Best Of
Re: Reverse Tunneling
Not quite correct, because speeding is against the law. BHVR specifically calls out tunneling as something that is not against the rules. So this would be like getting mad at someone for driving 60 mph on the freeway when the speed limit is 60mph because you want to go 50 mph.
The Slugging Meta
I want to start this post off by saying there has been a rampant trend among killer players refusing to hook in matches of dbd on youtube and on twitch and encouraging others to do the same. These people prop up straw man arguements about how slugging bypasses survivor perks to win games. Not only is this just a flaw in game design but it promotes a more and more toxic community. I've attached pictures of just a few of the videos that come up when you search "dead by daylight" on youtube. These were filtered to show only the last months videos but video after video is the same subject. ALOT of these videos try to explain slugging as a strategy but end up coming off as insulting or entitled towards feeling owed a victory
The comments of said videos are all filled with players saying survivors "deserve" this or its "punishment" for bringing certain perks. But after the last match I was in where the killer slugged everyone they entered the chat and said "You can all just leave your angry comments on my steam page" and then left. This was a player using the "slug build" not play for fun but to try to mine salt for some weird personal reason. There is no sound logical explanation for waiting in queue for upwards of 10-15 minutes to enter a slug match that lasts 3 minutes +4 for the slug out timers and say the 13000 bp points was worth the time unless you are intentionally trying to ruin the experience of others. Some survivor perks are strong and can be stronger in a group that is coordinated, BUT no survivor strategy in the game refuses to play the role they chose to play as and is able to bypass the primary objective to get to the goal of all 4 getting out.
Survivors cannot skip doing gens unless 3 others die and only hatch is a option. There is no 4 out no gen strat.
So why should the killer role have such a glaring hole in the games mechanical design?
Yes there are anti slug perks in the game, but unless you have a full anti slug build that offers endurance when you pick yourself up when the killer is standing over you alot of those perks mean nothing. When the slugging killer knows you have antislug you just become a bigger plaything to them when everyone else is already on the floor.
The only thing I will say in favor of the killer role is maybe there needs to be a more defined definition of what is a "win" for the killers. Alot of them only see 4 dead survivors as the only means of a win and that is part of what has lead to this epidemic of slugging.
Re: Fast Track and perk activation requirements
we are at the mercy of content creators
Re: 2v8 needs new Content
As much as I'd like to see new 2V8 content, BHVR probably realise there's not much more they can add at this point beyond cosmetic themed events like this Attack on Titan one. Yeah, they could add some new classes for Survivor and Killer. Maybe add a new item or two, like the fog crystals or tonics. I'd like to see both in future versions. But aside from that, there's only a handful of Killers left to be added that are uncontroversial and easy enough to implement.
I like it for what it is, but since development has kinda reached a natural end, I'd prefer for BHVR to now work on new modes instead. More modes in rotation would stop the groundhog day problem of cycling between 2V8 and Chaos Shuffle with nothing much else besides the big seasonal events.
Re: So when are y'all kill switching scout in 2v8?
the people that made (and are still making) a huge deal out of legion being killswitched for a long period of time like it was an intentional decision by the devs.
Pinhead Original pain and Greasy Black Lense have the same effect
Did BHVR not notice that the effects of these add-ons have basically the same effect after original pain rework?
A possible and ssafe idea for an OP rework is : if the survivor hit by a chain is injured /gets injured after X seconds, he receive mangled and hemorrage for X seconds.
To anyone reading this, please feel free to add your suggestions to this discussion :3
Re: So when are y'all kill switching scout in 2v8?
By BHVRs own rules, if something can be killswitched, they won't ban people for it, because they can kill switch it.
Re: So when are y'all kill switching scout in 2v8?
people like you need to stop assuming bhvr purposely kept legion killswitched for a month. the reason he was killswitched for so long was because the next possible update that the fix for him could come through was the recent midchapter patch. the devs go on a pretty strict release cycle of PTB→ Live Release after 3 weeks→ Bugfix 1 first week after live release → Bugfix 2 second week after live release → restart cycle with a new PTB one week after Bugfix 2.
