Best Of
Re: How to counter tunneling
Tunneling is a battle of attrition. Eventually it wins out unless your team is successful at distracting the Killer well enough. There is no guarantee it won't end in a 4k. It's a really dumb mechanic, in my opinion, but it is what it is.
Re: Giving up seems to be so common now, why?
the biggest catalyst right now would be that they promised to shake up the game and fix the tunneling and slugging issue.
which got reverted due to killers mains whining that they cant get easy games anymore….even though those low tier killers would've been more compensated overtime with more changes…
on top of the survivor soloq nerfs, perk nerfs, 90% perks released last year being useless or not fun to use overall (just look at fog-vials)
then killers like kaneki who are left unchanged and "bugged" for months on end.
soloq still being miserable with close to no improvements,
this is what you get. its like i keep hurting on you on purpose and promise to give you money for enduring the pain and then i keep hurting you, over and over. you would be tilted too.
Re: Giving up seems to be so common now, why?
Maybe because the game puts wholesome casuals trying to destress against tryhard streamers who wanna get the highest winstreak in an unranked mode. Nobody except masochists and the party who is stomping would wanna play that type of match. It just happens to be on the survivor side often because one bad survivor can ruin it for the rest.
How about we stop prioritizing queue times for the guys at 70%+ ER/KR who can't afford spending 10 minutes in the queue because they have no fair opponent? How about we don't let them add another free win to their winstreak count? Is that a srange concept for dead by daylight because its asymmetrical and special compared to the rest of the multiplayer games ever made?
Idk why dead by daylight despite being almost 10 years old now lacks a ranked and unranked queue, or just a proper matchmaking system in the first place. Most multiplayer games with competitive gameplay have some form of ranked/unranked separation.
Frankly im very tired of this degenerate, backwards matchmaking system which puts anyone with anyone. It's literally NOT fair at all. It feels completely random. Coupled with the fact that 1 survivor is mathematically unable to carry alone, it becomes VERY frustrating I feel like I am in a coinflip simulator. Am i gonna get good teammates or not? Am i gonna play against a competent swf who uses their brain or am i gonna play against 4 fishes flopping like they were just caught out of the sea? The game is held together by duct tape and announced but often unfulfilled hopes and dreams by the devs.
Re: Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
At most if someone is about to get hooked go ahead and wait for the hook, but make sure to open them right after. More players die to unopened gates than blood warden or the end game collapse.
Re: Psa to people who 99 gates. Please for the love of the Entity, OPEN THEM.
Leave gates at 99: teammates trash talk you for not opening it.
Open the gates: teammates trash talk you for starting EGC too soon.
Gotta love soloQ experience.
Giving up seems to be so common now, why?
Most of the time whene playing, there are so many survivors, and even killers who just give up. From the killer side its usually met with a DC, but on the survivor side what they do is give up, or even troll their team for the rest of the game. It happens more when playing a strong killer, but even then it happens with every one. They don't rq, they don't stay till endgame chat to get angry, they just go afk and give up. It ruins the match for everyone involved even if one guy does it. It makes me very sad. What made this happen more often?
:(
Re: Why Making the Blight 4.4m/s is a Bad Idea
that's still not nuked from orbit?
There are killers such a Trapper, Ghosty, Hag, etc that literally have no power if one survivor follows you yet its too much for the strongest killers to have a small cooldown for breaking a pallet? Not trying to make an argument about the weaker killers needing a buff or not, but 2 changes to Blight are not going to destroy him or bring him anywhere to the lower tiers; he just won't be AS strong as he is now.
Re: Damn playing a low tier killer is Horrible right now.
address this ^
I did
I agree I went overboard with that statement…
This statement alone makes it clear you dont play ghoul and if you do its at a very low level. In higher lobbies survivors actually exercise his counters.
Have you considered getting better so you can counter the counters? Maybe put some onus for skill on yourself instead of just the survivors.
Im not about to get into the back and forth about opinions on matchmaking. If your in high mmr your playing at a competitive level, simple. Wether that be in solo or SWF.
If matchmaking isn't going to create competitive matches then no it doesn't.
I play killer, you don't have to like it but I do, and I find it to be a much easier time than survivor, I do find it more stressful than survivor but still easier.
Re: Damn playing a low tier killer is Horrible right now.
You're not as good as you think you are. I have as much experience as you do in a truly competitive setting, which is to say none, matchmaking doesn't allow for this game to be truly competitive in any sense. The odd game might be but the majority will not be. You call it wishful thinking but how often do you hear solo's complain about their teammates, I bet its why you don't solo too, you're not ok with the randoms you get.
I play mostly low tier killers, that doesn't mean I have never played ghoul, he makes the game so much easier its silly.
If you are arguing that matchmaking does create competitive matches (at which point you are arguing that matchmaking works btw) then lets see where that logically leads:
- Trapper has a 210 game win streak, made by someone who is very good but not a comp killer
- The very best survivor team in the world won 202 games in a row
Thus the game is incredibly and wildly killer sided since a D-tier killer has a longer win streak than the very best survivor team in the world and that Trapper record could likely be beaten if a comp killer put their mind to it. Since this is a truly competitive game with working matchmaking we can't look at anybody but the very best for balancing. Thus every killer in the entire game is in need of a nerf. Does that sound right to you? Cause its the logical conclusion of your opinions. A truly competitive game wouldn't shoot for a 60% kill rate in the first place, but since it benefits your preferred role you're ok with it.
I am honest about where I think my skill level is based on comparison to others that truly play at a higher level than me. I am probably above average in truth but compared to those killer, ya I am just OK. I would happily re-evaluate my stance if you had provided any actual evidence but you haven't, you just make vague gesture towards kill rates (but its all just context), while vaguely making claims about swf efficiency. Your so clouded by ego you can't see how easy the ways you play make the game when playing in public matches. You are going out of your way to make things easy for yourself and then claiming you want competitive matches.
I agree I went a overboard with that statement but I am tired of people looking at these escape rates and then turning around and claiming the game is survivor sided and that gen speeds or heal speeds are a problem, its actual lunacy. The same people love to harp on survivors and claim that the majority are bad, I don't actually disagree with that statement but would add that the majority of killers are bad at the game as well. They just think they are good because the game inherently favors them (but they will refuse to accept that).
Of course you are just going to dismiss everything I say again because you are not looking for a discussion, just capitulation.
Re: Giving up seems to be so common now, why?
Anyone advocating for harsher punishments are wrong, it will do nothing and just move the goalpost of what people complain about as you'll never be able to weed out people who are dcing or wanting to go next for whatever reason.
"Survivors are dcing make the penalty harsher"
"Survivors are just afking under the hook penalize them"
"Survivors are just sitting on a gen letting me down them punish them!"
"Survivors are not even trying in chase anymore we should punish them"
"I've tried to force the survivors to stay by slugging and they still are going next they need to be punished"
I personally prefer a bot over a team mate who is not trying.
Edit: wanted to share at least one thing I think could help reduce going next and dcing/ go next and one idea is this:
- remove killer seeing usernames at starting lobby but also remove annon mode so that players names are shown so there ######### behavior can be associated to there profile during game and after in end game chat.
