Best Of
Re: New Special Pallet Break Condition
This is dumb, imo.
Just killing off perks for no reason instead of nerfing Nurse or Blight.
Pulsar
Skull Merchant
I feel like a broken record but at this point can she just be reverted to how she was after her first rework ? Just remove deep wound and or broken status effect but I want everything the same as it was.I want her haste, on every and any scan and the two scan lines and undetectable how it was before the nerf.
OR just revert her back to how she was on release but give her 5-6 drones instead of just the 4 she had. It’s not hard BHVR it really isn’t she can be frustrating to play to play now.
Filters: Prestige sorting option
We can sort the characters in the lobby with many filters: default, date, name, etc.
But could we add a filter for the prestige level? So i can see all my characters with high prestige on the top.
Re: comms and ranked system for balancing
Yeah the repeat characters in the same spots during the same time frame are just coincidences. Logical.
I post a lot of screenshots. I provide the evidence I have. You do nothing but tell anecdotal tales, often about things other people did or said or might be doing. It's cute that you're trying to discard all my evidence while providing none of your own in a discussion about something you mostly know about in theory and I know in practice.
Idk who these baby players you're playing with who are still doing these tome challenges and also have no idea how to play at the same time but that's not happening in my matches. 4mans don't throw so someone can cleanse totems. Were bringing the key and a hatch offering solely in hopes that one person can get out of the match because the matches are awful. Even then, we often get no one out because the killer slugs for the 4k. We used the key once in these matches. And it was me, and I wasn't doing any stupid challenge.
Yeah I've heard you're story of playing in low MMR with one guy once. Amazing. I've played with dozens of people over thousands of matches. The results remain about the same as soloing, the company of friends just makes the endless loses more bearable. But you're the expert on this thing you've basically never done.
Re: comms and ranked system for balancing
You keep talking about me being the only one who is dying and I'm telling you that's not what's happening. No one is talking about win conditions or anything. So since you're accusing me of lying, here are the 6 deaths of my lasy 9 4man sessions:
Four people on comms and pretty much all full team wipes accept one draw.
I love how it's the people who soloq who are experts on what happens in every and all SWFs. The boogeyman isnt real but it hurts the narrative, so it must continue.
Re: comms and ranked system for balancing
Though I'm quite sure many people lie about their matches, or at least exaggerate, if we go down that road then there's zero point in any conversations that happens here. I could post the details of my most recent 4mans that show most matches having one or zero escapes but that would make this thread very long. If I'd clipped it, I could post the recent match where I had to use a key that we've been bringing in and hiding, along with a hatch offering, so one of us can get out because that's how bad the situation is for the dreaded 4man.
It's wild to say that I'm just dying on purpose every match and for...reasons? I like dying? I'm a masochist? I want to throw off my stats even though I intentionally don't abandon so they're accurate? Idk.
Re: comms and ranked system for balancing
That won't work for the consoles, as their comms are built directly into the machines, and are entirely separate from which game might be being played. DBD wouldn't be able to even know who's on comms there.
Plus for a game to be accepted by Microsoft or Sony they cannot interfere with comms in any way.
Re: comms and ranked system for balancing
I'm not going to do any of that at all, so you are correct. Now, please continue.
Don't get rid of the flavor text
There's no point in getting rid of the flair flavor text provides when we already have a very clear way to distinguish it from the perk's description.
This mockup would be really easy to do, and it's still a much more simple profile than the current descriptions.
Flavor text has been displayed like this since All Things Wicked (if I remember correctly), but there was never any sort of retroactive update to the older perks to make them more clear. Now's the perfect chance to do so.
Re: comms and ranked system for balancing
SWF with comms don't make people better at the game but they can aid in escapes, that's the point. With Comms you don't need to be good at the game.
Perfect example is when I played in a duo with a brand new player, they had like 10 hours of gameplay and they were able to escape more teamed with me than with solo due to my call outs. They didn't have to know how to loop because they could pre run or walk away before the killer even go to them so they didn't have to loop. Was this new player good? Not at all. Did comms help them escape? Absolutely.







