Best Of
Re: What sucks most about this game
For you. That doesn't mean that every player sees those results. Take a broader sample and you'll see they are a lot more common.
Re: Upcoming Krasue Nerf
I don't see her much but when I do I get absolutely hammered in that game. She needs some kind of counterplay in chase, eating the mushroom is way to slow and gets reset almost instantly. Maybe buff the mushroom or slow down her infection a bit, make it harder to hit the ranged attack or make it so that it has to hit more than once to fully infect the surv.
Re: Upcoming Krasue Nerf
The data was pulled from September 1st 2025 to February 28th 2026.
Krasue released September 23rd, 2025 on patch 9.2.0. She proceeded to get several nerfs in 9.2.1 and 9.2.2.
I'm pretty confident that since Krasue's pick rate dropped off a cliff after her nerfs that the 67.1% Kill Rate is heavily influenced by her release state and not her current state.
Re: Blood Moon discussion
My P100s took 2 years to get, from the patch where the prestige system was reworked (which was in 2022). Got them during the 2024 Anniversary.
Re: Pain Res DMS is still the meta after 5 years
average hooks of 5 per game. Dudes playing like a demon.
Re: What sucks most about this game
Yh the mmr thing is an issue. More finely tuned mmr would take forever to make a completely even match. Personally i prefer the idea of a playlist split, one ranked playlist with extra prizes to incentivise ppl to play hardball. And a casual playlist where ppl can take it down a gear, and not feel the need to always run meta builds or tunnel.
And yh killer 4ks do get incredibly boring. I practically always let 1 or 2 survivors go in my killer games where I'll win. Unless I'm going for an adept or the surv team are being particularly toxic I have literally no motivation to play for the 4k. Like when i have 2 players dead and the other 2 double hooked at 2 pr more gens left, I know I've won, so do they. It doesn't cost me anything, except a paltry amount of bloodpoints and maybe a couple minutes to allow them to finish gens or look for hatch. And it makes the game way more pleasant for them.
Re: Trapper desperately needs a rework
It's very healthy to have a killer who can't function properly without it's best addons being equipped. Sure.
Re: What sucks most about this game
Very unrealistic numbers. Logically 4Ks and 0Ks must be the most common results.
How many of those games were 3Ks with Hatch escape? Those would have been 4Ks if the Killer would have slugged.
How many of those games were 1Ks with just a Kill in Endgame because the Killer camped?
Re: Upcoming Krasue Nerf
This ^
We don’t need another Skull Merchant or Freddy before his rework situation on our hands….again.
Re: What sucks most about this game
The matchmaking won't matter, in my opinion, because the new player experience is so awful for survivors. I have multiple friends who uninstalled because of "strategic" gameplay. They did try killer and found it easy and boring. But since they bought it to play with friends, they just uninstalled. They wanted to play with friends, not the killer side of the game. Matchmaking can't exist when the game is heavier on one side. People don't want survivor solo queue. And to keep queue times lower, everyone that can fill a lobby is thrown in. My friends and I have 2.5k, 6k and 2k hours and we get a random with 100 to 500 OFTEN. As far as killer advantage goes. In my games, the doors tend to spawn INCREDIBLY close, if not on the same wall. The new trickster map was designed so that a killer can stand in a single spot very close to the doors and watch both. The hatch, if it doesnt spawn at the survivor, is in favor of the killer, because they can move freely. The last survivor has to be very cautious to find it. ButI agree that it needs to be fixed.