Best Of
Re: Too many pallets for Myers...
I think current Myers is in sweet spot where he's decently strong while has some limitations. He feels like better Bubba, if they don't have pallet or window, they die. My issue when playing against Myers is that you press 50x drop the pallet during his dash and end up shaking on the ground. So the pallets aren't reliable counter as much. Current Myers is still much better than he used to be, because 80 % of people played mirror Myers on Lerys and once map offerings were gutted, they didn't want to play standard Myers, same with tombstones, you got kills without hooking someone just holding m2 for eons. It felt boring on both sides.
Re: 2v8 zombies 1 too many
On paper giving Nemmy more zombies gives him a stronger presence but instead of 4 zombies splitting pressure what I've seen usually happens is 3-4 zombies are on one survivor usually doing nothing. Even with that in mind I've not really seen it make a difference and just make it annoying for one survivor because the zombie pathfinding is still bad but I get what can you do with the zombies being so basic. There are perks that just kill the zombies where you can blind or destroy zombies and just reset the pallet.
I'm not saying the change should or shouldn't be reverted but I really don't feel like it did anything except occasionally screw over one survivor at the wrong place at the wrong time. Admittedly I am the crowd that says ######### it give Nemmy a Rocket Launcher so I can 1 tap survivors across the map. Would be more reliable than the zombies that are hit or miss.
Re: Mid-Chapter Teaser: "AllKill: Comeback" - Now with Map Teaser
I think most likely cuz in a recent reddit q&a someone asked them about different maps types and they hinted that we could expect something urban at some point. The teaser image is most likely a puddle of rain in a neon city, all-kill has that neon city lobby. Devs have been hyping this map up a lot, everyones been asking for this map since all-kill… yeah i think it's definitely it.
Eleven should have this perk!!
Mind Over Matter
Your connection to the Upside Down allows you to manipulate the physical world with a mere thought, though it taxes your body heavily.
- Ability: While being chased and within 15 meters of a standing Pallet, press the Active Ability Button 1 while looking directly at it to forcefully drop the Pallet from a distance.
- Effect: If the Killer is underneath the Pallet when it drops, they are stunned as usual.
- Penalty: Using this perk triggers the Exhausted Status Effect for 40 seconds.
- Restriction: This perk cannot be used while Exhausted
"I can move things... with my mind." — Eleven
Re: What's with the 2v8 survivor spawns?
It’s hard to believe that someone is spawning “right next to the killer” in “9/10 games” when I’ve literally never seen that happen on either killer or survivor side in 2v8. Can you share a video of one of your games to show what you’re taking about? If it’s happening this frequently, shouldn’t take too long for you to provide an example. I’m not trying to discredit you, just very skeptical since I’ve never experienced this in any of my 2v8 games.
Re: Why isn't "Shoulder the Burden" announced in any way?
If your design philosophy is stuck in 2016, I would like 2016 survivor and killer balancing along with it. People used to not have electricity and gather and hunt for food, but times change; just like this game. Killers are 100 times better than they were back when survivors knew nothing about each others' perks. Killers like blight, spirit, oni, wesker, singularity, ghoul, vecna, etc. did not exist back then. To compare apples to apples, you have to stop bringing an orange into the conversation.
Re: 2v8 zombies 1 too many
It's fine. Let's not start complaining about something that NEEDED to happen. Nemesis was trash in 2v8 and he needed a buff of some type. Having more Zombies is the least they could've did. I'm just glad he got something. Just blind them with the new Torch Bearer class. It really isn't bad at all. Now I feel a like Nemesis pulls his weight while on my team.
Instead we can focus on the fact that clearly the game engine can handle more than 2 Zombies and they lied initially when they said it couldn't. What? Did the game engine get better over night?… -_0
Re: 2v8 zombies 1 too many
survivor is so blatantly overpowered there needs to be a killer that can do something.
who am I gonna play instead? Pyramid head, so I can catch up against sprint bursters half the match?