Best Of
Re: Damn playing a low tier killer is Horrible right now.
And I think you are dramatically exaggerating somewhere. The strategy you propose is simply too brittle to work against a skilled killer. My suggestion would be to try those win streak builds the next time you swf and see if your win rate changes. The thing that I think you are most likely down playing is probably the skill level of your swf (if they actually exist and if you are actually winning with them as often as you claim).
There is a much simpler answer to the higher escape rate amongst the high MMR four man group. Matchmaking sucks and when it creates a mismatch, to the killer disadvantage in this case, there isn't a weak link to tunnel out and even if there is one slightly weaker player the others know exactly what to do and when. They will very likely still get at least the three out but it's because they are better than the killer, this is already a match the survivors should win.
Just like for killers, the better the survivors the more likely you are to get one of these mismatched matches. It's entirely the fault of the soft cap which based on the data we have isn't the same as the high MMR BHVR uses in their stats.
Re: Why Generator Completion Might Feel So Fast Now
- I'll tell you my point of view. It's normal for survivors to be MUCH more efficient than before. If 80% of your matches are against Blight, Nurse, Kaneki, Oni... your only hope of victory is to accelerate generator progress as much as possible. Against many killers, healing isn't the smartest choice (Kaneki, Myers), so you'll have no choice but to complete generators. If 50% of your matches have a teammate tunneling hard, even in this case, your only hope of victory is to accelerate the generators. If you have this training, you'll obviously carry this mentality even when you go against Pig, or when the killer doesn't tunnel at all. Gone are the days when survivors were wandering around (unproductively) with flashlight and flashbang, or the buckle-up + for the people combo, or (only those who are really old in the game will remember this) Megs wandering around the map breaking useless totems... now wasting time is punished very severely
Re: How to counter tunneling
Use it as practice for looping! Instead of seeing it as "the killer wouldn't leave me alone" instead see it as a rapid fire way to get better in chases.
If you want to counter it in the immediate: Use perks that help. DS and any other endurance/anti tunnel perks help. If you suspect a Survivor is being tunneled let them stay on the hook as long as possible as that's extra time you're buying. Take protection hits when possible and do gens
Re: Survivors actually get punished for being tunneled out
I'm probably going to be forever stranded on this rock, shouting that unhook notifications needs to be disabled. It will help a little bit against tunneling.
I would also say that the fresh unhook needs to lose their scratchmarks and pools of blood for the duration of the anti-tunnel measurements.
As for the killer, to de-incentivice tunneling, some of the hook oriented perks needs adjustments, to make hooking more lucrative.
Re: Didn't receive the Upside Down Gates badge
So i noticed i didnt have the badge either, but i went to the https://account.bhvr.com/twitch/dbd page and there was a small red banner at the top after completing all the steps (despite the connections already existing) that said i had 1 unclaimed drop, i clicked the claim reward button (on this bhvr page, i had already claimed them on twitch), and now i have the badge.
We need a better Map Selection System 3 years ago.
I spent to 24 Ichorous Loam to go the Walking Dead Map and I got sent to Freddys twice. AAAAAA IM SO MAD-
Now that you have made Map Offerings completely ineffective because they were used by Survivors to go to maps where they prepared a build to go to for added advantage, you have inadvertently filled out inventories with useless now useless Map Offerings.
I dont even know WHY I try to use them, they never work and when they do, its the wrong map and idd be much happier if I had used any bloodpoint gaining offering instead but here I am trying to get that Walking Dead Achievement and once I have it I will NEVER EVER use a single Map Offerings again as there is no need.
But my complaints about the tons of unused Map Offerings aside, because I doubt you have time to rework them all currently with your 10 year anniversary and stuff. So here is what we desperately need when you get sober after the party this Summer.
We need an unseen system that tracks all realms that an account owner goes to, if an account goes to a Realm. Reset that map counter for that realm on the account to zero. When selecting a map, add some random numbers, then add all 5 player's points to the calculator and then map which is highest is played.
Such a system is the only way you can secure quality in map selection, you current is super bad and has sent me to bloody Dvarka Deepwoods way more times than Raccoon City or The Decimated Borgo.
In fact I dont even recall the last time ive seen Borgo
Please consider making a system that assures we get to see diffrent realms and stop bloody sending me to Dvarka Deepwoods its super boring being sent there too often. The current system and useless Map Offerings are a deeply disappointing solution.
Was I in charge of BHVR for one day… Idd get such a system into production asap and assign my funniest game designer to rework all map offerings into other some other fun gameplay additions to matches.
But I know I know you have other stuff on the agenda, its just that you leave a lot of broken useless stuff behind, as we move forward in time and I really think it would be useful to recognize what is useless and kinda fix it aswell as add more fun stuff to the mix.
if you have no ideas about fun stuff, DM me.
Emeal
Re: Put 2v8 in Custom matches.
Honestly, I don't think this is too much to ask for. I think non-holiday game modes, i.e, Chaos Shuffle, My Little Oni, Lights Out, and 2v8, should be available to play in custom games. They're not holiday-exclusive custom games, and wouldn't really be taking away from the rest of the game. It just adds more options for you and your friends to have fun with.
Re: Addressing the Current Meta – Balancing Tunneling and Aura-Reading Power
let’s punish killers… lol that’s funny. You all have perks to block gen rushers, aka corrupt, deadlock, all the gen regression perks etc. you all tunnel then tell us to use perks well why aren’t yall using such perks as well. Maybe survivors wouldn’t have to gen rush if we weren’t being tunneled out every single game.