Best Of
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
This just isn't true at all, at least for me. I enjoy my 4ks because I enjoy my bloodpoints and the feeling of a full shutdown, not because my ego lives or dies on a number.
There are absolutely times where I don’t slug for the 4k because it’s boring or I want the game to move on. Acting like every killer who plays for a 4k is some fragile ego main is just as silly as saying every survivor who goes for hatch is a tryhard sweatlord. People play for different goals, and both 3k + hatch and 4k are valid win conditions. There’s nothing wrong with that.
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
4 k isnt ego issue thats like calling 4 man out ego issue because you saved one guy and diddnt left killer pitty kill.
If you want hatch you can even bargin with killer like drop item and crounch and any old dchool player will get it but this thing is lost nowdays.
Re: The Current Pace of Matches Makes Slowdown Feel Necessary.
I don't think they actually do feel a genuine need to bring them,even if they've convinced themselves of that. I think they bring them because the easiest way to win is to drag out the match as much as possible. Whereas for survivors, faster is best. The more time you spend in the match, the more opportunity the killer has to win. And anti gen is the only way to do that.
I also think that slowdown is far more valuable then most other builds by default. Survivor builds are more varied, and more likely to counter killer builds. You can bring a chase build but still have to deal with SB/Vigil/Finesse or a survivor with a full aura build who always knows where you are. You can bring an aura build, but survivors could bring shadow step and distortion and hide in lockers after hooks. But Pain Res has no counter. It's hitting the gen with the most progress no matter what. Eruption has no counter. Deadlock has no counter. TBTC has no counter. As long as you get some hooks these are nearly guaranteed value across all matches—and Deadlock rewards you for doing literally nothing—whereas other builds are more situational.
Survivors also absolutely have to do gens to leave. They can extend chases, they can hide, they can meme, but the gens do have to get done if they want to win. So bringing a build that counters the one true survivor objective is logical.
Lastly, I think many people are afraid to leave the meta. The best players I've ever known or gone against have been perkless. Adherence to a consistent sameness is, to me, fear-based. I run off meta perks on both roles and they do me much good because people don't expect them. I believe many killers overestimate how much they genuinely need these things. Especially an entire build that does one thing.
Re: The Current Pace of Matches Makes Slowdown Feel Necessary.
Maps were shrunk to accommodate immobile killers, instead this resulted in hyper-buffing mobile killers.
Survivors were changed to spawn together so that immobile killers could have an easier time initiating chase at the crucial part of the game. Instead, mobile killers are able to initiate chase within 20 seconds of a game starting.
Need I go on? If you play ten games and only lose three, the killer is fine, you should definitely not be losing the majority of your matches on killer, especially since people go on killstreaks with killers that aren't even A tier.
Except there are far more workable perk set ups for killers than survivors, and your suggestion of nerfing gens (again) won't stop people from running four slowdowns.
People run that because its easy and efficient, not because the game is unplayable without them. Its the same reason why good players still run windows of opportunity, but windows is definitely not a need.
Re: The Current Pace of Matches Makes Slowdown Feel Necessary.
The part you are missing is that the very existence of slowdown perks results in them being required. You will notice that people will simultaneously claim that slowdown perks are weak but then run them in every match, proving they are strong even if they are not as strong as they have previously been. Since they exist and are strong the game will become at least partially balanced around their usage. If the game wasn't balanced around their usage while simultaneously being strong perks you would see kill rates skyrocket. The only ways out are to delete them from the game, nerf them to actual uselessness, or in some other way limit the number the killer can bring and then alter gen speeds to account for the change. Until something like that happens gen regression/blocking perks will feel necessary because to some extent they are.
Call of Duty MW Collab
I just finished playing the newer Modern Warfare games, and after getting attached to the cast of characters and getting a little upset after the end of Modern Warfare 3 (If you know, you know), I realized that DBD should do a collab with Call of Duty, like not even a full chapter or half chapter, even though that would be really cool. All I want is Gaz, Price, Soap, and Ghost as at least skins in the game because it would make me happy, and I COD isnt really horror, but I just felt like it would be a cool idea since they did a similar collab with Siege and it would also be a good idea because Modern Warfare 4 is coming out in October so I think it would just be a really cool idea, it would also make me feel a lot of joy.
Re: The Current Pace of Matches Makes Slowdown Feel Necessary.
Personally feel that gen speeds are fine. Usually gens only feel fast if A: im doing poorly, B: theres a squad of toolboxes and they happen to have gen perks, C: using a set up killer like Trapper, Hag, or Hux which is more because im probably setting up more than stopping them. People dont need to pressure the whole map at once but they do need to focus more on everything around them than simply "see target, chase target". Theres been SO many killers who've had to have seen me working on a nearby gen while they chase another and instead of breaking off for a bit to hit me or something, they instead continue to circle that rock, break pallet, then keep going for that specific runner. They don't put pressure on multiple ppl nor set up potentially future quicker downs bar pallet destruction.
Some gen regression is fine, it buys you breathing room after all, but i know for fact that theres a good number of players who hyper rely on stacking regression and when they dont have them think "gens go way to fast". They're good, but aren't necessary in general. Maybe for specific players, but people can do fine without them.
Re: The Current Pace of Matches Makes Slowdown Feel Necessary.
Its the same rhetoric used for tunneling, heard it before, no amount of carrot on a stick will deter people from using four slowdowns outside of an actual gutting of said perks.
It doesn't matter if there are 190 slow killers when the ten that are fast make up > 80% of matches. Any buff to 'low-tiers' will just buff the S tiers, and mind you, all the 'bad' killers still have good kill rates and are playable in the vast majority of matches outside of comp which is a tiny fraction of a fraction.
Re: The Current Pace of Matches Makes Slowdown Feel Necessary.
If they were to increase base gen speeds (which has already happened before) killers would still run four slowdown and doing gens would be impossible without a gen build, which would narrow the survivor meta even more. As it is, diminishing returns has already nerfed bringing perks like Deja Vu, Teamwork: Full Circuit, Resilience, and Prove Thyself together. I run 2 regression perks on my main and 1-0 on everyone else and I do okay. I have to wonder what the KRs of people who feel the "need" to run four slowdowns are.
I think the biggest issue this game faces is players not understanding macro. A killer will allow themsleves to be dragged to an inactive corner of the map by a smart survivor, or they'll ego chase someone good without judging time, and then get mad at the game when three gens pop, when they were actually outplayed and don't realize it.
Re: The Current Pace of Matches Makes Slowdown Feel Necessary.
Then you realize that if you aren't on gens 99% of the time you just auto lose because maps are tinier and tinier and every killer has map travel + anti loop on loops that are getting weaker and weaker.
Additionally, totem builds are also pretty common too.
So yes, this does read as yet another 'Survivors are OP' thread.