Best Of
Killer sided or Survivor sided?
Survivor perks feel weak compared to killer perks. Killers can avoid being blinded, down healthy survivors, break pallets instantly, or cover huge parts of the map, while survivors have few reliable ways to escape, especially with hooks so close and Laurie gone. Even teamwork often ends in injured or traded survivors. Killers can tunnel or wait out perks with almost no risk. I get asymmetry is the point, but survivors barely have meaningful counterplay. How do others feel about the current balance from the survivor side?
Re: Again, killer ping advantage
Back when hit validation was changed, it made sense. It wasn't the same game. But now that we've shifted into such a strong Killer focus, it's really made it unbearable.
Re: Should the pregame lobby be removed?
Just make it so the killer can't see the survivors, their items, or their profiles; but instead just a shadowy outline signifying that somebody is there. That's really the only fix that's needed in my opinion.
Re: Should the pregame lobby be removed?
IMO players should have some time to adjust their builds based on what they see other players bringing - but I would be fine if that counted as part of the match and you couldn't leave once the initial lobby locks in (to avoid backfilling, lobby dodging, etc). I've previously proposed lobby dodging be met with a penalty similar to (but slightly less harsh than) disconnecting mid-game. Maybe going further and treating it exactly the same as disconnecting would be fair.
Re: A big thank you to the community
why would they do that tho
the pretty girl would've brought in more sales.
Re: Damn playing a low tier killer is Horrible right now.
The average gen completion time for all five gens in a match where all five are completed (49% of all matches, which also establishes a minimum overall win rate for killers of 51% of matches, as a fun aside) is about 8 minutes. This time frame may or may not go down for "high mmr" matches, we can't know for sure because BHVR hasn't released that stat. That simply doesn't leave enough wiggle room for small inefficiencies to add up in a meaningful way. Even if we say they add up to 20 seconds I would bet you could find 20 seconds of inefficiency in how the killer played that match and I bet you could still find another 20 seconds where the swf team was playing inefficiently.
How we play colors how we see the game, I mostly solo queue so I see how bad it can be and how good it can be. I play killer, I'm not great at the role but maybe I'm OK, when I lose I can typically point to something I did wrong and I regularly still win when I feel like I played terribly and when gens feel like they are flying. I swf rarely and only with more casual players (the less casual players I know are on the other side of the world and no level of skill is saving you on 170 ping), so not a great indicator of true swf performance, but I do still see what comms helps me with most and it isn't gen efficiency or gen speeds or the usage of any multipliers. Its coordinating plays against the killer in chase or around saves and tunneling. Telling them where to pressure gens helps them but it wouldn't be as necessary with better players. Highly coordinated swfs call out three gens but those players already know the maps well enough to have a decent idea based on the map alone or where they can currently see gens. They often have a death spot but I have figured those out solo as well, its easy when you already have an idea where the gens are, its literally just as far away as possible.
@crogers271 Covers it better than me I think, there just isn't anything unique about using gen perks or standard gen efficiency in a swf that it could explain the discrepancy in escape rate and its really not a huge difference, certainly not as massive as you would think from the way people talk about four mans. You're not gaining any real additional advantages that you can't already get as a solo that plays well. It other perks and other areas of the game that truly benefit from comms.
Re: A big thank you to the community
Lol people were accusing them of rigging the vote the first time around for the young girl because the page formatting meant alot of people couldn't see the elderly lady and red haired guy were options. Now they're suddenly rigging it for the old lady? This community is funny
