Best Of
Re: adding a visible timer for when Hex: Face the Darkness triggers like other perks?
Honestly, good idea, seeing as well bamboozle has been bugged for years and it was "suppose" to show a timer. so the fact this already dousent do that is disappointing
Re: Question about the forums
Im not sure how many people visit the forums regularly. But posts ive made or comments ive made usualy only end up with 1 up or downvote from the op of a discussion or the topic I chose for mine. Have probably never seen more than 10 down or up votes so i don't see how theyd be usefull for data when there's barely any of the community clicking the buttons.
Even the polls section usualy gets like 1-8 people maximum to participate depending on the topic, and then it gets burried and abandoned.
Considering its a game played by thousands, its odd how few people interact here.
Re: Kaneki has no business in being 4.6
I was going to say something about since he can't directly down with the m2 attack, hed have the faster movement speed relying on m1 hits for downs. But then i thought of stuff like blight/demogorgon/hag/singularity etc and got rather confused as to how they decide on a killer's speed, like why is hag slower while trapper is faster etc (maybe because he has to pickup his traps and hag doesnt). Ghoul just stands out because not only can he just leap behind you very quickly, he also moves as fast as possible after landing so that he usually hits you before you reach something if you haven't alredy, but without that speed would he be able to get half the downs he does alredy?
Consider if legion was a slow as huntress for example, he has similar mobility and free injury but can't directly down with the power in a 1 on 1 chase. If he was slowed down to huntress speed where he could be looped around a rock for half a generator, than he'd be way too easy to counter. And kaneki notorious for catching up with people holding W but cannot down with his power, and has a minimum range to use his leaps, so he excells in the open, but gets looped in tight spaces, making him slower would make him very easy to loop in tight spaces with no power besides vaulting and slow speed.
Re: Kaneki has no business in being 4.6
Yeah I honestly don't mind doing ad on changes and leave the movement speed. Movement speed I care less about honestly and agree it gives him more speed for more skillful bodyblocking plays, main appeal I saw in these ghoul changes was removing the hitscan hit.
Its the main feature of his kit that I dislike about ghoul combined with the stand still animation lock, If they only removed the hitscan and nothing else I think I would be happy.
Re: BMing: A Poll
People have such a range of what BM is, some things I do in game with be considered BM
Eg. If the killer continually drops chase to go back to gens, ill teabag him and try to bait him into chasing me longer works fairly often.
Another example is I just stand at exit gate and take hits as I see on HUD other person it getting the other door done.
I picked other but would put "I BM for strategic purposes"
Cosmetic Items
hey dear BHVR, i know you want to do the biggest fest to 10th anniversary, and I want to offer, how about add legacy skins At the time of the anniversary event, then remove the possibility of receiving it, maybe a code, for example “legacybacktothe2016” , thank you if you listen.
Re: Stop treating dead players like quitters!
Oooor you wait three seconds and you are out anyway.
Like you don't save any time doing it and I don't really want bhvr to finger around in the spaghetti code if it's not needed that's to dangerous.
Re: We need punishment for the killers tunnel and camping
Ok and how?
How do you stop tunneling? Because bhvr did try not to long ago and it didn't work.
You can't give the survivor more defense because every single defensive tool gets turned into an offensive one asap. You can't punish the killer for hooking the same surv twice because then you punish him for doing his objective and you give the survivor a shield he will use against the killer.
The only thing you could do is take the survivor and make him invisible, lose collision and make everything on the map invisible to him for X time. Oh and block the usage of items and the interaction with objects after the effect ends for X seconds so he can't coordinate over comms for saves.
Thats the only way you can actually stop tunneling but I don't know if that is something the community would actually like
Re: We need punishment for the killers tunnel and camping
it wont happen in the end. tunneling in the end of the day is a strategy for killers to remove gen efficiency. how can you blame them unless ur running a nurse or another fast op killer half the time survivors will gen rush u so removing the weakest is the best move. you have no right tbh to complain on the FORUMS about wantin to install the game. dbd aint really for new players its a comp game DUE TO THE FACT THERE IS A BAD MMR SYSTEM. one day u get ######### survivors the next good ones. regardless or not if you dont like it thats fine but you need to see it from a killers eyes. imagine u just picked up the game and u play nurse or trapper. you have no idea whats going on and you get gen rushed with 0 hooks. that makes them pissed at killer. on the other hand if they got 1 hook and they didnt want to tunnel they would of seen that it would of been smarter to atleast get one kill then no kills at all.
Re: BHVR should make the anniversary offerings shareable between killer and survivors and not lock them
It would also solve the p100 event offering/item nerf problem where each offering/item is 10x more expensive since they have to fill out an entire max level bloodweb each time to get just 1.