Best Of
Re: A Potentially Healthy Way To Limit Slowdown
I disagree that gen speeds are a problem, but for the record, this change is very explicitly not dumpstering gen regression. Most gen regression/slowdown perks aren't even affected by this on their own.
This is what I was asking people to consider carefully before responding, it's not actually a direct nerf in a lot of real-match scenarios unless you're specifically stacking a bunch of slowdown.
Re: Roll back the Steve's voicelines entirely, we dont need your pity 10%
I consider it a lot more of a bait and switch when killers come out of the gate too strong and get entirely reworked after release than an annoying meme getting changed after years. Its a live service game.
Re: Roll back the Steve's voicelines entirely, we dont need your pity 10%
If you can't read a few sentences on the subject why would you expect your demands to be met?
Re: Favorite survivor class in 2v8
I like them all, but I stay away from torchbearer, since the class sort of implies being able to effectively use a flashlight and a flash granade. and I suck at both. Other than that I will take a role not (or less) taken.
The problem with guide is, that their blast grenade lasts 120 seconds and recharges in 90 seconds. 90 seconds in my opinion seems to be too long to just place it somewhere random, but 120 is too short to place it far away from the killers.
So I find myself most of the time rather completing the gen, than trapping it - if I can. I still like playing guide.
Scout is great since you help the whole team just by looking, but also your active skill can be used in relativ safety. I was really happy, when I saw how another survivor used the recently, by me, repaired pallet to stun the killer.
Escapist, though probably more helpful for people who are really good at lopping, is also great. You can use their active skill to sprint boost other people while not being chased yourself, and maybe delay the killer. I once did that while someone was chased by the Spirit. (Well, I think, maybe they did see me and just decided to go for their original target)
Edit: grammar etc.
Re: How would you make Dbd more balanced?
You blanketing SWF as the root of all the game's problems is not critical thinking.
Re: Should Dredge and Unknown be the next killers for 2v8?
do you guys enjoy the killer queues?,
do you guys enjoy the mode being intentionally survivor sided?,
i dont mind if you want your killer to be in 2v8,
but we are in no position to add more killers on 2v8 without it making it worse for everyone involved.
Philscooper
Re: Should Dredge and Unknown be the next killers for 2v8?
I'm all for the Dredge, but with so many pallets on a 2v8 map, I doubt its ability makes any sense at all
I can also say the same about the Unknown, it seems to be so insignificant in normal mode that it has the lowest kill rate of all
Therefore, if they are added, then it will be with conditions on the maps, like less pallets and more lockers, or making killers unhealthy, as was the case with the Clown buff in previous patches
Re: Should Dredge and Unknown be the next killers for 2v8?
I want Houndmaster in 2v8 so I can play her with a Dracula main! 🐕
Re: Which one is your strongest killer?
Demogorgon is my absolute best boi. His basekit leans into my playstyle very well, and i usually do pretty well with him. Working on getting him to p100.
I just love the combo of traversal and stealth, and hitting a jammy shred is always satisfying and great for putting pressure on when survs predrop pallets.