Best Of
Re: Why isn't "Shoulder the Burden" announced in any way?
You might be less frustrated if you didn't boil down everyone who disagrees with you as being a hive mind that is perpetually illogical while everyone who agrees with you is a bastion of Vulcan virtuosity.
There is literally a statement in this thread that giving survivors information would cause them to "win more games and create frustration". While the reality is that it would generally give a minor quality of life improvement that only changes gameplay if the survivor uses that information correctly.
It wouldn't be a huge massive swing in balance. It would, at best, be barely noticeable and likely not even impact perk pick rates, let alone kill rates.
As to the last part, there is a massive difference between being psychic to get value and having the game sense to allow someone to use their perk in a situational way, and I'm sorry your faith in your teammates is that low that you feel that way,
There's no game sense here, there's just a lack of information. I don't know if Meg has the perk, or not, or just a challenge to unhook people.
In most multiplayer PVP games I could communicate that. Playing with StB on one survivor, we'll make it or even deliverance on another, for example, there would be different situations where those would each be the better option. But I can't strategize that or coordinate, certainly not in the moment. And if they're on console I have literally no way to know even if I ask in the lobby.
And I don't think it's reasonable to expect other people to know why I'm pushing for an unhook, if there's zero way to know that these perks are even in play. It's actually just expecting that either I am, or my teammates are able to divine the correct play based on information that isn't available in game and can't be communicated through game.
That seems like an easy fix. Yet here we are, with people claiming the sky will fall if you do so. It's not "fighting a hive mind", it's simply fighting this mindset that only a few people seem to have that if you give survivors even one inch of space it will destroy the game with catastrophic consequences. And that's not just me being hyperbolic, it's some of the responses in this thread.
Re: Matchmaking lock
Why do people keep trying to come up with terrible excuses to get rid of the DC penalty?
Re: Should Nemesis get more Zombies in 1v4?
Personally, I believe base kit Nemesis is decently balanced. However, I also think Nemesis needs an add-on pass, as he only has about 4 useful ones. If they did redo some of his add-ons, I could see them making one that adds 1 more zombie to trials.
Re: Why isn't "Shoulder the Burden" announced in any way?
Game sense isn't about what you know, its about what you can figure out. So yes, if someone is exhibiting behavior that would be consistent with them running a situational perk, you use game sense to decide whether to accommodate th
I agree. Though "what you can figure out" should be based on things you've seen, heard, or experienced in the game. So if I've been unhooked and see the "we'll make it" symbol pop up from one of my teammates, I should be able to see that and hopefully remember that's in play later.
If I hear someone scream, and I've already unhooked to know it wasn't make your choice, I can reasonably be expected to know that survivor had StB.
Those are examples of deductive reasoning, since you have the information available and can use game knowledge to fill in the gaps.
You can even use game sense in predictive ways, such as "wraith has glowing eyes and isn't kicking gens, probably has noed" because you've seen that trend before.
But survivors are skins. I can't guess which of the combinations of perks Meg is running ahead of time, but I can piece together with information that's given during the match to some degree. If that information is not available in any way, it's not really reasonable to expect players to guess. This is also a game where, 10 years later, something as simple as "waving your arms on hook" is still ambiguous to mean either "safe to unhook" or "not safe to unhook". So even clear and obvious attempts at communication are not clear between players.
Again, DBD was designed specifically to avoid facilitating communication, as well as remove as many concepts of precognition as possible. Its purposely intended to provide a level of disorientation at its foundation
The game has also evolved. The gameplay used to also be hide and seek and they even marketed the game as "horror hide and seek" at one point, yet they put out an "anti hiding" patch last year.
What's funny, is that I said similar things about showing killers the hook markings. Those are absolutely game sense, and more so even just memory since the killer not only can see the hooks as they occur (existing game information) but was also personally present for each hook and actively, personally took action each time. And yet they added this as a qol feature regardless.
Did it destroy the game? No. Was it strictly necessary? Also no. Can it be used for malicious reasons also? Sure. Was it a welcome qol chance none the less? Absolutely.
I can admit I was wrong, or at least in the minority about that issue, but since the devs have already taken that step, then this is really a no brainer change that is consistent with that also.
So if we can give this kind of information out, then I'm that light your "you should just have game sense" doesn't hold water whatsoever. Even on top of the fact that you have vastly less information about your teammates perks and motivations than killers did regarding hook stages.
Re: Oni is too strong and too common in 2v8.
Yeah for me he is probably more better than trapper,nemi,slinger but he is weak here like 30 seconds isnt that big time and his reveal isnt best if survivor reveals you by 70% you hid you will still get revealed behind the object even if you hid and all he does is giving exposed for 30 seconds which only helps few killers and has lvl 1 blood lust when he is in stealth mode which can be broken by revealing him by looking at him for 3 seconds, he isnt that great unless you get larrys or your buddy is very good wraith, ghostface can be good but if survviors are good loopers and team him he is just done.
Re: Oni is too strong and too common in 2v8.
I feel like people forget legion had a super fast mend time in 2v8 because I still saw tons of people claiming they were mending simulator which was not true
Re: Should Killers in Chaos Shuffle be randomized?
It could be an optional thing you could do for people who wanna do a random killer
Re: Should Killers in Chaos Shuffle be randomized?
I'd like it as an option, even in the regular game. Same with the "mystery perk" filler "perk" that goes in your perk loadout if you go check it in chaos shuffle before the match.
But it should 100% be optional.
Re: Who's excited!?
Im hyped for the map it's something new that's not reused asset slop from old maps
Re: What would you love to see in the next 2v8
Like the Konami 2v8 event when they added Dracula and Pyramid head I totally see them doing a Stranger things 2v8 event in the future
