Best Of
Re: Who do you consider to be the 3 weakest killers currently?
I think its hard to give a definitive answer, so I plead the fifth.
it's easy to say Trapper is the worst but he has unwinnable and unrecoverable game states.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
Interesting how Killers lose their #### over waiting two minutes for Survivors to leave, but they're fine with waiting twice as long for Survivors to bleed out.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
You have valid points, sadly this Forum is not the place for that. This is a giant echo chamber with lots of Killers who REALLY struggle at the game. Here you can find people who say they play at the highest MMR and say things like "90 second chases are fast" or claim that Survivors "abuse" the AFC because they did not realize that the Survivor they were chasing next to a hooked Survivor has left the area and they chased themselves for so long that the Feature triggered. Yes, I am not joking.
I want to go over your points:
MMR Inflation
I would agree. Because there is one simple fact - it is easier to increase Killer MMR than Survivor MMR. If you tunnel (which most Killers do who want to increase their MMR), you will have an easy game once it is a 3v1. So if your tunneling at 5 Gens was successful, the game will end in AT LEAST a 3K. There is not really any other possible outcome, except the 3 remaining Survivors are far better than the Killer. However, if your teammate gets tunneled out, you will most likely die, because again - the game is not really winnable at this point, unless your remaining teammates are far better than the Killer. You can be good at chases or be efficient, but with 25% of your team lost early, it is hard to come back from this.
And because Killers can inflate their MMR like this, they will reach a point where they go against very, very good Survivors who almost always escape. And then obviously tunneling becomes harder, because those Survivors are hard to catch and even if you tunnel, you will most likely have problems with the remaining Survivors. Plus they will in general bring better Loadouts.
Entitlement
This is a very good point. Killer players seem to think that they NEED to win basically every game. Even if that is not true. And if they dont win a game, it is because they claim the game is survivor-sided. The game being survivor-sided is something which is not true for many years at this point, it is something which gets parotted because it was true until 2019 or so. Same Killer Mains also claim that they always go against good Survivors OR that all Survivors are bad, but they still win, because the game is so survivor-sided.
And yet you have people who play DBD for a living and win almost every game. And if you bring that forward, the response is usually that you cannot compare the average Killer Main to those players. Which is true, but then the next question is - if people who play the game for a living and play multiple hours a day rarely encounter very strong Survivor Teams, why do those people think that they only encounter good Survivors? The truth is, if you are not good at the game, even an average person can seem too strong for you.
Killer Main Politics
Sadly it is true that there are Killer Main Politics. And this will not stop, until the Devs have some courage and actually implement changes they have been working on. Because the Devs now backpaddled at least twice in recent times with the Anti-Tunnel and Anti-Slug changes. And they really should stop listening to the loud people and just blindly follow what they say. The correct way to implement the Anti-Tunnel changes would have been to bring them to Live and then tweak them. Increasing the Benefits for not tunneling, lowering the penalty for killing a Survivor early…Whatever would have been needed, because their idea of actual punishments for tunneling and actual rewards for not tunneling was great. Give people time to play and adapt to the changes. Yet both times they listened to the loud cloud of complainers and almost everything got scrapped. And because this happened at least twice now, Killers will ALWAYS do that if something gets into the game they dont like. A few years ago the Devs still listened, but did not do kneejerk reactions or blindly followed the loud people and this was way better.
Another example would be the changes to Breakdown and Wicked. I think both Perks would have been fine in their PTB-version. Yes, Wicked seemed to be really strong, but in the end, Killers dont need to hook people in the Basement (and barely do it anyway, because Pain Resonance exists and the way to the basement usually wastes too much time) and if a Survivor purposely goes down next to Basement, every semi-decent Killer should know what is going on. And Breakdown would have just been a decent Perk which would have found its way into some Builds.
And yet again - instead of testing, the loud people won.
(You can argue that the Pallet Density changes were also the Devs listening to the loud people rather quickly.. But Pallet Density was a mess overall and complaints were justified for many maps, even tho a full revert would have looked better for the Devs instead of going 180 and make maps super unsafe… Especially because a full revert would have also meant that Haddonfield would have been very killer-sided again, but nobody would really care since the map would be gone anyway)
Survivor Mains adapt
Fully agree here. The funny thing is that Killer Mains usually say that Survivors have to adapt, but if something is changed on Killer, they dont want to adapt but start to spam the Forums and Social Media. But I think that the main reason is that Survivors simply had more Nerfs in the lifespan of the game (which is an undeniable fact, even if some funny people really think that Killers get nerfed every Patch and Survivors get buffed every Patch). And while many of those Nerfs for Survivor were completely justified (since Survivors were busted for the first 2-3 years of DBD), it makes it easier for Survivors to adapt, since they are basically used to getting their things nerfed. For Killer, you dont really see that. If there is a Nerf to a Killer, you only see them slowly adapt to it.
So yeah, overall you are speaking the truth. Even if many people wont like it. Because they are stuck in their way that the game is survivor-sided and to play Killer you have to be very good, which is just not true (anymore).
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
They already responded via their actions. They don't care about tunneling.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
this is the whole SWF > Killer > Solo Q mantra, which is false. the hard truth is Killer > SWF > Solo Q
when BHVR released stats it was evident that duo and trio SWF performed only marginally better than solo Q players. in fact I remember that in one stat release solo Q actually had a slightly higher escape rate than duo Q. the elite 4 man comp SWF is not what the average killer faces most of their matches, at least not til they've blasted through a bunch of mediocre SWF's abusing cheese tactics to get a "high MMR". even at the top level killers win more than they lose.
Re: What would be you're ideal year of DBD?
my ideal year for DBD would be for both us as a community and the developers to focus entirely on bringing the game to a state where we can all have a worthwhile experience.
i think the introduction of public custom matches and true customization of the game would make a huge difference.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
Here you can find people who say they play at the highest MMR and say things like "90 second chases are fast" or claim that Survivors "abuse" the AFC because they did not realize that the Survivor they were chasing next to a hooked Survivor has left the area and they chased themselves for so long that the Feature triggered.
How dare you imply that these all people who know they're upper MMR because vibes could be wrong. Everyone knows that if you want to be upper MMR then you are. It's a wish-based system.
The hard truth: why killer mains think Dbd is survivor sided even though it isn't
the game is heavily killer sided according to science and objectivity. why then the killers crying so much about it being survivor sided? let me tell you...
- their MMR is inflated
first thing which happens is a new killer curb stomps their opponent when playing at their true MMR because the game balance holds killers hands. then their MMR skyrockets and who do they go against? primarily cheaters, sweaty swfs and the best solo Q vets Dbd has to offer. then their win streak is broken and they post a video demanding survivor nerfs. like yeah, when your opponent is primarily the sweatiest upper skill bracket with a bunch of subtle cheaters in the mix, that's gonna feel survivor sided. but you're ignoring the huge percentage of solo Q players that you effortlessly massacred on auto pilot to get to that point.
2. entitlement
since killer is so easy they get used to getting 3-4k almost every match so they don't feel like they're "winning" unless they get a 4k every game. even though 2k is a perfectly balanced draw, in many killer mains eyes they see that as a loss because you can literally just meme around and get a 2k on auto pilot with even the low tier killers so it never really feels earned. they see their idols like momo and otz and true talent getting huge killer win streaks and they think they're a failure if they only get a balanced result like 50% kill rate avg. to be honest you kinda are since killer role is easy mode in 2025
3. killer main politics
I watched a recent dev live stream on YouTube and a dev said to type K, S, or B in chat to see if you're a killer main, survivor main or hybrid. overwhelming the chat was flooded with K's. there were hardly any S's and B's.
this didn't surprise me. I've always noticed how much louder killer mains are on social media. there's a killer main culture where they learned to cry very very loud on social media. the moment a sensible balance change is implemented by the devs, social media is inundated with an angry mob of killer mains posting doom videos about how they're quitting dbd.
so this scares BHVR who then reverts the changes until they are a joke (cough cough...anti tunneling, slugging and camping). survivor mains complain just not nearly as loud and the most popular streamers tend to be killer mains , like otz and true talent who are basically the mascots of dbd community. and since BHVR wants to be able to say they "listen" to feedback, game design choices get largely dictated by subjective politics instead of objectivity. cause what they're largely hearing is the noise of all those K's in the live stream chat.
more examples, Reddit killer mains have a dedicated Dead by daylight killers subreddit and survivor mains have no such equivalent. they're just not nearly as coordinated in their digital outcry. or Steam reviews, there are far more killer mains threatening to uninstall if anti tunnel changes are implemented.
4. survivor mains have learned to adapt, killer mains are stuck in their ways
survivors are always adapting to new killers added to the game, so we're used to learning new things and dealing with adversity, especially the solo Q vets. killer mains are set in their ways and not accustomed to adversity, so any sensible balance change that would make the game fair is perceived as BHVR ruining the game for killers. God forbid blight and his crutch slowdown perks be nerfed...we can't be letting momo lose his nearly 2k win streak now can we. that would be far too upsetting for all the wannabe momo blights that think they're actually good.
lastly if you think about killer mains, a lot of them play a bunch of different killers and expect to perform well on all of them. so for example they put like 500 hrs into killer role but that experience is spread across 10 different killers, which means they only have an average of 50 hrs of experience on any given killer, or maybe 100 on their favorite killer. so if they go up against survivors with 500 hrs dedicated to survivor role, the survivor actually has 5-10 times the experience in their specialty.
there you have it, the hard truth about why killer mains think a heavily killer sided game is survivor sided
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
That's kinda what I said? I just think there's more psychological aspects to it. Getting humped for four minutes or 4-man slugged isn't just a time waster, it's a morale killer. The faster you get away from it, the more likely you are to queue up again. Everything is about retaining engagement. Saying it's entitlement or favoritism is just silly.
I don't think there should be any abandon options so I'm not advocating for either the ones we have or any new ones. I still get humped/bled out for 4 minutes and I just accept it, but I'd like to see in-game solutions, like fast bleedouts or self-recovery. I don't want any more reasons for abandons.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
false equivalence. best SWF streak by Team Eternal is something like 300, best killer streak by an S tier is almost 2K. that's a 20:3 killer to survivor ratio in terms of skill ceiling potential.
