Best Of
Re: Bloodpoints earned per match needs to be boosted
yeah, plus having 700k blood points and upgrading only 12 levels is honestly an insult.
Re: A Match Details Sneak Peek Ahead of Tomorrow's Update
This is something I've noticed. After the adjustment from game start to first chase/injury, there's literally no downside to this. The only complaints seem to be "Well I don't need this so what's the point?" which is, with respect, kind of elitist.
If it no longer hurts the killer and can help the odd player here or there that would have been fine if someone in VC told them who the killer was, what's the problem?
Re: If killer gets any worse, dbd will need killer bots or to start handing out iri shards or something
sorry you’re doing badly.. but killer is the easiest it’s ever been. This sounds like a you problem ngl. There is a reason why streamers who play killer can get 100’s of player kill streaks. Killer is in a really good place right now. Possibly even too good.
Re: A Match Details Sneak Peek Ahead of Tomorrow's Update
At that point, what's the complaint?
This just fills the need for the 5% that don't have some kind of indicator, then.
Re: How to balance nurse.
That's why i suggested that she get a base speed buff since she relies on her power so much. It just seems odd to me that so many other killers have built in ways to counter them, When nurse has arguably the most broken power in the game and no inbuilt way to counter it. Hence why she is sat in the top spot for killers and why so many people complain about playing against her
Lets compare her to xeno and nemesis since their powers do similar things. All 3 allow hits outside of the killer's normal melee reach within a small range.
A high wall totally stops nemesis and xeno from hitting, it does a little against nurse, she goes through the wall and can still hit if she is good or is using aura ready. On a short wall nemesis and xeno can hit over the wall but it's hard to do, survivor can duck to avoid the hit, against nurse a short wall means literally nothing, she can see the survivor, blink through and get an easy hit. Next pallets and vaults, survs can fake a pallet or vault against nemi/xeno, bait the attack and during the cooldown throw the pallet/jump the vault to make time. Nurse gets a second blink to readjust and addons that allow her a third reposition. Same applies on open ground, nemi and xeno get one shot to hit and if they miss they lose distance. Nurse gets a second chance to redjust and is almost guarenteed to get a hit in open ground unless the player is really bad. Even if she misses and gets fatigued, survs are usually still in blink range after.
Nurse's power wins out in every situation. And yet the weaker killers have built in drawbacks. nemesis has to infect survivors before he can damage them with the tentacle and there are a bunch of vaccines to cure the infection. Xeno has the turrets that survivors have to place to remove crawler mode briefly and make them have to m1 for damage. Nurse has no such in built counter AND her power is harder to avoid normally. The only disadvantage she has is a move speed slower than survivors, which doesn't mean much with her, because the makes up the distance easily by blinking through solid objects.
She is objectively broken and needs a way to counterplay her. The only way that can be done currently is by mindgaming, which is dreadfully unreliable, and against a good/aura reading nurse almost useless. I don't want to see her gutted or dropped to B/C tier. I just don't want to hear that blink at the start of the match and know that, unless the nurse is really bad, that I've already lost. She is a relic from very early in the game that hasn't been changed very much, her blink attacks no longer count as basic attacks, which isn't a huge debuff, just locks her put of a few perks. And she actually recieved a buff when bhvr removed the lightburn mechanic from her and wraith.
Re: I have to ask.
as a killer main, i do as i please. If i feel like slugging i will. Im not about being nice anymore.
Re: How to balance nurse.
Look I read it but giving counterplay isnt easy because it will either suck for killer like it is for xeno or it was for prebuffed larry or it will do little.
She is more suited for rework and giving counterplay is rework in its way because you have to add something new which falls in rework category in this game just like tricksters rework onlything thats new is the style idicators and s-rank but he had many of these things before people just didnt knew it same with mayers rework only swicthing between modes and his strike are new thing but everything he had before.
Re: Now that we know the killer will only be revealed after the first injury...
I dunno. I kinda feel that we already have enough info. We know when someone is getting chased, someone boon/breaking totems, doing gens (how far the progress is), healing a team mate and self healing. Maybe its not the lack of information and just not understanding what to do with the current information you have.
Re: survivor bashing content
A lot of what y'all are calling "bashing" is actually just fair criticism of players who are:
A) consistently breaking the game's rules (harassment and repeated disconnecting) and/or
B) blaming the game for their shortcomings and requesting balance changes based on their own lack of skill, knowledge, or understanding.
Yes, it's been dressed up with clickbait titles and thumbnails, but a lot of the content I've seen referenced here is actually pretty moderate and well-reasoned if you listen to them.
The reason there's been a spike in this content is because average Survivor skill is nearing an all-time low, but there's no desire from a lot of these players to actually improve. Instead, when they encounter hardship, a concerningly large % of the Survivor playerbase just disconnect or give up in the hopes that if enough matches are ruined, the developers will be forced to change whatever they dislike. These players saw how effective the "give up en masse" strategy worked with Skull Merchant and they've since extended it to any and all minor inconveniences, to the point that matches without give ups/trolling/disconnects are becoming increasingly uncommon.
They're not bashing Survivors per se, but rather the culture that has been created where constant giving up and harassment of your opponents is seen as normal and justified. Ragequitting is so common in DbD that the community even has their own euphemism for it to make it sound more acceptable (and overlook that it's actually a rulebreaking behaviour): "going next". It just so happens that the majority of players perpetuating these behaviours are Survivors, hence the titles, but these behaviours are certainly not exclusive to just them.