Best Of
Re: New, Lower Bloodpoints Incentives
This wouldn't surprise me but one has to wonder when enough is enough. I remember when the bonus used to be 100% consistently for me when one side needed players. Then it switched to usually being at 25-50%. Now we're down to 10%. It doesn't even stop at 1v4. We got less bloodpoints for the last 2v8 as well.
Re: Is it just me or are new killers pretty broken?
To be fair, while Ghoul and Krasue are annoying + too strong, there was a killer between them that's much more reasonably balanced and a killer before them that barely functions, so I don't think you can draw any patterns about new releases in general from those two.
Mostly this is a response to all the other people in here saying new killers are always OP then nerfed into oblivion, because that just is not true lol
We know "aim dressing" robs Killers of fair hits - let us disable it.
We know this feature only exists to make hits more visually "attractive" and appear more "legit", and that it will never secure a hit you otherwise would have missed, only make you miss hits you otherwise would have gotten. I didn't notice it as much when I was mostly playing Huntress and barely using my M1. Now, it's constantly apparent and a source of endless frustration. I cannot help but wonder how many times, while playing Survivor, a killer "whiffed" an M1 on me and hit the environment, but they really just got robbed by aim dressing. It's most obvious when I play Slinger. Nothing like what should be a perfectly fair, clean Iri Coin down just for the aim dressing to jerk my camera 90 degrees to the side at the last possible second with no camera input from me whatsoever.
Not once ever have I gone, "Thank goodness for aim dressing, it's so helpful." It has lost me chases and, at critical points, entire games.
It is the Year of Our Entity 2025, LET US TOGGLE AIM DRESSING OFF.
Edit for clarity: I know I said "autoaim" in the video. I misspoke. I am not referring to actual autoaim. Autoaim and "aim dressing" are two different mechanics that serve entirely different functions. Autoaim is actually meant to assist the player, "aim dressing" is meant to be a visual enhancement, but can rob you of fair hits. This has been acknowledged by the devs as something they'd "like to fix," at least as far back as 2020.
Re: To the Michael from Shelter Woods (if you even read this)
Of course I am in the defense. You take the time to call me out on a harmless joke. There's nothing wrong with it. I don't need to do better with anything. Save the pep talk for something that is actually problematic.
@MrDardon Apologies for the derail of your topic. I won't respond to this person again.
Re: This game is going to die and they know it
More than likely, they lost the licenses due to them making their own video game, a.k.a. Hellraiser and Halloween. However very happy Mike will be unavailable for purchase that guy is too OP RN
Re: To the Michael from Shelter Woods (if you even read this)
Funny enough, Micheal is one of the most sexualized characters I've seen in the random doujinshi that Google occasionally decides to traumatize me with.
Sex and death go hand in hand in horror.
Re: A Community Suggestion for Improving Matchmaking, Reducing Burnout, and Supporting Both Casual and C
Well and when all the sweats are in Ranked mode, the tryhards can go in public mode and stomp the casuals.
Re: Dbd fanbase is very fickle with competition
TCM was fun until Gun decided to look for profit elsewhere.
Pulsar
Re: Why does DS only work once?
because u accept a review only of specific situations that benefits your position
No, that's you. You keep pulling out scenarios where the killer is multiple mistakes deep into a bad situation and then going 'how can the killer benefit from this, hm!?' without taking a step back and realising that if the killer hadn't committed to their prior mistakes, they wouldn't be in the situation they're in.
It’s not related to topic completely
You brought it up as a benefit to DS.
So again, if you refuse prove your point yourself again after my proposal, I feel nothing towards any of your declarations and their value drops to being 0 for me. Try to prove your position to anyone else, but it doesn’t work for me and you know why
I do know why, it's because you desperately want to dismiss everything I say because you can't argue against it, so you just toss it on '1v1 me, bro!' so you can still pretend to take the high ground.
Have you considered seeing for yourself how much value DS has if you play the way I described?
Re: Why does DS only work once?
You know I was being sarcastic, right? My point was that it's unrealistic to expect us to run a perk to counter something basekit like tunneling. Jesterkind explained that far more eloquently.
