Best Of
Re: New Special Pallet Break Condition
Idk seems silly to nerf an already weak perk that doesn't see much use. It would be different if they buffed it as well. Maybe give it reduces stun duration from the pallet that triggers Spirit Fury.
Tbf that's because so many perks are bad and not worth running. Which is true on both sides but survivors do get a bit more variety at least.
Re: This game is flawed
I 100% Agreed. most of my matches im made to tunnel, Slug and camp because of what survivors do. Sabo Squads make me slug, Gen Rushing makes me Tunnel and when they sworm the hook im forced to camp
"Edited: I fixed my wording I just realized it Auto corrected out Agreed. My phones been doing that alot lately. Sorry for thr confusion.
Could the Devs bring the Golden Skull Mask back?
I see the next update (which is essentially ALL-KILL part 2) as the best time to add the trickster best head cosmetic, the golden skull mask, to the store.
Re: This game is flawed
Bottom line is killers piss and moan if they can't have a smooth sailing 4k. God forbid one or 2 survs get out from time to time. If you lose most games as a killer these days, then you are the problem. Stop asking for more hand-holding and nut up.
Re: This game is flawed
I mean personally I've never given any mind to up or down votes. They don't actually matter. I can understand why people just leave an up or down vote without commenting though as it usually feels pointless to comment. Most of the community is in their bubble of whichever side they main and they won't really consider an opposing view.
Re: This game is flawed
If I keep smashing my head againt this brick wall it will be the wall that breaks, I know it.
Re: This game is flawed
I dont understand how someone can be so bothered by stealth play but each to their own.
No one is talking about this. Try to stay on track.
We have already been over this "grown MMR by tunneling" nonsense.
I sometimes get killers with a couple hundred hours and they immediately go for the hard tunnel. Sometimes it works for them, mostly it doesn't, but they're clearly boosted by cheese if they're oppoenents have 10x+ the hours of them.
It was only after losing match after match i started to tunnel.
And how many matches was that? Because I can manage about 5 losses before the game gives me the pity present of Team Potato who I 4k at 5gens. The survivors I get are usually better players than me and I almost never have a long streak of losses.
But like you said if these are things that bother people then maybe they shouldnt play at all….like if a killer complains about being looped….or survivors complain about being tunneled.
The maps have been designed around looping. It's what you're supposed to do with tiles. You're meant ro try to outplay one another in a setting designed for it. The game wasn't designed around tunneling. It's just something that's gotten worse and worse over the years. There'd be no basekit BT if survivors were meant to be tunneled. There wouldn't have been multiple ptbs trying to address. It doesn't make sense to design a system that's basically an autoloss for a team at what could be the first 2 minutes of a match.
Maybe go perkless with no items for a while to learn to play the game properly
You really don't understand comparsions at all. This would be the equivalent of a killer also going perkless and add-on-less, which some do because the game is already killer-sided.
so if you tell killers they are not playing the game properly by tunneling then you have massively misunderstood what the game is and what playing properly is.
If tunneling is the one and only way you know how to win then you do not understand the overall game. You've developed zero gamesense, zero map awareness, zero perditiction ability, zero control. You are are acting like a brainless bot.
Re: did seeing teammates perks in-game, mmr rework, and prestige rewards get delayed again?
Oof I remember this. This was such a let down. DbD's graphics are not anywhere close to impressive enough for 60 FPS to be a difficult goal to reach.
Please save the flavor text!
The flavor text gives so much personality to the lore of the characters. This is also inconsistent pruning when the decision to keep quotes was made.
Making perks easier to read? Fantastic! Making descriptions shorter? Fantastic! Highlighting status effects for optimal skimming? Fantastic!
Deleting hundreds of sentences that gave personality and flair beyond physical effects? An absolute loss. This makes the effects feel very flat.
Similar to the item UI update with the Mini/Full descriptors, please consider an option for displaying the original effect or preserving the flavor text + quotes in the Extra Info tab.
Many original characters without spoken lines rely on these tidbits to showcase their personality. Many of these characters are preferred by players because you can self insert and truly imagine what they could be like. On that note, we really need a Toggle to disable voicelines! They are a chore to listen to and actively discourage me from playing them. I should also not be forced to listen characters yapping at each other like an unconsenting third wheel. (Looking at you Stranger Things.)
Re: Fog Vials got Buffed?
I would hope that the normalization is step 1. The opacity is the primary point of the item, while the stuff like aura blocking and muffling are secondary effects. The issue with opacity before was that it was either too strong or not strong enough, and their response was to just make it not strong enough in almost all cases to compensate. After normalizing it, they would have the ability to adjust it to be a value that's effective enough on all maps without being Silent Hill 1 on others. Its up to them whether they finish the job or leave it half done. Personally I hate the item since it affects me disproportionately, but removal would be better than how badly it got dumpstered, so I'd rather it have its primary function be adequate and have its secondary ones readjusted since even low opacity affects me anyway.