridiculous.
I think he should follow the rule nurse follows, which means he should be weaker outside of using his power. This means weaker than killers that have a way weaker / more limited power, that often have to chase as a normal m1.

