Best Of
Re: tired of power struggle being the most useless perk
again, it doesn't matter if its op because you just do the swing tech and it's a useless perk.
Re: Why Making the Blight 4.4m/s is a Bad Idea
Honestly, I do like this proposed set of changes more than just making Blight 110%, though I've long been an advocate of that idea.
These changes feel more pointed to make his play style work in trial rather than just keeping it busted and getting rid of his ability to fall back on M1 at certain loops. I particularly like breaking a pallet taking two tokens, as it's a change I thought of while playing him and idk how to describe it, but it just feels like it should happen when playing against him.
Also, where is the Foxy skin BHVR? Its been like 8 months since the FNAF chapter with radio silence from the devs on it, starting to feel like how they treated the tome characters back in the day.
Experience of new killers?
Context: I introduced my friend to the game. He quit after around 100 hours, told me the reason is that majority of people are obnoxious and even game chats in MOBAs are less hostile places. I do agree that a lot of people who play this game are #########, but I pushed him for details, because I wouldn't say it's majority.
Apparently the killer experience is especially miserable. When you're new and still learning they constantly BM at basically every pallet and then chat, if he tried to ignore they would only BM him more, when you try to focus on killing BMing players they would escape for free (It's anti-camp mechanics and anti-tunnel perks he meant by this), later when you learn basics and get some kills they still BM at gates and in chat as well, when you get a bit better and get "a lot of kills" they call you a hacker and disconnect and/or BMing in post game chat anyway.
It is a skill issue, Dead by Daylight is actually very complex game to get into right now. I never thought about it, because I play on and off almost all this time (I started in 2017 during All Hallow's Eve and I am still salty that this isn't the main menu music to this day xD), but after his rant I did realize that amount of maps, different tiles and how you have to play them different basically as every killer is simply overwhelming and basically beyond the grasp of casual player.
You can say that playing survivor you will face all different killers and have to learn to counter them all while with killer you can focus on just one or couple of them and master them… and while it is technically right, survivor gameplay is quite similar and stress free majority of games while with killer you are under pressure the whole time.
He quit and doesn't want to come back, says he is not playing a game which stresses him and and which he "can't win even when he actually won".
Gave me access to his steam account.
I did some tests, because I have too much free time.
I played 12 games on his account and then 12 games on mine.
Some games I was pretending to be almost brand new, some I was giving my best, some I played like I was a bit below average - while observing how survivors behave.
Results are sad.
On his account all 12 games someone BMed, tried to BM or had to say something nasty in the post game chat. 12 out of 12 games. I have no idea what MMR is that.
On my account which I assume is on soft cap it was better. On normal games only 1 of them had a dude who tried to BM at first then got deleted and called me a hacker. In games I pretended to be very new there was again just one game where they actually BMed - starting with one dude, then 3 out of 4 survivors were trying to annoy me. Post game chat of course couldn't go without "######### trash". Other games people just left or died without saying anything about the killer (I don't count survivor brains arguing between themselves without mentioning the killer).
I honestly don't understand this difference and I was god damn sure my friend was exaggerating, but in literally every game I played on his account so far survivors were BMing hard and/or going ballistic in post game chat, regardless of the outcome.
I've seen this all, I get amused or roll my eyes, but I can see how new player can get absolutely livid when every game looks like this for them…
Yes. Anecdotal evidence, very small sample. Yes and yes, but still. 12 out 12 games played! If I was making a bullshit statement I without actually playing them I would say 10/12 to make it look real!
Survivors are making new killers bitter and then cry on forums that the ones who persisted and actually learned the game don't care at all about their fun or intentionally do ######### like bleeding all of them out. I wonder why?
You are doing it to yourselves.
And now we have ######### anti-camp mechanic which will let them out for free even if you didn't camp, but got super unlucky on vertical maps for example.
If not for new, licensed content to lure new players all the time this game would be dead.
Think twice before you do stupid #########… you're killing this game…
PS: I played Bubba and Huntress on both accounts as both of them can be extremely prone to bullying or extremely deadly.
PS2: Ah yes, tragic map design makes a lot of killer powers extremely limited, it does not help.
PS3: By BM I don't mean using flashlights, stun perks ect. I mean actual BM meant to get your attention, annoy you as much as possible and demean you.
Re: Change Hatch
as much as i would love for hatch to just spawn after a minute of the last survivor standing so killers cant just brainlessly 4k slug with zero effort. bhvr caters to them, they dont care, if they did. we would have alot more of qol,
but we dont,
because they dont care and we are simply the minority.
fog-vials being gutted 2 weeks into release and kaneki still being s-tier for 9 months (or at the bare minimum doing a killswtitch) should tell you enough who they cater to.
Re: Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
Leave gates at 99: teammates trash talk you for not opening it.
Open the gates: teammates trash talk you for starting EGC too soon.
Gotta love soloQ experience.
Re: Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
At most if someone is about to get hooked go ahead and wait for the hook, but make sure to open them right after. More players die to unopened gates than blood warden or the end game collapse.
Re: Where is the variety?
There will always be a meta. They tried addressing it back with update 6.1 and for a period onwards, but new metas always developed until I guess they just gave up. And some killers will always have a higher pick rate than others. If they change up too many older killers they risk the veteran players being unhappy with no guarantee that new players (the number of which have undoubtedly dropped since the peak pandemic years) will pick them up.
Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
Back in the day when 99ng was meta and doing it with a squad can help. You're leaving your solo teammates out to dry not being able to leave bc they have to open the gate that was 99nd wasting time and distance.
There is plenty of time to get out When they're opened. So please please please PLEASE 🙏 stop 99ng exit gates.
Re: Giving up seems to be so common now, why?
this was designed to prevent 4min slugging, not as a go next feature. eventually survivors will abuse it and abuse it and when the devs change it who will be to blame? wont be the killers responsible
runningguy