Best Of
Re: This game is flawed
It does show your double standards when you say it's not fun for players (being tunneled) then when people say it's not fun for players (being tagged at the gate) your attitude is very different... It becomes "I don't understand why they are bothered". Why is irrelevant, your understanding is irrelevant, facts remain, people don't like it and you seem sympathetic towards one issue but not the other. From someone that claims they have empathy, your not showing any by saying you don't understand why people are bothered.
What you are doing is basically saying "let's play chess but we can never move the king" then expecting others to willingly go along with these made up rules. You can rasionalise it all you want but you are still making up self-made rule's. If you don't understand this, there is no hope going further trying to explain what playing the game properly actually means.
runningguy
Re: This game is flawed
except the point was that you didnt understand why a killer is bothered by somthing you see no issue with….i think bringing up something a survivor as yourself would be bothered by something i am not. There is a similarity there, your lack of understanding doesnt change the fact that survivors know their actions bother other people yet they still do it. Like i said you dont need to understand it, you just need to know it effects others negatively….if you choose to not care about that then fair enough just say so.
The fact you admit the game has adjusted to tunneling clearly shows its part of the game design, have to or not its part of the design and they worked around it. They done the PTB to try and reduce the effectiveness instead of pushing survivors to actually learn how to loop, to teach them to stop unhooking too soon in the killers face. Once upon a time killers had no bloodlust and no entity blocker to prevent loops. introducing these anti loop measures means looping is not part of the design because they tried to nerf it? They are all part of the design.
As i have said many times, they are your rules. YOU made them up. Others may have come up with similar rules (and they have) but it doesnt change the fact that you as a player like all the other players that make up their own rules have in fact made them up. BHVR makes the rules, not you, not the players. Every time you make up a rule that is not backed by the devs it is your rule you have made up. "dont tunnel, play properly, leave me alone to do gens" "dont gen rush, do a few gens then wait for me to get a kill" These are self made rules. Like i said, you can play by whatever rules you want to invent but clearly others often wont play your way, thats why playing properly according you is a non argument when they are playing properly according to the rules BHVR sets out.
runningguy
Re: This game is flawed
Yeah, I agree. Infinites were in the game but not neccessarily intended. And they were addressed, at least. How much does tunneling need to be abused to get that same treatment? How many years does it take?
Re: This game is flawed
I can understand why, like i said, some people could just simply think "i dont like what you said, i have no valid logical argument against it so i will give a downvote". Makes sense to me, dont like it but cant dispute it? downvote it lol. Im tempted to see how many downvotes i can actually rack up with 1 post lol….push the limits just to see 🤣
runningguy
Re: New Special Pallet Break Condition
Sprit Fury is already a very weak perk to begin with. It has to be combined with Enduring to get real value out of, along with killers who had quick ways of breaking pallets like Bubba, Knight, Hillbilly (or Vecna, Wesker and Legion with their irie addons). They could have just listed that a pallet breaking under any means filled a token, but decided to keep it only to the standard break action.
It was niche, but it was fun on the killers that worked, but just like when they nerfed Unbound, no fun allowed. Everyone goes back to using quad slowdown or aura perks.
Re: This game is flawed
lol interesting that you disregard something when it goes against your argument. The stealth comment is directly relating to your not understanding how someone can find something unfun.
I have seen survivors with over 3k hours and they have performed far worse than survivors with 500 hours that have been able to loop the killer for a long time, have they raised their MMR to where it shouldnt be too? Maybe the killer is using a different account, they could have more hours than everyone but the hours shown would say only few hundred. You should know hours do not equate to skill so its very much possible for a killer with low hours to be just as good as a survivor with a lot of hours and vice versa.
At the time i went many many matches of getting at best 1 or 2k so pretty much every match i either lost or got a draw at best. 3k or higher was very rare for a few months. Then i started tunneling and things evened out, i win some i lose some which is how the game should be. It should not be intentionally lower MMR by under performing, taking loss after loss after loss to then maybe, eventually get balance back.
The game is clearly designed around tunneling or it would be made reportable like griefing is, it would be hard nerfed and stopped dead. The game is designed around many different aspects, looping, tunneling, proxy camping, slugging, perk use, map layout, spawn points.
You are once again making assumptions based on nothing….tunneling is situational so its about knowing when to drop chase, knowing when to tunnel, who to tunnel. Just so happens many situations (usually caused by survivors) is better to tunnel than not to tunnel. Claiming a tunneler has developed no game sense, no map awareness ect is utter nonsense. They could have learnt all that prior to tunneling but still struggle to gain kills without tunneling. It sounds like those people that lose and then "git gud"….i dont think the winner needs to, the loser should "git gud" because they lost.
Iv seen it all, survivors saying things like "you only won because of tunneling" or You only won because you had a good map" or "you only won because of your perks". Then killers say "you only won because you gen rushed" or "you only won because you pre run" or "you only won because you body blocked". These are all poor excuses people come out with to justify a loss while not taking responsibility for their own actions, decisions and skill. These are part of the game, part of the design. Until that design changes, thats how it is so telling someone they are not playing properly by playing a certain way (your way) is not correct at all. You really should stop with that argument because your made up rules have no say in what is playing properly and what isnt.
runningguy
Re: New Special Pallet Break Condition
Incorrect, it has always worked with bubba and billy and such, so classic BHVR "Don't worry we are just updating perk descriptions and not changing anything" but also "actually we are changing things"
Re: New Special Pallet Break Condition
That's not true. I've used spirit fury with nemesis and it's worked just fine.
Re: This game is flawed
Both of those are generally considered "reasonable reasons to leave someone on the ground for a short period" while you go chase the other person.
It's like the old 'here's all the reasons tunneling should be addressed when a killer goes from it for the very beginning'.
That usually gets immediate response of 'but what if the survivors run in front of me' which doesn't address the issue at all.
People love their red herrings.
Something existing and something being part of a design aren't the same thing. If anything, the game has adjusted to tunneling because it has to, because tunneling is skewing the numbers and likely keeping low tier killers in the dumps to maintain the 60%
I think its kind of like infinites. At one point they weren't a huge issue ('infinites take skill'), then more and more players took advantage of an easily abusable mechanic, and eventually, probably long after they should have, BHVR addressed it.
Re: Please stop removing perks working with powers.
I couldn't agree more. With how many perks became useless almost in the hands of certain killers, while it nerfed what could potentially be quite an oppressive combo for SPECIFIC Killers, it also ruined what I think is the best part about playing killer. The build crafting.
Making any killer majorly strong with a certain build is a huge part of the fun on that side I feel, by changing perks to no longer interact with killer powers makes them redundant & starts blending the meta into the only viable option. Which just sucks to be honest.
I am already so mad that map offerings are basically pointless because I feel as though it's part of a build in some unique cases for both sides (examples being Lery's or any indoor map really for jumpscare Myers, Open maps with plenty of free space for a Drift King Billy type thing, maps with loads of vaults for fast vault builds or maps with plenty of pallets for Spirit Fury hubris builds, the list goes on), if even more stuff gets changed there's basically no point trying to run anything unique on killers anymore, just pick the usual four perks & go get'em. Not a welcome change at all.