Best Of
Re: How i improved in DBD
Everyone else is still using perks.
Why would i handicap myself and get severely punished for not using perks? (Slugging or tunneling)
Re: Why Making the Blight 4.4m/s is a Bad Idea
I still don't really agree. Even if he is that bad on indoor maps, having a handful of bad maps in exchange for the second best power in the entire game isn't really a fail state.
Sure, if he really is that bad there, going forward it'd be good to try and address that without removing his weakness to indoor maps entirely… but in the meantime it's still a net positive. Blight's still far more fair overall to verse, and people still get to play the second strongest killer in the game on almost every map in the game.
Re: Is The First OP?
No. His attacks are pretty simple to dodge, they give you warning before it happens. I barely see Henry. I think all together ive versed him 6 times so far. I play him more than i see him as a survivor.
His clock is easy to counter, doesnt take that long and can be done by 1 survivor. Take that away from him and he becomes useless.
if you miss 2 of your vine attacks, survivor usually gets so much distance on you. you have to slowly catch up as 4.4 killer. His undergate attack slows him down for multiple seconds giving survivor plenty of distance. Don't run straight lines, have walls between if possible and you should do fine. If you run straight and camp pallets yeah you are going to go down.
Re: Why Making the Blight 4.4m/s is a Bad Idea
He's not standardised because his power grants him more.
I'm not saying other killers aren't capable of affecting the distance you get from them kicking a pallet, but very few are as threatening as Blight is. Lich and Dracula need to swap to the appropriate form and Lich has endlag after Fly, Spirit has to charge her power and has to put a bit of effort in towards tracking, etcetera.
They're all capable of catching back up quicker than default M1 walking… but so would Blight if he had to wait four seconds. Blight is just capable of threatening you again noticeably quicker than other killers.
I'm also not saying losing tokens on kick is the only way of fixing this issue but at first glance it does feel like the best compromise for Blight players. The minor annoyance of waiting a few seconds after a pallet break seems better than actually weakening his power directly.
Re: Why Making the Blight 4.4m/s is a Bad Idea
my most played killer is blight, even tho i dropped him recently and play billy instead, i can tell u why i did it, cause blight is ez mode boring killer, i can get 4k after 4k every single game its not even a game anymore, its just stomping ground boring experience for me personally, blight not only need the 4.4 movement change, he also needs his tokens to be removed when he injure a survivor and when he break pallets, u could add 2 different addons which will negate those changes, also give blight purple addon that can give him 4.6 movement but he loses 2 rushes instead, so he will be 3rush blight with 4.6, this change would fix him completely. he will be strong but not busted.
Re: Why Making the Blight 4.4m/s is a Bad Idea
And conventional looping is only something lower skilled Blights do. You are unnecessarily increasing his skill floor while barely having an impact at his peak. Its basically giving a desk fan to somebody in the middle of the summer which wont do anything other than a incy tincy tiny breeze when its 30C+. But hey, on the cooler days it'll feel nice.
Re: Why Making the Blight 4.4m/s is a Bad Idea
That's the point. His power allows him to easily catch up, so he should have to use his power. That's kinda the whole point of a 4.4m/s killer to begin with- they have a power that lowers the effectiveness of distance, and in exchange, they are less good at looping without their power.
Re: Why Making the Blight 4.4m/s is a Bad Idea
To the point about the pallet break, survivors are supposed to get distance if the killer stops to break a pallet, that's how it works. This isn't a new weakness that Blight would gain, it'd be standardising him so pallets give survivors what they are supposed to get if the killer stops to perform the break action on them.
Very few killers get to both kick a pallet and gain that distance back immediately. Power-based pallet breaks are a different matter, of course, but if the break action is performed there's supposed to be a standard level of value that gives.
Re: Where is the variety?
low tiers can't keep up in a heavy aura/cooldown heavy game now.
you guys go play Trapper against 11 and see how that goes. go play Oni against 4 Lara's and see how that goes. even my boy cenobite isn't any better.
Re: Why Making the Blight 4.4m/s is a Bad Idea
4.4 will do nothing. Everyone that complains about Blight today will complain tomorrow. Think about it, how often does a good Blight not hit you with his M2?
I remember when people wanted Billy to be 4.4, still do probably. Same energy.