Best Of
Re: Seriously, I'm tired of 2v8 extensions...
Currently we use the MMR system. It's more important to teach players that they can learn the game even if they lose.
Please add play while you wait to 1v4
queue times are horrendous for killer in 1v4, I’d like this feature added in the regular mode it would be nice.
Re: Seriously, I'm tired of 2v8 extensions...
I actually prefer 2v8 to 1v4. So I’m good with it
Re: Seriously, I'm tired of 2v8 extensions...
They need to make it permanent
Yes in the very short term ques wont be as good, but they will start to get shorter as the FOMO on 2v8 is gone as its always there.
I prefer 1v4 but the casuals love 2v8.
Re: Seriously, I'm tired of 2v8 extensions...
If it's taken as an insult, that's fine. I think it's more disgusting to want to fight a weaker opponent when it's convenient for you.
Re: Seriously, I'm tired of 2v8 extensions...
Unfortunately, players with low skills may think so.
can we add the 2v8 play survivor while you wait queue to 1v4
that's it really, it's a great feature of 2v8 so i can always play while i wait and makes streaming DBD easier as i've always got content to show,
let's add it to 1v4 it'd help with queue times immensely imo
Re: comms and ranked system for balancing
Thats fair enough, your numbers dont reflect what others experience. However you also say you dont use comms like a swat team which i believe was the initial point to this thread. It wasnt about SWF teams, it wasnt about comms in general. The wording used was something along the lines of SWF if coordinated with comms and using comms in this manner, can destroy killers. You admit you do not use comms in this manner. How many people do or dont cant be proven, we know some do because we have seen videos of people doing it, they admit it on these forums and they can be seen doing it via watching a ttv player thats streaming. Your experience my differ, maybe you havent seen videos of comms being used in this way or havnt witnessed it yourself, i dont know. But others have.
im not saying your experiences are invalid but they are not really an accurate reflection of what SWF teams with comms are capable of or how comms are used when talking about coordinated teams when you do not use comms in this way. It is very much possible that people can play with their friends and win every match and find it ez….because they could be doing something that you do not.
Re: comms and ranked system for balancing
Is it a win if others run out leaving the remaining player to get the hatch? i have never seen anything stating this, only seen things saying "hatch escapes are neutral MMR, a draw".
its actually quite rare i abandon because i go for hatch over the abandon option, but im saying if i NEVER abandon not even once or twice like i do now.
it not a gotcha moment im genuinely trying to understand your view on stats and wins/loss because one min your saying hatch is not a win, but now saying it is a win in certain situations. Escape rate is not a win rate but you have used it to show killers winning. You abandon to get accurate stats but still get the hatch and you consider your stats accurate. So i was curious if i did the same thing, never abandoned and only escaped via gate or hatch or died over a 30 day perioid…then my stats would be just as accurate as yours. correct?
runningguy