Best Of
Re: Killers were right about 2v8
3 sprinters, 3 medics, 2 engineers. Have fun playing 2v8 with killers who have no mobility.
Re: Noticeable Downturn in Game Stability
Some other person on xbox was having troubles getting fully kicked out of the game everytime they click the continue button. (In the ask the community section). Other than that i havent had it happen to me (yet) ive played about 4 rounds only though since the patch.
Re: Knight should not exist
Knight is overwhelming for inexperienced survivors, but he's not effective in camp or chase against people that understand somehwat how he works. If you think about where you are running to and react to the Knight's animations, you can avoid being pincered by leaving the loop or just not getting cornered in the first place. And his NPCs will time out too quickly to apply pressure on a 2nd loop after following you there, if the Knight is following you too.
You can unhook safely, guard or not, and if you turn a couple of corners, you can W-key out of a chase.
The Knight excels at applying pressure to people that don't understand how he works.
He's still decent against good players, but he's nowhere near braindead and certainly not OP.
Re: Knight should not exist
Hey there,
I will try to explain this to you.
While Knight seems to be an unfair Killer with his "flanking" BHVR nerfed this playstyle a while ago. When Knight is to close to his guard the guard will disappear in half the time meaning that a chase is quiet useless.
When the guard is chasing you alone you need to tap windows so that the guard is stuck and the knight is chasing someone else as useless M1 Killer.
The camping with guards is not as strong as it seems. If you go for the unhook the guard will instantly drop the chase on you keeping this tactic useless it is only another notification that the unhook is happening which the knight would get anyway.
Noticeable Downturn in Game Stability
Maybe I've just been lucky until now, but I've literally never had DbD crash until the latest patch.
Now, it feels like there's a 50/50 shot of crashing after leaving lobby once a match is complete. I get hit with the little window and an error message of "Exception_access_violation."
This is especially annoying when trying to pal around with a friend in 2v8 as killer. Playing as survivor while we wait has gotten us ripped out of the queue because of this, which really sucks.
I intend to submit a bug report via Betahub if this is not already on tehre, but I wanted to check in and see if this is something anyone else has noticed. For the record my drivers are all up to date and my game-file integrity has been validated via Steam.
Re: Knight should not exist
Counter is hard basicaly all depends is whatguard is chasing you and if knight is there coming for you too.
Counters: pathing- if he uses power he can hear you but cant see scratch marks only blood pools so if he is trying to cut you off with guard you can change your path and doge it, its not easiest thing from his conters but it can work very well same as when you mind game nurse with doublebacking.
Banner- every guard has banner and different time before it spawns the longest is jeilor so if he is not chasing you or even when he is you can get banner when its ready and you get big haste and endurance for few seconds plus you dissable the guard whi is chasing you.
Hooked survivor- if theres hooked survivor and guard chases you just even when you begin the unhook action and let it go the guard wont chase you and drops chase.
The faster/ shorter chase time when guard is close to knight- basicaly theres circle around guard who is chasing you and if knight enters that circle the timer of guard is 3 times faster so like if assasin chases survivor for 12 seconds if knight is in that circle all time the assasin will chase you for 4 seconds this is exsample.
Looping- when you drop pallet knights guard goes around it so loops like shack will save you just with this simple thing
Bug into feature- when you run up to window vault and touch it but dont vault it and run away the guard does some move pattern he comes up to the window and touches it and then runs after you, this works well against slower guards like carnifex and jeilor.
If these things wont help you then Idk what will change your nea ways because these are very simple yet stupid counters which show how easy it is to loop knight or his guard or both of them especialy on safer loops like shack.
Final tip dont get cornered against knight gd.
Re: Knight should not exist
I know this forum loves just downvoting posts that complain about features,
but can somebody make any good counter arguments outlining why you disagree, and explain why you think Knight is well-designed?
Because to me, it just seems like a poorly designed killer that can be easily abused when playing as him.
Knight should not exist
I've played against him and always thought it's stupid that you get chased by NPCs while the killer can flank you.
So I decided to unlock him and try him because it's not fair to judge a killer without playing him.
And wow. How is this a killer?
So I have 3 separate ghosts, and they all have separate cooldowns?
But that's not all, you can just make a ghost patrol a hooked survivor. And then you can just switch to the next ghost and patrol the hook some more, then switch to the next ghost, etc…
So you literally can infinitely use ghosts that hook camp for you. What were they thinking when they designed this?
Coming into it before even trying him, I already thought it felt stupid to be chased by NPCs. But after trying him out, it's even worse than I thought. IMO, this killer shouldn't exist in DBD.
Re: How to balance nurse.
An item that makes you faster than the killer on demand while being easy to use is too much. If you can just remove the killer's powers, she can't even close distance. This is a much different case to Xeno who is still a 115 killer. Likewise, giving every survivor sprintburst in a bottle isn't counterplay. Thats just letting survivors completely avoid chases by holding W since nurse once again... wouldn't be able to close distance.
Re: Can we please get a voice line toggle?
I've been wanting this since Lara introduction.
I like the character, I bought some skins but the talking just doesn't work for me.
