Best Of
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
You're joking, right?
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
Maybe not quite what you’re looking for here, but one thing that would at least in my opinion would go a long way to make people feel better about being tunneled is to overhaul the scoring/ranking system so that you rank up and get paired with better teammates not based on escapes but based on your time in chases and winning chases. The most frustrating thing in the game is to loop a killer for minutes multiple times and then die anyway because killer tunneled you and you were their only kill and/or because teammates didn’t do gens while you were getting chased. I would not mind dying at all if I knew that I was still going to be rewarded for playing well. The fact that BHVR is still defending the “escapes equals skill” system is mind-boggling to me.
Re: Blood warden needs a nerf
Blood Warden does not need a nerf. If anything it could be buffed.
Re: Blood warden needs a nerf
It's on you if you die to BW. Also it's obvious if they have it. They will slug one person until timer is halfway and let you unhook. Leave
Skull Merchant Rework
Are there any plans on the future of the Skull Merchant, especially in terms of a rework? I think its really unfair towards the players that like her that shes being treated like garbage both by the community and sadly the devs too
Re: BHVR, how could y’all let Henry Creel go live in his current state?
what would happen if he was less spammy? he'd turn into a zoner and Knight proved we all despise that
Re: Who are the most iconic forum members on here?
If we were to add more to the list of "Gone but not forgotten" Id add @Lord_Tony and @Orion. Grandpas_Crack_Pipe is also someone else but it looks like their account is just gone since I cant @ them.
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
Strong agree on this and people were warning it was going to happen.
As much as we get 'if you don't want killers to tunnel, give them something else to do' (which I think most people who wanted anti-tunnel agreed with), the survivor comparison gets dropped. Self heal with CoH, BU+FTP, bugged flashbangs, when survivors aren't doing this, they are doing gens (and to be clear, some things should be nerfed/bugs fixed, but as they were survivors did gens)
I think the best example is OTR and the old 80 second timer. We got lots of arguments about bodyblock, which people, rightly, pointed out meant a lot of time off generators. Now its nerfed, so survivors can't even make the mistake in how they use it anymore, they just do a gen.
Survivors have lost a lot of the more interesting risk/reward gameplay, it seems because the discussions that only focused on the rewards won out and everyone seems to be unhappy with the outcome.
Opinion: Worldbreaker Duration Didn't Need to be Extended (Paused During Pickups)
In today's patch notes, Worldbreaker is now paused during phase 2 during pickups.
I understand that this may be the original design intent, but considering that one of the most-cited complaints about The First is that Worldbreaker lasts too long, I'm not confident this change was necessary?
Worldbreaker is almost constantly active, which makes the clocks feel like a futile busywork mechanic from the Survivor side.
Especially considering that there's already a pretty sizeable chunk of guaranteed Worldbreaker time that the Survivors cannot reduce with the clocks, extending this duration even further feels unnecessary.
Unless it's going to be shortened in duration in a future balance patch, which in that case it would make sense.
Does anyone have any thoughts on this, in any way?
