Best Of
Re: Fast Track and perk activation requirements
Fire Up doesn't need any extra counterplay due to the opportunity cost of bringing the perk. It was pretty bad on its own pre 9.6.0 but now it's even worse because of diminishing returns if you try to stack it with something else.
If a killer has Coup stacks, they can't lunge without wasting a stack. Force them to lunge as best you can to waste their stacks.
This ain't rocket science. You're obviously just being obtuse to try to fit your black and white thinking onto nuanced situations.
Re: Diminishing Returns: Good but needs slight tweaking (kinda)
Can you explain and actually have a discussion?
Re: Fast Track and perk activation requirements
All those perks you mentioned do not speed up your progress to win the game, that's why they're fine.
???
Did they stealth rework all of them?
How does skipping hook stages not speed up the killer's progress? How does cutting search-time not speed up killer progress? How does shortening chase time not speed up killer progress?
Re: Hmmm All these buffed killers yet all I'm getting is Ghoul...
2 seconds off the nightshroud cooldown does absolutely nothing to help Ghostface in modern DbD. The same can be said for the other killer tweaks, they did nothing palpable to actually improve those killers, so seeing the same stuff you've been seeing makes a lot of sense.
Unless they're a specialist, why would anybody pick killer kits that suck and aren't fun to play?
Re: 2v8 Escapist
m1 killers are unplayable thanks to this ability, it's like dh in that it can be used on react to a lunge and also gives you a bunch of distance whilst healthy, the endurance duration is super low and can be regained with a couple of pallet camps
Re: 2v8 Escapist
If they intend to keep it, it should not have an AOE or only affect 1-2 others not EVERYONE.
Re: BHVR nerfed The Doctor to "compensate"
Certainly seems like there are a lot of dickish moves toward killer players lately.
Re: BHVR nerfed The Doctor to "compensate"
Oh wow, just checked on this and yeah they sure did. Not sure why this was excluded from patch notes.
Re: Fast Track and perk activation requirements
I think theres a fairer reason they probably could have gave. The one they did give was not consistent at all with how they operate with perks. The reason they coulda gave (since they alluded to it before) was its value in stacking. They've had this problem with any perk that like stacks with itself (48 meter kindred because 4 open handed) or stacked vigil. In this case it was perma progress so why not bring it if you have a 4 team to quadruple the perks effect for basically free? Each hook was 6% perma progress if I recall correctly so 4 hooks split would be 24 but quadruple that and ya had 96. (Since the person hooked doesnt obviously get a stack). 96 charges is over a gen of perma progress just out there on the gens they choose to put it on. And its not like this insane skill thing its still just hitting a great. And thats only hooking everyone once so you could double that if the killers 8 hooking. Which isn't a problem with the new one because it doesnt go to everyone when a person unhooks just that person that unhooks. Making it unable to stack up to x4.
Re: 9.6.0アプデ後
対応されたようです https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075927#Comment_4075927