Best Of
Re: survivor bashing content
Translation: It's allowed for Killer so it's OK, but Survivor needs to be punished.
They're being punished because they abandoned their team, not because they played in a certain way. No game should ever allow a player to just abandon the team who wanted to play because they felt like it.
The Survivors do not win. It's a tie every time. The results are discarded. And like I said, what if those Survivors wanted to play?What if they had challenges? What if they had adepts? None of that matters apparently.
Everything you just said is much worse if a survivor ally decided to DC. Going for a adept, challenge or just wanted to play the game? You're now stuck with a bot with no game sense that will likely die very soon. If a killer left and instead survivors were left with a mindless bot, forcing them to play through the trial with a non-player, then I'd understand the perspective, but the game ends right there and you get to queue up soon after.
Its not that its accepted behavior, its that no one cares. Its such a non-issue that ends so quickly that most people don't mind if killer leaves because they just get to queue with another killer soon after. And for whatever reason, you're trying to point out that a killer DC'ing and ending the game is the same as survivor DC'ing, leaving their team behind mid match because they felt the game was over for them.
The only time this comparison is applicable is in 2v8, where if a killer abandons their teammate after waiting a long queue.
Re: survivor bashing content
So, if survivors win it's because the game is catered to them. If they lose, it's just because majority of them don't know how to play. Does killer skill factor in at all? CCs have turned this community's brains to mush
Re: Is Ghoul actually a problem or is it a skill issue?
I absolutely loathed, and I mean LOATHED Ghoul when he first came out. I still do find it gross how strong he can be in the majority of 1v1 scenarios, but I'd be lying if I said playing against him can't be fun. In fact, controversially even to myself, I've found that looping and outsmarting a Ghoul player is incredibly fun, and much more possible than it was before.
There's only two things that make him as infuriating as he was on launch: First, dead zones. Hard to fix on half of the maps in the game, can be a skill issue if you just don't know good positioning. Him catching you out in the open can mean instantly going from being 20 meters away from him to being downed in 4 seconds. Second, and the one that always gets me, the pallet vault. The fact that he can use the survivor themselves as a dash surface to get over the pallet kind of turns 90% of pallets into an instant down. There is a small chance you can re-vault quicker than his vaulting cooldown, but if you don't predict the vault in the first place then its impossible to do. Reminds me of the original scamper for Chucky, which makes me understand completely why people find it annoying still even after the Ghoul's nerfs.
Re: Is Ghoul actually a problem or is it a skill issue?
Survivors have to master looping a new killer with a new power every 3 months, or else they don't even get to play the game.
By way of contrast, think about how much new stuff a Blight main has had to learn in the 6 years since his release.
Or do you think something like Orela Rose's chapter was just as much of a learning curve for killer as a new killer would be for survivor, lol?
Re: Is Ghoul actually a problem or is it a skill issue?
What do you mean? Being stunlocked and injured for free is great game design and very fun.
Re: Slugging Billy?
If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.
We've been doing that for, what, nine years? Almost ten? And several times the devs were about to address it, only to scrap it and give up on it. So yes, we're going to keep on complaining about it, and then maybe someday it'll get addressed. And that's a big fat MAYBE.
Re: Selling
Do you know how many people would be falsely banned with a system like this? Just look at how poorly the AFK crows system was implemented. We don’t want anything like that ever again.
Re: Selling
It would be nice but it's impractical in reality. What would the game look for? How would you prevent it unfairly banning people who happen to point at your locker or wiggle while downed and facing you?
Re: Slugging Billy?
Why do we keep acting like players don't make choices? The devs are partly responsible, and so are the players, if you're chosing to do something you damn well know is hated. People can take some responsibility for their actions.

